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Ninja Time "Shippuden&Ninpou" v1.4

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Tome of Strength +300

Permanently increases the Strength of the Hero by 300 when used. Increases damage and hitpoints.
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Tome of Agility +300

Permanently increases the Agility of the Hero by 300 when used. Increases attack speed and armor.
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Tome of Intelligence +300

Permanently increases the Intelligence of the Hero by 300 when used. Increases mana points.
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Burst Immunity Shield

Cooldown: 1
Allows the Vampire to block rapidly block magic effects. This item may not used by slayers.
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Shadow Boots

Item Type: Passive
Actions: Increases the vampires movement speed by 150.
Note: Does not stack with itself.
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Sphere of Human´s Doom
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1250
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3000

Item Type: Active
Actions: An orb that led to hell that grants 10 stats to all vampires every 15 seconds and provides the wielder with a short distance blink.
Note: Can not be dropped.
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Vampiric Concoction

Cooldown: 40 seconds
Actions: Grants invulnerability for 5 seconds.
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Ring of the Hell Lords

Item Type: Passive
Actions: A ring infused with energy that randomly damages 3 units for 75 damage every 2 seconds. Can hit the same unit more than once.
Note: This ring stacks with other Rings of the Hell Lords and Rings of Greed.
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Beastbane Helm

Passive Abilities: Grants 5000 Hp and 500 damage
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Hire Abomination.

Heavy siege unit. Used to take down walls. Does 150 siege damage, has 25 heavy armor, and 2500 hit points.
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Hire Shade.

A permanently invisible spirit that can see other invisible units, but cannot attack. Has 125 hit points and no armor.

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Tome of Power

Increases the level of the Hero by 1 when used.
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Manual of Destruction

Permanently increases the damage of the Hero by 200.
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Massive Grave

Summons a huge grave that damages units at a distance and slows them down.
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Lesser Graves (2 charge)

Summons a grave that damages nearby units and slows them down.
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Rain of Inferno

Deals 3000 damage to walls and 4000 damage to all other structures within a range of 600.
Note: Only contains one charge so make sure it can repay itself!
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Wind Walk Potion

Turns invisible for 10 minutes. The effect is loss once this Hero attacks or casts a spell, useless if you have the Cloak of Shadows. While carrying this, your speed is increased. Contains 10 charges.
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Mysterious French Man

A man exported from France willing to serve as a man prostitute for vampires.
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Claws of the Dreadlord

Gives short temporary damage boost of 20%. Also gives higher hit point and mana regeneration and 15 bonus armor.
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Meat Carrier

A slow wagon that provides extra food for the Vampire to summon more units. Has a very low movement speed and a weak attack. However quite useful in protecting middle gatherings.
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Refresh Potion

HP: 10000 + 20% of MAX
Mana: 15000
Cooldown: 150
Restores hit points and mana at a high rate and debuffs all negative buffs from the user.

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Tremble

Active Ability: Slams the ground dealing 350 damage to all structures within a range of 750. Deals 15% damage to all units including self and allies.
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Amulet of Gold

Bounty: 1
An artifact made of pure gold which increases bounty gained from kills. This effect is stackable, and the bounty gain is effects all units controlled by the player.
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Burst Gem

Cooldown: 35
Range: 700
Damage: 1500
Fires a projectile at structures dealing moderate damage on low cooldown. The shock of the blast stuns the structure for 20 seconds.
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Boom Gem

Cooldown: 100
Range: 675
Damage: 6500
The Boom Gem deals significant damage to a target structure and the shock of the blast leaves the structure stunned for 20 seconds. This item does not refresh cooldown when passed between units.
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Whisper of the Shadow Beast

Cooldown: XX Seconds
Range: Map-wide
Active Actions: Permanent vision to target. Summons a Shadow of Vengeance that charges towards the unit, the user will be teleported to the attacked unit. Gives permanent vision to a target unit. Castable
Passive Actions: Pings all humans on the minimap every 30 seconds.
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Cloak of Shadows

