• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Soulchess: V.:1.22e NO MUSIC

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Soulchess 1.22d (contact: LaoshRa@Northrend; www.clancbs.com)
NOW WORKING WITH WC3 1.24!
Genre:
A mix between turn based strategy game, arena battles and other miscellaneous possibilities (it’s de facto NOT like normal chess). Consider the game to last about one hour if played with 4 players.

Main Features:
Unique game play.
Long lasting fun due to 8 completely different races.
8 different arenas to fight in.
A tutorial and a detailed info section (F9) to understand the rules.
A well thought-out system for collecting Soulpoints.
Customized units with changed attack/armor types, a LOT of different level 1/2/3 abilities and Field Attacks.
Board Abilities.
Global spells with extravagant cinematics.
Certain changes to prevent the players from “hiding” at their starting positions.
Various just-for-fun extras, including renaming, retinting, random taunts and a third-person-camera.
Player 1 (Red) can easily change the terrain of the board.
Playerlevel (PL) with -save / -load for additional privileges.

Players:
1-4, they can pick out of 8 completely different races.
1: To get a first impression. Creeps will spawn but they won't move at all.
2: Works. Not recommended though – some races have big advantages here.
3: Big disadvantage for the player in the middle.
4: That's the way it's meant to be played.
All games are FFA. If you want to play 2on2, talk with the other players before you start.

Controls:
Select one of your own units during your turn to let circles appear on the ground. The gray ones are blocked, green ones to move, red ones to attack an enemy or to use a Field Attack. Selecting your king or pressing ESC during your turn will show up a menu for different actions.
The unit’s hotkeys are: Q W E and R (depending on the position of the abilities).

General info / Progress of the game:
The board is shaped like a cross (so the forces don't overlap in the corners), there are 4 healing fields in the middle. Each player has 10 units and loses if his king-type unit dies. The players take turns to move their units.
During your turn you can EITHER
-Move a unit
-Attack a unit (Arena)
-Attack a unit (Field Attack)
-Use a Board Ability
-Skip your own turn
-Increase the level of one of your units by paying 10 Soulpoints
-Cast your race specific Soulpower
or
-Do unrelated stuff until the turn time runs out (default: 1:30 minutes)

-Attack a unit (Arena)
Instead of killing a unit directly an arena fight is triggered (both units become unpaused and transported to a random arena). The attacker has +25% attackspeed and +10% movementspeed. The winning unit will reach a higher level (maximum is level 3) and gather 3 Soulpoints; the loser will acquire 5 Soulpoints.

-Attack a unit (Field Attack)
Some units (averagely 2 per race) have Field Attacks. Instead of triggering an arena fight the attacker will attack once or cast a single spell to hurt / weaken the victim.

-Use a Board Ability (Requires PL2)
Similar to Field Attacks, Board Abilities end your turn after usage. However, they don't require a hostile target like Field Attacks do.
All Soldier-types have "Soul Release":
Sets the soul of this unit free: it gains 20% bonusdamage, +1 armor and instantly restores 2 manapoints. The effect lasts for the duration of the next battle of this unit. However, you won't gain any Soulpoints from this battle. Using this ability multiple times won't make the bonuses stack, only the manarestoration does.
All Archer-types have "Fortify":
Attackers won't have any Attacker's Advantage (attack&movespeed bonus) against it. Lasts until the unit uses a Field Attack, attacks another unit or until it moves onto another field.
All Caster-types have "Meditate":
Restores 1 Manapoint to this and all nearby allied units (covers 9 fields).

-Levelup / Soulpower
As mentioned before you gather Soulpoints by fighting. But you also gather Soulpoints by occupying the king fields (+1 Soulpoint per round) and the healing fields in the middle (+2 Soulpoints per round). Those Soulpoints can be spend to increase the level of a unit for 10 Soulpoints (neither a king nor Aznereth) or to cast the race-specific Soulpower. Both options can be found in the menu which shows up if you select your king or press ESC.
Soulpowers are extremely powerful and may change the tide of the battle. Some drain all Soulpoints beoming more effective with each point, others have a static cost.

NEW: Playerlevel (PL)
You gain play Playerlevel points for arena battles and eventually gain a higher Playerlevel (PL):

initial: [PL1 Newbie]: +0 initial Soulpoints
50 points: [PL2 Decent]: +0 SP; Board Abilities
150 points: [PL3 Experienced]: +1 SP; Rename Command
500 points: [PL4 Professional]: +3 SP; Tinting Command
1500 points: [PL5 Elite]: +5 SP; Random Unit Command
5000 points: [PL6 Master]: +10 SP; Beast starts with level 2
15000 points: [PL7 Legend]: +10 SP; Get your own avatar

Before leaving, you should always type "-save" to get a password which contains your points.

When starting a new game, you can "-load XYZ" whereas XYZ is your code. You can only load before all players have picked their races and you can only load one code per game.

Those Playerlevel points gained in arena battles depend on many factors: many players, a tough battle, an opponent with high PL... those things will increase the amount of points significantly. You gain most by draws, and a lot by winning the battle. Losing it hardly gives you any points.
Winning a game also adds some points, depending on the duration of the game. Even if you didn't win, staying until the end of the game also adds a small amount of points.

NEW:
Ice Arena.
All Beasts units are done.
Various misc improvements.

For a version with custom music click HERE.

Keywords:
Soulchess, Soul, Chess, Turn, Turns, Turnbased, Roundbased, Round, Rounds, Mix
Contents

Soulchess: V.:1.22e NO MUSIC (Map)

Reviews
12:59, 24th Aug 2009 Linaze: Good idea to upload a non-music version, but instead of uploading the map to the section, I suggest you add a link to the non-music one in the description of the version with music.

Moderator

M

Moderator

12:59, 24th Aug 2009
Linaze: Good idea to upload a non-music version, but instead of uploading the map to the section, I suggest you add a link to the non-music one in the description of the version with music.
 
Level 6
Joined
Mar 18, 2005
Messages
153
well people have requested this version because 8 mb was too much for their internet connection. i dont recommend this version unless you have serious issues like they do...

1.22e

Bugfixes/Optimisation:
-increased Guard Return Time & Distance to prevent summons from giving up hunting if not ordered
-fixed a major exploit (if you know what it is, please keep it for yourself)
-fixed the issue with players leaving outside combat
-fixed a display issue with faith field infoitem charges
 
Top