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[System] [Needs work] Path

Level 31
Joined
Jul 10, 2007
Messages
6,306
Being Updated To A*
->http://www.hiveworkshop.com/forums/1956872-post2.html

JASS:
library Path /* v1.0.0.2
*************************************************************************************
*
*   This is able to determine if a path between two points is blocked as well
*   as retrieve the shortest path between those two points in the form of a linked list.
*
************************************************************************************
*
*   */uses/*
*
*       */ IsPathable /*       hiveworkshop.com/forums/submissions-414/snippet-ispathable-199131/
*
************************************************************************************
*
*   struct Path extends array
*
*       readonly thistype next
*           -   Retrieves the next node on the path. The first node is the path head.
*           -   Sentinel: 0
*       readonly thistype prev
*           -   Retrieves the previous node on the path (previous of path head is last node).
*           -   Sentinel: 0
*       readonly integer x
*           -   Retrieves x coordinate of node
*       readonly integer y
*           -   Retrieves y coordinate of node
*
*       static method create takes integer startX, integer startY, integer endX, integer endY, integer pathingType returns Path
*           -   Attempts to create a path between two points {startX,startY -> endX,endY}
*           -   In this case where there is no such path, the path returned is 0.
*           -   This will return the smallest path between the two points.
*           -   This is a very heavy operation.
*       method destroy takes nothing returns nothing
*           -   Destroys a path. This is a very light operation.
*
*       static method isBlocked takes integer startX, integer startY, integer endX, integer endY, integer pathingType returns boolean
*           -   Determines if a path is blocked or not.
*
************************************************************************************/
    globals
        private integer i=0         //instance count
        private integer r=0         //recycler
    endglobals
    struct Path extends array
        readonly thistype next      //next node
        readonly thistype prev      //previous node
        readonly integer x          //x coord
        readonly integer y          //y coord
        static method isBlocked takes integer x, integer y, integer x2, integer y2, integer pt returns boolean
            local integer c=0           //instance count of local lists
            local integer array n       //list next
            local integer array p       //list previous
            local integer array lx      //point x
            local integer array ly      //point y
            local integer array dx      //direction x
            local integer array dy      //direction y
            local thistype k=0          //current list
            local thistype m=0          //new list
            local hashtable ht          //local hashtable for seeing if a coordinate was hit
            local integer o             //open paths
            local boolean f=false       //initially found path already?
            
            //have to work in a 32x32 grid, so format the coordinates
            set x=(x+32)/32*32
            set y=(y+32)/32*32
            set x2=(x2+32)/32*32
            set y2=(y2+32)/32*32
            
            //if the start and end points are pathable, continue
            if (IsPathable(x,y,pt) and IsPathable(x2,y2,pt)) then
                set ht=InitHashtable()
                call SaveBoolean(ht,x,y,true)               //mark start point as hit
                //create first 4 path nodes branching out in 4 directions like a cross
                //from start point
                //! runtextmacro INI_PATH_NODE("32","0")
                //! runtextmacro INI_PATH_NODE("-32","0")
                //! runtextmacro INI_PATH_NODE("0","32")
                //! runtextmacro INI_PATH_NODE("0","-32")
                //if none of the path nodes were the end point, then continue
                if (not f) then
                    //if none of the path nodes were valid, end
                    set k=n[0]
                    if (0==k) then
                        call FlushParentHashtable(ht)
                        set ht=null
                        return true
                    endif
                    //loop through each open path node and branch them out
                    loop
                        //reset the open paths. If this hits 0, path ended up being
                        //a dead end
                        set o=4
                        //branch out
                        //! runtextmacro ALLOCATE_PATH_NODE_2("0","32")
                        //! runtextmacro ALLOCATE_PATH_NODE_2("0","-32")
                        //! runtextmacro ALLOCATE_PATH_NODE_2("32","0")
                        //! runtextmacro ALLOCATE_PATH_NODE_2("-32","0")
                        //dead end
                        if (0==o) then
                            set n[p[k]]=n[k]
                            set p[n[k]]=p[k]
                        endif
                        set k=n[k]
                        //if k is at 0, then it's at the head
                        if (0==k) then
                            set k=n[k]
                            
                            //if thee are no more lists, return blocked
                            if (0==k) then
                                call FlushParentHashtable(ht)
                                set ht=null
                                return true
                            endif
                            
                            //flip pathing
                            //goes between going straight and branching
                            set f=not f
                        endif
                    endloop
                endif
                call FlushParentHashtable(ht)
                set ht=null
                
                //not blocked if at this point
                return false
            endif
            
            //blocked if at this point
            return true
        endmethod
        static method create takes integer x, integer y, integer x2, integer y2, integer pt returns thistype
            local integer c=0           //list instance count
            local integer array n       //list next
            local integer array p       //list previous
            local integer array pa      //parent list
            local integer array px      //parent x
            local integer array py      //parent y
            local integer array lx      //point x
            local integer array ly      //point y
            local integer array dx      //direction x
            local integer array dy      //direction y
            local thistype k=0          //current list
            local thistype m=0          //new list
            local thistype l=0          //list
            local hashtable ht
            local integer o             //open paths
            local boolean f=false
            
            //format to 32x32 grid
            set x=(x+32)/32*32
            set y=(y+32)/32*32
            set x2=(x2+32)/32*32
            set y2=(y2+32)/32*32
            
