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Aura's graphics displays very big with some models

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Level 14
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Nov 17, 2010
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1,265
The problem is that the effects are scaled with the models. The Akama model must have its scaling value higher than 1. What you can do is make it so the effects don't scale with the model, but this has to be done for each model and may cause other problems. There should be a field that says something like "scale projectiles with model" and set it to false (I think, I'll double check and update later)

You can also make the effects into a dummy unit and change it to whatever size you want. Then just have a periodic trigger that moves the dummy to the position of the unit every .03 seconds. Remember to remove leaks though or you will have major lag problems.
 
Level 14
Joined
Jun 27, 2008
Messages
1,325
You can export the akama model, resize it to a larger scale (e.g. with magos model editor) and import it back in. Then you can use smaller scaling value in object editor while the model still appears larger and the effects will have their normal size.
 
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