Thanks for your interest! I checked out your map (only in sinle player, might have been old version, 0.16), and the concept looks really cool. And good job with replicating the original systems. EDIT: That seems to be a very old version, I found a newer version on hive.
I'd prefer not to share an unprotected version of the map at its this phase, but you can find a protected version in my pastebin. Only about half of the waves have been finished, there are a lot of balance issues, all pokemon don't have 2nd and 3rd evolutions, I haven't done credits yet and so on, but it's playable. If you want to see triggers or other details, just ask. Also any feedback is very welcome, especially concerning those aspects I've asked about on idea factory.
A few useful commands for testing:
tp : teleports selected units to current camera view
herolevel <nr> : sets herolevel to nr. If you skip too many levels, abilities may not be learn correctly.
gamelevel <nr> : sets game level.
difficulty <nr> : sets difficulty (1-5), cannot be decreased.