            //make sure start and end are pathable
            if (IsPathable(x,y,pt) and IsPathable(x2,y2,pt)) then
                set ht=InitHashtable()
                call SaveBoolean(ht,x,y,true)               //mark start as hit
                
                //branch
                //! runtextmacro INI_PATH_NODE("32","0")
                //! runtextmacro INI_PATH_NODE("-32","0")
                //! runtextmacro INI_PATH_NODE("0","32")
                //! runtextmacro INI_PATH_NODE("0","-32")
                
                //if not hit end, go on
                if (not f) then
                    set k=n[0]
                    
                    //if no branches, start is blocked off, return 0
                    if (0==k) then
                        call FlushParentHashtable(ht)
                        set ht=null
                        return 0
                    endif
                    
                    //loop through each branch and branch them
                    loop
                        set o=4         //open paths
                        //! runtextmacro ALLOCATE_PATH_NODE("0","32")
                        //! runtextmacro ALLOCATE_PATH_NODE("0","-32")
                        //! runtextmacro ALLOCATE_PATH_NODE("32","0")
                        //! runtextmacro ALLOCATE_PATH_NODE("-32","0")
                        //dead end
                        if (0==o) then
                            set n[p[k]]=n[k]
                            set p[n[k]]=p[k]
                        endif
                        set k=n[k]
                        //if hit head, flip pathing
                        if (0==k) then
                            set k=n[k]
                            //no lists left, all hit dead ends, path is blocked
                            if (0==k) then
                                call FlushParentHashtable(ht)
                                set ht=null
                                return 0
                            endif
                            set f=not f     //alternate between straight and branch
                        endif
                    endloop
                endif
                call FlushParentHashtable(ht)
                set ht=null
                set k=m             //correct path node (goal) is in m
                
                //allocate head and set it's coordinate to start point
                if (0==r) then
                    set l=i+1
                    set i=l
                else
                    set l=r
                    set r=l.next
                endif
                set l.x=x
                set l.y=y
                
                //allocate first node on path
                if (0==r) then
                    set m=i+1
                    set i=m
                else
                    set m=r
                    set r=m.next
                endif
                set m.x=lx[k]
                set m.y=ly[k]
                
                //add it to head
                set m.next=l
                set m.prev=l
                set l.next=m
                set l.prev=m
                loop
                    exitwhen 0==pa[k]       //exitwhen there are no more nodes on the path
                                            //this goes from the end back to the start
                                            //each node has a parent that it branched from
                                            //as well as a parent coodinate, which is where
                                            //it branched from the parent (since parents
                                            //move). This just loops up through the parents.
                    //allocate
                    if (0==r) then
                        set m=i+1
                        set i=m
                    else
                        set m=r
                        set r=m.next
                    endif
                    //add
                    set l.prev.next=m
                    set m.prev=l.prev
                    set m.next=l
                    set l.prev=m
                    //store coord
                    set m.x=px[k]
                    set m.y=py[k]
                    //go to next parent
                    set k=pa[k]
                endloop
                //allocate last node
                if (0==r) then
                    set m=i+1
                    set i=m
                else
                    set m=r
                    set r=m.next
                endif
                set m.x=x2
                set m.y=y2
                
                //add
                set l.prev.next=m
                set m.prev=l.prev
                set m.next=l
                set l.prev=m
                
                //set ends of list to 0
                set l.prev.next=0
                set l.next.prev=0
                
                return l
            endif
            return 0
        endmethod
        method destroy takes nothing returns nothing
            //recycles entire list
            //last node points to recycler
            //recycler is set to first node
            //the list is essentially shifted in front of the recycler
            set prev.next=r
            set r=this
        endmethod
    endstruct
    //this is for initializing the first branching nodes
    //! textmacro INI_PATH_NODE takes DX,DY
        //if no branch nodes have hit the end
        //and the branch point is pathable
        if not f and IsPathable(x+$DX$,y+$DY$,pt) then
            //mark as hit
            call SaveBoolean(ht,x+$DX$,y+$DY$,true)
            
            //allocate
            set k=c+1
            set c=k
            
            //store point
            set lx[k]=x+$DX$
            set ly[k]=y+$DY$
            
            //add to branch list
            set p[n[0]]=k
            set n[k]=n[0]
            set n[0]=k
            
            //store direction*
            set dx[k]=$DX$
            set dy[k]=$DY$
            
            //if the branch point was the goal, mark as goal
            if lx[k]==x2 and ly[k]==y2 then
                set m=k             //store k to m
                set f=true          //mark (ini nodes only)
            endif
        endif
    //! endtextmacro
    //! textmacro ALLOCATE_PATH_NODE takes DX,DY
        //if the branched point was hit or the point wasn't pathable, mark as dead end
        if (HaveSavedBoolean(ht,lx[k]+$DX$,ly[k]+$DY$) or not IsPathable(lx[k]+$DX$,ly[k]+$DY$,pt)) then
            set o=o-1       //dead end counter
        else
            //if a branch (not in same direction as current node)
            if ($DX$!=dx[k] or $DY$!=dy[k]) then
                //only branch if the branching flag is marked true
                //this is to give priority to straight paths so that
                //the shortest path doesn't end up being a spiraling mess
                if (f) then
                    //mark branch point as hit
                    call SaveBoolean(ht,lx[k]+$DX$,ly[k]+$DY$,true)
                    
