Thank you!
- Yes, it looks intact. The only for eye visible issue is that when I wrapped over the image border, as Blender has only one image, not repeating ones ( haven't seen where to change that), the parts outside the used image become stretched oddly.
In Mdlvis, however, the wrapping looks as supposed.
- Yes, I converted it to mdx
- Hu, moment, wait, bones ? I haven't added a bone though, I think that's a lot more complicated in Blender to do,
I think one needs Armatures or something. How do I create a bone in Blender ?
- Yes, I can. However, I noticed that if I open my geoset and go to Groups, then it is just empty,
whereas for example a default doodad has a value '0' there. In the .mdl type it would have '-1' as Vertex Group values.
I made a thread about it, too, with a lot more details and test models.
I am desperate