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Terrain Board Need some help with making a terrain? Got an terrain screenshot that you would like to showcase? This is the place for you.

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Old 02-02-2012, 03:33 PM   #1 (permalink)
Registered User Chudy
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Bg/Rpg Terrain

Roughly a year ago I started a project for a battleground like map with rpg elements
(2 factions waging a war for control, and 4 neutral that can side with player team via
separate questlines, each involving dungeons and boss fights), since then I haven't
had much time to work on it, but just recently done some major terraining and could
use an honest opinion on my terrains, and suggestions on how to and where to improve.

Cityscape

guardian-rise.jpg
guardian-rise2.jpg
evergreen-plaza.jpg
marketplace.jpg
harbor.jpg
workers-district.jpg
arsenale.jpg
royal-district.jpg


Other

rebelion-base-camp.jpg
rebelion-base-camp2.jpg
royal-highway-winterhold-.jpg
swamp.jpg
swamp2.jpg
village.jpg
village2.jpg


Dreadlands

dreadlands.jpg
duskville.jpg
duskville2.jpg
ruined-tower.jpg


Mountains

mountains.jpg
mountains2.jpg
glacier.jpg


Winterhold

winterhold.jpg
winterhold2.jpg
winterhold4.jpg
winterhold-glacier.jpg


Ancient Dwarven City

instance2.jpg
instance3.jpg
instance4.jpg
instance-fissure.jpg
instance-chasm.jpg


Just a question there if it's any good for an RPG map (I'd like to use it as such in the future),
I've noticed many of them are using high quality doodads, and are quite large mine's 226x307
in size (around 90% covered with land, of which most is walkable)There's 2 pics with Minimap for refference.

refference.jpg

refference2.jpg
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Old 02-02-2012, 06:54 PM   #2 (permalink)
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I really dig the castle, very nice. You have got some cool stuff going on there.
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Old 02-02-2012, 08:16 PM   #3 (permalink)
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Terraining Contest #13: Shi'luan Hydro-powered Institute of Technology - A testimone to the prime of the shi'li culture. My ability to title my terrains is soooooooo nonexistent. (Terraining Contest thirteenth edition) Terraining Contest #11 - Winner: Battlefields 
So here goes. Some reeeeeeeeeeeeeeeeeealy stretched textures in that ancient dwarven city. Take a closer look at these rocks and see if you can't do something about them. Now, while you're at it, weed out some disasters. For instance, you don't want those dead trees to root anywhere even remotely close to anything that holds aesthetic value. Moving down the ladder, I'm not sure how I feel about such steep cliffs. I'd cover them up with something less awkward looking. Some rough edges and impurites beyond that, but nothing really unbearable unless you want to pick it clean with binoculars and tweezer.

Now for the good parts, and don't you just love it? Tiles are smooth, effective and coherent. Patchily a bit monotonous in the snowy areas, but you saved it fucking well with those pointy peaks. I might just emphasize it while I'm at it; those snowy peaks are scrumptilicious. And squeezing out that last bit of cajolery, great job actually pulling off that cluttered city vibe without overdoing it.

You can really tell how much work you've put into this; fladdermasken approves.
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Old 02-02-2012, 08:45 PM   #4 (permalink)
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Yeah i kinda ran out of tiles when it came to snow terrains, already had a maximum of 16, as for the stretched textures - point taken, already started replacing some of the bigger doodads and I will look into those cliffs aswell, thanks for advice :).
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Old 02-03-2012, 07:40 AM   #5 (permalink)
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Man those terrains are awesome, especially for a playable map. They give a really nice wc3 feel to it and give off a feeling of epicness. Looks like a promising project. :)
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Old 02-03-2012, 03:57 PM   #6 (permalink)
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Thanks :>
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Old 04-15-2012, 01:06 AM   #7 (permalink)
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THE CASTLE ONE IS THE BEST its just too sad to see good terrain like this just being used for showcasing
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Old 04-16-2012, 05:17 PM   #8 (permalink)
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Hahaha firelord is getting wet on the rain. Here

Nice terrain bro.
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Old 04-24-2012, 12:34 AM   #10 (permalink)
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Thanks all, wish i had more time to finish this tho :<.
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Old 05-13-2012, 05:15 PM   #11 (permalink)
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Very beautiful,i like it.
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Old 05-14-2012, 06:34 PM   #12 (permalink)
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Good job & I can see a whole lotta effort is gone in making it.
But really dude its too much to take in at once, theres a lot of chaos in there.
especially the cityscape, its too hodgy podgy for my taste or maybe I'm just a fucking
claustrophobic.....
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Old 06-10-2012, 09:26 AM   #13 (permalink)
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You also tend to overuse weather effects and darkness a little. I'd love to see some "daytime" pictures.
Other than that it's very nice to see someone not using highress doodads these days.
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