                    //allocate
                    set m=c+1
                    set c=m
                    
                    //store point of parent node as parent node coordinate
                    //remember that parent nodes move around!
                    set px[m]=lx[k]
                    set py[m]=ly[k]
                    
                    //add to branch list
                    set p[n[0]]=m
                    set n[m]=n[0]
                    set n[0]=m
                    
                    //store direction
                    set dx[m]=$DX$
                    set dy[m]=$DY$
                    
                    //store coordinate
                    set lx[m]=lx[k]+$DX$
                    set ly[m]=ly[k]+$DY$
                    
                    //store parent node
                    set pa[m]=k
                    
                    //if this node hit the goal, exit loop
                    exitwhen lx[m]==x2 and ly[m]==y2
                endif
            //else if the path was straight, enter if flagged for straight paths
            elseif (not f) then
                //mark point as hit
                call SaveBoolean(ht,lx[k]+$DX$,ly[k]+$DY$,true)
                
                //set m to k in case this node was the goal
                set m=k
                
                //move the node forward
                set lx[k]=lx[k]+$DX$
                set ly[k]=ly[k]+$DY$
                
                //if the node hit the goal, exit loop
                exitwhen lx[k]==x2 and ly[k]==y2
            endif
        endif
    //! endtextmacro
    //! textmacro ALLOCATE_PATH_NODE_2 takes DX,DY
        //if the branched point was hit or the point wasn't pathable, mark as dead end
        if (HaveSavedBoolean(ht,lx[k]+$DX$,ly[k]+$DY$) or not IsPathable(lx[k]+$DX$,ly[k]+$DY$,pt)) then
            set o=o-1       //dead end counter
        else
            //if a branch (not in same direction as current node)
            if ($DX$!=dx[k] or $DY$!=dy[k]) then
                //only branch if the branching flag is marked true
                //this is to give priority to straight paths so that
                //the shortest path doesn't end up being a spiraling mess
                if (f) then
                    //mark branch point as hit
                    call SaveBoolean(ht,lx[k]+$DX$,ly[k]+$DY$,true)
                    
                    //allocate
                    set m=c+1
                    set c=m
                    
                    //add to branch list
                    set p[n[0]]=m
                    set n[m]=n[0]
                    set n[0]=m
                    
                    //store direction
                    set dx[m]=$DX$
                    set dy[m]=$DY$
                    
                    //store coordinate
                    set lx[m]=lx[k]+$DX$
                    set ly[m]=ly[k]+$DY$
                    
                    //if this node hit the goal, exit loop
                    exitwhen lx[m]==x2 and ly[m]==y2
                endif
            //else if the path was straight, enter if flagged for straight paths
            elseif (not f) then
                //mark point as hit
                call SaveBoolean(ht,lx[k]+$DX$,ly[k]+$DY$,true)
                
                //move the node forward
                set lx[k]=lx[k]+$DX$
                set ly[k]=ly[k]+$DY$
                
                //if the node hit the goal, exit loop
                exitwhen lx[k]==x2 and ly[k]==y2
            endif
        endif
    //! endtextmacro
endlibrary
 
Last edited by a moderator:

Bribe

Code Moderator
Level 50
Joined
Sep 26, 2009
Messages
9,468
All coordinates taken must be in Integers would be
nice to include some wrappers to hide the ugliness.

Looking at it further, this has some huge potential
-- what do you imagine it would look like for basic
knockback protection (to make sure cliffs are not
scaled, units don't shoot through trees, etc.)?

How long did it take you to develop this?
 
Last edited:

Bribe

Code Moderator
Level 50
Joined
Sep 26, 2009
Messages
9,468
One thing I'm still stuck on is why you are creating
a hashtable and dumping it when done? Is it because
FlushParentHashtable deallocates things the quickest?

If that's your thinking, I recommend not deallocating
the data you built and instead remembering it. Sure
some things are dynamic like if a unit is in the way,
but other things like Floatability shouldn't change at
all.
 
My computer
has a gig of RAM with a 1.66 single core Intel Atom

I have an old laptop somewhere at home :p
I use it to test my systems :D
It's really slow, making it great for stress tests ^^
It has 1GB RAM, 1.6 GHz Dual Core, and a 64 or 128 MB NVidia Card
You should've seen the lag I got while testing BigInt :p
 
Here's a slightly faster version.
I removed the textmacros and found 20 redundant lines and over 80 redundant additions :p

JASS:
library Path /* v1.0.0.2
*************************************************************************************
*
*   This is able to determine if a path between two points is blocked as well
*   as retrieve the shortest path between those two points in the form of a linked list.
*
************************************************************************************
*
*   */uses/*
*
*       */ IsPathable /*       hiveworkshop.com/forums/submissions-414/snippet-ispathable-199131/
*
************************************************************************************
*
*   struct Path extends array
*
*       readonly thistype next
*           -   Retrieves the next node on the path. The first node is the path head.
*           -   Sentinel: 0
*       readonly thistype prev
*           -   Retrieves the previous node on the path (previous of path head is last node).
*           -   Sentinel: 0
*       readonly integer x
*           -   Retrieves x coordinate of node
*       readonly integer y
*           -   Retrieves y coordinate of node
*
*       static method create takes integer startX, integer startY, integer endX, integer endY, integer pathingType returns Path
*           -   Attempts to create a path between two points {startX,startY -> endX,endY}
*           -   In this case where there is no such path, the path returned is 0.
*           -   This will return the smallest path between the two points.
*           -   This is a very heavy operation.
*       method destroy takes nothing returns nothing
*           -   Destroys a path. This is a very light operation.
*
*       static method isBlocked takes integer startX, integer startY, integer endX, integer endY, integer pathingType returns boolean
*           -   Determines if a path is blocked or not.
*
************************************************************************************/
    globals
        private integer i=0         //instance count
        private integer r=0         //recycler
    endglobals
    struct Path extends array
        readonly thistype next      //next node
        readonly thistype prev      //previous node
        readonly integer x          //x coord
        readonly integer y          //y coord
        static method isBlocked takes integer x, integer y, integer x2, integer y2, integer pt returns boolean
            local integer c=0           //instance count of local lists
            local integer array n       //list next
            local integer array p       //list previous
            local integer array lx      //point x
            local integer array ly      //point y
            local integer array dx      //direction x
            local integer array dy      //direction y
            local thistype k=0          //current list
            local thistype m=0          //new list
            local hashtable ht          //local hashtable for seeing if a coordinate was hit
            local integer o             //open paths
            local boolean f=false       //initially found path already?
            
            //have to work in a 32x32 grid, so format the coordinates
            set x=(x+32)/32*32
            set y=(y+32)/32*32
            set x2=(x2+32)/32*32
            set y2=(y2+32)/32*32
            
            //if the start and end points are pathable, continue
            if (IsPathable(x,y,pt) and IsPathable(x2,y2,pt)) then
                set ht=InitHashtable()
                call SaveBoolean(ht,x,y,true)               //mark start point as hit
                //create first 4 path nodes branching out in 4 directions like a cross
                //from start point
                
                //if no branch nodes have hit the end
                //and the branch point is pathable
                if not f and IsPathable(x+32,y,pt) then
                    //mark as hit
                    call SaveBoolean(ht,x+32,y,true)
                    
                    //allocate
                    set k=c+1
                    set c=k
                    
                    //store point
                    set lx[k]=x+32
                    set ly[k]=y
                    
                    //add to branch list
                    set p[n[0]]=k
                    set n[k]=n[0]
                    set n[0]=k
                    
                    //store direction*
                    set dx[k]=32
                    set dy[k]=0
                    
                    //if the branch point was the goal, mark as goal
                    if lx[k]==x2 and ly[k]==y2 then
                        set m=k             //store k to m
                        set f=true          //mark (ini nodes only)
                    endif
                endif
                
                //if no branch nodes have hit the end
                //and the branch point is pathable
                if not f and IsPathable(x-32,y,pt) then
                    //mark as hit
                    call SaveBoolean(ht,x-32,y,true)
                    
                    //allocate
                    set k=c+1
                    set c=k
                    
                    //store point
                    set lx[k]=x-32
                    set ly[k]=y
                    
                    //add to branch list
                    set p[n[0]]=k
                    set n[k]=n[0]
                    set n[0]=k
                    
                    //store direction*
                    set dx[k]=-32
                    set dy[k]=0
                    
                    //if the branch point was the goal, mark as goal
                    if lx[k]==x2 and ly[k]==y2 then
                        set m=k             //store k to m
                        set f=true          //mark (ini nodes only)
                    endif
                endif
                
                //if no branch nodes have hit the end
                //and the branch point is pathable
                if not f and IsPathable(x,y+32,pt) then
                    //mark as hit
                    call SaveBoolean(ht,x,y+32,true)
                    
                    //allocate
                    set k=c+1
                    set c=k
                    
                    //store point
                    set lx[k]=x
                    set ly[k]=y+32
                    
                    //add to branch list
                    set p[n[0]]=k
                    set n[k]=n[0]
                    set n[0]=k
                    
                    //store direction*
                    set dx[k]=0
                    set dy[k]=32
                    
                    //if the branch point was the goal, mark as goal
                    if lx[k]==x2 and ly[k]==y2 then
                        set m=k             //store k to m
                        set f=true          //mark (ini nodes only)
                    endif
                endif
                
                //if no branch nodes have hit the end
                //and the branch point is pathable
                if not f and IsPathable(x,y-32,pt) then
                    //mark as hit
                    call SaveBoolean(ht,x,y-32,true)
                    
                    //allocate
                    set k=c+1
                    set c=k
                    
                    //store point
                    set lx[k]=x
                    set ly[k]=y-32
                    
                    //add to branch list
                    set p[n[0]]=k
                    set n[k]=n[0]
                    set n[0]=k
                    
                    //store direction*
                    set dx[k]=0
                    set dy[k]=-32
                    
                    //if the branch point was the goal, mark as goal
                    if lx[k]==x2 and ly[k]==y2 then
                        set m=k             //store k to m
                        set f=true          //mark (ini nodes only)
                    endif
                endif
                
                //if none of the path nodes were the end point, then continue
                if (not f) then
                    //if none of the path nodes were valid, end
                    set k=n[0]
                    if (0==k) then
                        call FlushParentHashtable(ht)
                        set ht=null
                        return true
                    endif
                    //loop through each open path node and branch them out
                    loop
                        //reset the open paths. If this hits 0, path ended up being
                        //a dead end
                        set o=4
                        //branch out
                        //if the branched point was hit or the point wasn't pathable, mark as dead end
                        if (HaveSavedBoolean(ht,lx[k],ly[k]+32) or not IsPathable(lx[k],ly[k]+32,pt)) then
                            set o=o-1       //dead end counter
                        else
                            //if a branch (not in same direction as current node)
                            if (0!=dx[k] or 32!=dy[k]) then
                                //only branch if the branching flag is marked true
                                //this is to give priority to straight paths so that
                                //the shortest path doesn't end up being a spiraling mess
                                if (f) then
                                    //mark branch point as hit
                                    call SaveBoolean(ht,lx[k],ly[k]+32,true)
                                    
                                    //allocate
                                    set m=c+1
                                    set c=m
                                    
                                    //add to branch list
                                    set p[n[0]]=m
                                    set n[m]=n[0]
                                    set n[0]=m
                                    
                                    //store direction
                                    set dx[m]=0
                                    set dy[m]=32
                                    
                                    //store coordinate
                                    set lx[m]=lx[k]
                                    set ly[m]=ly[k]+32
                                    
                                    //if this node hit the goal, exit loop
                                    exitwhen lx[m]==x2 and ly[m]==y2
                                endif
                            //else if the path was straight, enter if flagged for straight paths
                            elseif (not f) then
                                //mark point as hit
                                call SaveBoolean(ht,lx[k],ly[k]+32,true)
                                
                                //move the node forward
                                set ly[k]=ly[k]+32
                                
                                //if the node hit the goal, exit loop
                                exitwhen lx[k]==x2 and ly[k]==y2
                            endif
                        endif
                        
                        //if the branched point was hit or the point wasn't pathable, mark as dead end
                        if (HaveSavedBoolean(ht,lx[k],ly[k]-32) or not IsPathable(lx[k],ly[k]-32,pt)) then
                            set o=o-1       //dead end counter
                        else
                            //if a branch (not in same direction as current node)
                            if (0!=dx[k] or -32!=dy[k]) then
                                //only branch if the branching flag is marked true
                                //this is to give priority to straight paths so that
                                //the shortest path doesn't end up being a spiraling mess
                                if (f) then
                                    //mark branch point as hit
                                    call SaveBoolean(ht,lx[k],ly[k]-32,true)
                                    
                                    //allocate
                                    set m=c+1
                                    set c=m
                                    
                                    //add to branch list
                                    set p[n[0]]=m
                                    set n[m]=n[0]
                                    set n[0]=m
                                    
                                    //store direction
                                    set dx[m]=0
                                    set dy[m]=-32
                                    
                                    //store coordinate
                                    set lx[m]=lx[k]
                                    set ly[m]=ly[k]-32
                                    
                                    //if this node hit the goal, exit loop
                                    exitwhen lx[m]==x2 and ly[m]==y2
                                endif
                            //else if the path was straight, enter if flagged for straight paths
                            elseif (not f) then
                                //mark point as hit
                                call SaveBoolean(ht,lx[k],ly[k]-32,true)
                                
                                //move the node forward
                                set ly[k]=ly[k]-32
                                
                                //if the node hit the goal, exit loop
                                exitwhen lx[k]==x2 and ly[k]==y2
                            endif
                        endif
                        
                        //if the branched point was hit or the point wasn't pathable, mark as dead end
                        if (HaveSavedBoolean(ht,lx[k]+32,ly[k]) or not IsPathable(lx[k]+32,ly[k],pt)) then
                            set o=o-1       //dead end counter
                        else
                            //if a branch (not in same direction as current node)
                            if (32!=dx[k] or 0!=dy[k]) then
                                //only branch if the branching flag is marked true
                                //this is to give priority to straight paths so that
                                //the shortest path doesn't end up being a spiraling mess
                                if (f) then
                                    //mark branch point as hit
                                    call SaveBoolean(ht,lx[k]+32,ly[k],true)
                                    
                                    //allocate
                                    set m=c+1
                                    set c=m
                                    
                                    //add to branch list
                                    set p[n[0]]=m
                                    set n[m]=n[0]
                                    set n[0]=m
                                    
                                    //store direction
                                    set dx[m]=32
                                    set dy[m]=0
                                    
                                    //store coordinate
                                    set lx[m]=lx[k]+32
                                    set ly[m]=ly[k]
                                    
                                    //if this node hit the goal, exit loop
                                    exitwhen lx[m]==x2 and ly[m]==y2
                                endif
                            //else if the path was straight, enter if flagged for straight paths
                            elseif (not f) then
                                //mark point as hit
                                call SaveBoolean(ht,lx[k]+32,ly[k],true)
                                
                                //move the node forward
                                set lx[k]=lx[k]+32
                                
                                //if the node hit the goal, exit loop
                                exitwhen lx[k]==x2 and ly[k]==y2
                            endif
                        endif
                        
                        //if the branched point was hit or the point wasn't pathable, mark as dead end
                        if (HaveSavedBoolean(ht,lx[k]-32,ly[k]) or not IsPathable(lx[k]-32,ly[k],pt)) then
                            set o=o-1       //dead end counter
                        else
                            //if a branch (not in same direction as current node)
                            if (-32!=dx[k] or 0!=dy[k]) then
                                //only branch if the branching flag is marked true
                                //this is to give priority to straight paths so that
                                //the shortest path doesn't end up being a spiraling mess
                                if (f) then
                                    //mark branch point as hit
                                    call SaveBoolean(ht,lx[k]-32,ly[k],true)
                                    
                                    //allocate
                                    set m=c+1
                                    set c=m
                                    
                                    //add to branch list
                                    set p[n[0]]=m
                                    set n[m]=n[0]
                                    set n[0]=m
                                    
                                    //store direction
                                    set dx[m]=-32
                                    set dy[m]=0
                                    
                                    //store coordinate
                                    set lx[m]=lx[k]-32
                                    set ly[m]=ly[k]
                                    
                                    //if this node hit the goal, exit loop
                                    exitwhen lx[m]==x2 and ly[m]==y2
                                endif
                            //else if the path was straight, enter if flagged for straight paths
                            elseif (not f) then
                                //mark point as hit
                                call SaveBoolean(ht,lx[k]-32,ly[k],true)
                                
                                //move the node forward
                                set lx[k]=lx[k]-32
                                
                                //if the node hit the goal, exit loop
                                exitwhen lx[k]==x2 and ly[k]==y2
                            endif
                        endif
                        
                        //dead end
                        if (0==o) then
                            set n[p[k]]=n[k]
                            set p[n[k]]=p[k]
                        endif
                        set k=n[k]
                        //if k is at 0, then it's at the head
                        if (0==k) then
                            set k=n[k]
                            
                            //if thee are no more lists, return blocked
                            if (0==k) then
                                call FlushParentHashtable(ht)
                                set ht=null
                                return true
                            endif
                            
                            //flip pathing
                            //goes between going straight and branching
                            set f=not f
                        endif
                    endloop
                endif
                call FlushParentHashtable(ht)
                set ht=null
                
                //not blocked if at this point
                return false
            endif
            
            //blocked if at this point
            return true
        endmethod
        static method create takes integer x, integer y, integer x2, integer y2, integer pt returns thistype
            local integer c=0           //list instance count
            local integer array n       //list next
            local integer array p       //list previous
            local integer array pa      //parent list
            local integer array px      //parent x
            local integer array py      //parent y
            local integer array lx      //point x
            local integer array ly      //point y
            local integer array dx      //direction x
            local integer array dy      //direction y
            local thistype k=0          //current list
            local thistype m=0          //new list
            local thistype l=0          //list
            local hashtable ht
            local integer o             //open paths
            local boolean f=false
            
            //format to 32x32 grid
            set x=(x+32)/32*32
            set y=(y+32)/32*32
            set x2=(x2+32)/32*32
            set y2=(y2+32)/32*32
            
            //make sure start and end are pathable
            if (IsPathable(x,y,pt) and IsPathable(x2,y2,pt)) then
                set ht=InitHashtable()
                call SaveBoolean(ht,x,y,true)               //mark start as hit
                
                //branch
                
                //if no branch nodes have hit the end
                //and the branch point is pathable
                if not f and IsPathable(x+32,y,pt) then
                    //mark as hit
                    call SaveBoolean(ht,x+32,y,true)
                    
                    //allocate
                    set k=c+1
                    set c=k
                    
                    //store point
                    set lx[k]=x+32
                    set ly[k]=y
                    
                    //add to branch list
                    set p[n[0]]=k
                    set n[k]=n[0]
                    set n[0]=k
                    
                    //store direction*
                    set dx[k]=32
                    set dy[k]=0
                    
                    //if the branch point was the goal, mark as goal
                    if lx[k]==x2 and ly[k]==y2 then
                        set m=k             //store k to m
                        set f=true          //mark (ini nodes only)
                    endif
                endif
                
                //if no branch nodes have hit the end
                //and the branch point is pathable
                if not f and IsPathable(x-32,y,pt) then
                    //mark as hit
                    call SaveBoolean(ht,x-32,y,true)
                    
                    //allocate
                    set k=c+1
                    set c=k
                    
                    //store point
                    set lx[k]=x-32
                    set ly[k]=y
                    
                    //add to branch list
                    set p[n[0]]=k
                    set n[k]=n[0]
                    set n[0]=k
                    
                    //store direction*
                    set dx[k]=-32
                    set dy[k]=0
                    
                    //if the branch point was the goal, mark as goal
                    if lx[k]==x2 and ly[k]==y2 then
                        set m=k             //store k to m
                        set f=true          //mark (ini nodes only)
                    endif
                endif
                
                //if no branch nodes have hit the end
                //and the branch point is pathable
                if not f and IsPathable(x,y+32,pt) then
                    //mark as hit
                    call SaveBoolean(ht,x,y+32,true)
                    
                    //allocate
                    set k=c+1
                    set c=k
                    
                    //store point
                    set lx[k]=x
                    set ly[k]=y+32
                    
                    //add to branch list
                    set p[n[0]]=k
                    set n[k]=n[0]
                    set n[0]=k
                    
                    //store direction*
                    set dx[k]=0
                    set dy[k]=32
                    
                    //if the branch point was the goal, mark as goal
                    if lx[k]==x2 and ly[k]==y2 then
                        set m=k             //store k to m
                        set f=true          //mark (ini nodes only)
                    endif
                endif
                
                //if no branch nodes have hit the end
                //and the branch point is pathable
                if not f and IsPathable(x,y-32,pt) then
                    //mark as hit
                    call SaveBoolean(ht,x,y-32,true)
                    
                    //allocate
                    set k=c+1
                    set c=k
                    
                    //store point
                    set lx[k]=x
                    set ly[k]=y-32
                    
                    //add to branch list
                    set p[n[0]]=k
                    set n[k]=n[0]
                    set n[0]=k
                    
                    //store direction*
                    set dx[k]=0
                    set dy[k]=-32
                    
                    //if the branch point was the goal, mark as goal
                    if lx[k]==x2 and ly[k]==y2 then
                        set m=k             //store k to m
                        set f=true          //mark (ini nodes only)
                    endif
                endif
                
                //if not hit end, go on
                if (not f) then
                    set k=n[0]
                    
                    //if no branches, start is blocked off, return 0
                    if (0==k) then
                        call FlushParentHashtable(ht)
                        set ht=null
                        return 0
                    endif
                    
                    //loop through each branch and branch them
                    loop
                        set o=4         //open paths
                        
                        //if the branched point was hit or the point wasn't pathable, mark as dead end
                        if (HaveSavedBoolean(ht,lx[k],ly[k]+32) or not IsPathable(lx[k],ly[k]+32,pt)) then
                            set o=o-1       //dead end counter
                        else
                            //if a branch (not in same direction as current node)
                            if (0!=dx[k] or 32!=dy[k]) then
                                //only branch if the branching flag is marked true
                                //this is to give priority to straight paths so that
                                //the shortest path doesn't end up being a spiraling mess
                                if (f) then
                                    //mark branch point as hit
                                    call SaveBoolean(ht,lx[k],ly[k]+32,true)
                                    
                                    //allocate
                                    set m=c+1
                                    set c=m
                                    
                                    //store point of parent node as parent node coordinate
                                    //remember that parent nodes move around!
                                    set px[m]=lx[k]
                                    set py[m]=ly[k]
                                    
                                    //add to branch list
                                    set p[n[0]]=m
                                    set n[m]=n[0]
                                    set n[0]=m
                                    
                                    //store direction
                                    set dx[m]=0
                                    set dy[m]=32
                                    
                                    //store coordinate
                                    set lx[m]=lx[k]
                                    set ly[m]=ly[k]+32
                                    
                                    //store parent node
                                    set pa[m]=k
                                    
                                    //if this node hit the goal, exit loop
                                    exitwhen lx[m]==x2 and ly[m]==y2
                                endif
                            //else if the path was straight, enter if flagged for straight paths
                            elseif (not f) then
                                //mark point as hit
                                call SaveBoolean(ht,lx[k],ly[k]+32,true)
                                
                                //set m to k in case this node was the goal
                                set m=k
                                
                                //move the node forward
                                set ly[k]=ly[k]+32
                                
                                //if the node hit the goal, exit loop
                                exitwhen lx[k]==x2 and ly[k]==y2
                            endif
                        endif
                        
                        //if the branched point was hit or the point wasn't pathable, mark as dead end
                        if (HaveSavedBoolean(ht,lx[k],ly[k]-32) or not IsPathable(lx[k],ly[k]-32,pt)) then
                            set o=o-1       //dead end counter
                        else
                            //if a branch (not in same direction as current node)
                            if (0!=dx[k] or -32!=dy[k]) then
                                //only branch if the branching flag is marked true
                                //this is to give priority to straight paths so that
                                //the shortest path doesn't end up being a spiraling mess
                                if (f) then
                                    //mark branch point as hit
                                    call SaveBoolean(ht,lx[k],ly[k]-32,true)
                                    
                                    //allocate
                                    set m=c+1
                                    set c=m
                                    
                                    //store point of parent node as parent node coordinate
                                    //remember that parent nodes move around!
                                    set px[m]=lx[k]
                                    set py[m]=ly[k]
                                    
                                    //add to branch list
                                    set p[n[0]]=m
                                    set n[m]=n[0]
                                    set n[0]=m
                                    
                                    //store direction
                                    set dx[m]=0
                                    set dy[m]=-32
                                    
                                    //store coordinate
                                    set lx[m]=lx[k]
                                    set ly[m]=ly[k]-32
                                    
                                    //store parent node
                                    set pa[m]=k
                                    
                                    //if this node hit the goal, exit loop
                                    exitwhen lx[m]==x2 and ly[m]==y2
                                endif
                            //else if the path was straight, enter if flagged for straight paths
                            elseif (not f) then
                                //mark point as hit
                                call SaveBoolean(ht,lx[k],ly[k]-32,true)
                                
                                //set m to k in case this node was the goal
                                set m=k
                                
                                //move the node forward
                                set ly[k]=ly[k]-32
                                
                                //if the node hit the goal, exit loop
                                exitwhen lx[k]==x2 and ly[k]==y2
                            endif
                        endif
                        
                        //if the branched point was hit or the point wasn't pathable, mark as dead end
                        if (HaveSavedBoolean(ht,lx[k]+32,ly[k]) or not IsPathable(lx[k]+32,ly[k],pt)) then
                            set o=o-1       //dead end counter
                        else
                            //if a branch (not in same direction as current node)
                            if (32!=dx[k] or 0!=dy[k]) then
                                //only branch if the branching flag is marked true
                                //this is to give priority to straight paths so that
                                //the shortest path doesn't end up being a spiraling mess
                                if (f) then
                                    //mark branch point as hit
                                    call SaveBoolean(ht,lx[k]+32,ly[k],true)
                                    
                                    //allocate
                                    set m=c+1
                                    set c=m
                                    
                                    //store point of parent node as parent node coordinate
                                    //remember that parent nodes move around!
                                    set px[m]=lx[k]
                                    set py[m]=ly[k]
                                    
                                    //add to branch list
                                    set p[n[0]]=m
                                    set n[m]=n[0]
                                    set n[0]=m
                                    
                                    //store direction
                                    set dx[m]=32
                                    set dy[m]=0
                                    
                                    //store coordinate
                                    set lx[m]=lx[k]+32
                                    set ly[m]=ly[k]
                                    
                                    //store parent node
                                    set pa[m]=k
                                    
                                    //if this node hit the goal, exit loop
                                    exitwhen lx[m]==x2 and ly[m]==y2
                                endif
                            //else if the path was straight, enter if flagged for straight paths
                            elseif (not f) then
                                //mark point as hit
                                call SaveBoolean(ht,lx[k]+32,ly[k],true)
                                
                                //set m to k in case this node was the goal
                                set m=k
                                
                                //move the node forward
                                set lx[k]=lx[k]+32
                                
                                //if the node hit the goal, exit loop
                                exitwhen lx[k]==x2 and ly[k]==y2
                            endif
                        endif
                        
                        //if the branched point was hit or the point wasn't pathable, mark as dead end
                        if (HaveSavedBoolean(ht,lx[k]-32,ly[k]) or not IsPathable(lx[k]-32,ly[k],pt)) then
                            set o=o-1       //dead end counter
                        else
                            //if a branch (not in same direction as current node)
                            if (-32!=dx[k] or 0!=dy[k]) then
                                //only branch if the branching flag is marked true
                                //this is to give priority to straight paths so that
                                //the shortest path doesn't end up being a spiraling mess
                                if (f) then
                                    //mark branch point as hit
                                    call SaveBoolean(ht,lx[k]-32,ly[k],true)
                                    
                                    //allocate
                                    set m=c+1
                                    set c=m
                                    
                                    //store point of parent node as parent node coordinate
                                    //remember that parent nodes move around!
                                    set px[m]=lx[k]
                                    set py[m]=ly[k]
                                    
                                    //add to branch list
                                    set p[n[0]]=m
                                    set n[m]=n[0]
                                    set n[0]=m
                                    
                                    //store direction
                                    set dx[m]=-32
                                    set dy[m]=0
                                    
                                    //store coordinate
                                    set lx[m]=lx[k]-32
                                    set ly[m]=ly[k]
                                    
                                    //store parent node
                                    set pa[m]=k
                                    
                                    //if this node hit the goal, exit loop
                                    exitwhen lx[m]==x2 and ly[m]==y2
                                endif
                            //else if the path was straight, enter if flagged for straight paths
                            elseif (not f) then
                                //mark point as hit
                                call SaveBoolean(ht,lx[k]-32,ly[k],true)
                                
                                //set m to k in case this node was the goal
                                set m=k
                                
                                //move the node forward
                                set lx[k]=lx[k]-32
                                
                                //if the node hit the goal, exit loop
                                exitwhen lx[k]==x2 and ly[k]==y2
                            endif
                        endif
                        
                        //dead end
                        if (0==o) then
                            set n[p[k]]=n[k]
                            set p[n[k]]=p[k]
                        endif
                        set k=n[k]
                        //if hit head, flip pathing
                        if (0==k) then
                            set k=n[k]
                            //no lists left, all hit dead ends, path is blocked
                            if (0==k) then
                                call FlushParentHashtable(ht)
                                set ht=null
                                return 0
                            endif
                            set f=not f     //alternate between straight and branch
                        endif
                    endloop
                endif
                call FlushParentHashtable(ht)
                set ht=null
                set k=m             //correct path node (goal) is in m
                
                //allocate head and set it's coordinate to start point
                if (0==r) then
                    set l=i+1
                    set i=l
                else
                    set l=r
                    set r=l.next
                endif
                set l.x=x
                set l.y=y
                
                //allocate first node on path
                if (0==r) then
                    set m=i+1
                    set i=m
                else
                    set m=r
                    set r=m.next
                endif
                set m.x=lx[k]
                set m.y=ly[k]
                
                //add it to head
                set m.next=l
                set m.prev=l
                set l.next=m
                set l.prev=m
                loop
                    exitwhen 0==pa[k]       //exitwhen there are no more nodes on the path
                                            //this goes from the end back to the start
                                            //each node has a parent that it branched from
                                            //as well as a parent coodinate, which is where
                                            //it branched from the parent (since parents
                                            //move). This just loops up through the parents.
                    //allocate
                    if (0==r) then
                        set m=i+1
                        set i=m
                    else
                        set m=r
                        set r=m.next
                    endif
                    //add
                    set l.prev.next=m
                    set m.prev=l.prev
                    set m.next=l
                    set l.prev=m
                    //store coord
                    set m.x=px[k]
                    set m.y=py[k]
                    //go to next parent
                    set k=pa[k]
                endloop
                //allocate last node
                if (0==r) then
                    set m=i+1
                    set i=m
                else
                    set m=r
                    set r=m.next
                endif
                set m.x=x2
                set m.y=y2
                
                //add
                set l.prev.next=m
                set m.prev=l.prev
                set m.next=l
                set l.prev=m
                
                //set ends of list to 0
                set l.prev.next=0
                set l.next.prev=0
                
                return l
            endif
            return 0
        endmethod
        method destroy takes nothing returns nothing
            //recycles entire list
            //last node points to recycler
            //recycler is set to first node
            //the list is essentially shifted in front of the recycler
            set prev.next=r
            set r=this
        endmethod
    endstruct
endlibrary

With the textmacros, you had stuff like:
x+0
set ly[k]=ly[k]+0
etc...
 
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