Wraps the wielder in shadows granting them permanent invisibility even while attacking.
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Vampiric Hammer

Damage: 2000
Cooldown: 25
Range: 1000
Bashes a structure dealing damage and stunning it for 30 seconds.
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Claws of Haste

Damage Multiplier: 33%
Each attack by the user generates an additional attack which does 33% of the original attack damage. Extra attacks generated by this item do not trigger any ´on attack´ effects such as Rending Claws.
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Transmogrifier

Active Ability: Turns the target into a blood filled sheep for 7.5 seconds. Sink your teeth into it for some nice rewards!
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Silent Whisper

Cooldown: 50
Duration: 15
Range: 750
AoE: 250
The vampire silences units in a target area, preventing enemies from using spells.

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Tome of Death

Increases all stats by 400.
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Arcane Scroll

Cooldown: 30
HP Restored: 30%
Mana Cost: 35%
AoE: 350
The vampire emits a powerful scream, which greatly heals nearby allies for a hefty amount of mana.
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Soul Bomb

Item Type: Passive
Cooldown: 120 Seconds
Range: 550
Use: Deals 60% of users current health to target at the expense of 50% of the users current health.
Note: Can not target Humans, Castle Walls, or goldmines of any type.
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Beastbane Armor

Cooldown: 60 Seconds
Active Ability: Reduces the armor of the target by 50.
Passive Abilities: Increases 25000 HP, 500 Armor, and gives a 500 Unstackable Armor Aura.
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Claws of Rending

Chance on Hit: 10%
Extra Attacks: 8
Damage Multiplier: 2
The holder of these claws has a chance to on attack to deal a deadly blow in the form of instantaneous extra attacks. The additional attacks are based on the damage of the original attack, and do not trigger any `on attack` effects such as the one caused by this item.
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Onslaught of the Beast.

Passive Ability: Every fitfh attack increasing your damage by 5%, stucking up to 30%.
Only works on walls.
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Blasting Gem

Requires: Burst Gem, Boom Gem and the Recipe.
Cooldown: 60
Range: 800
Damage: 8000
Fires a bouncing blast which hits up to four structures. Each bounce deals less damage, but can strike the same structure twice.
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Bane Guardian

Range: 400
Damage: 4000 Siege
Heavy "melee" unit that takes armor off anything it attacks and deals potent damage to walls. Deals reduced damage to God Castle Walls.
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Demonic Remains

Passive Abilities: Increases all stats by 150 and the attack damage by 3500
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Infernal Beast

Heavy melee unit cloaked in demonic flames that damage nearby enemy ground units.

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Golden Tremble

Requires: Amulet of Gold, Tremble and the Recipe.
Item Type: Active
Actions: Slams the ground causing 750 damage to nearby structures. All units caught in the tremble get stunned and take 20% of their max hp in damage.
Note: Every unit affected by Golden Tremble will grant 1 gold and 2 wood.
Tremble also affects allied units.
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Ring of Greed

Requires: (2x) Amulet of Gold, Ring of the Hell Lords and the Recipe.
Item Type: Passive
Actions: An ordinary Ring of the Hell Lords has gained the ability to infuse pure gold into its core.
Note: Every volley of bats form this ring will give the owner 5 gold and 10 wood per volley.
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Profit Spinner

Requires: (3x) Amulet of Gold and the Recipe.
Item Type: Passive
Actions: Give the owner of this pure gold ring the ability to turn energy into gold and wood.
Note: Every ability or item used by your vampire and your lich will grant 10 gold and 20 lumber.
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Cape of the Shadow Beast

Requires: Cloak of Shadows, Whisper of the Shadow Beast, Shadow Boots and the Recipe.
Cooldown: 30
Map Reveal: 15
Mana Drain Aura: 10
When used, the vampire gains vision to the target and Shadow of Vengeance is summoned that runs towards the target. When the Shadow of Vengeance attacks, the user is teleported to it´s location. Shadows engulf the wielder granting them permanent invisibility and accelerated movement speed. Movement speed is triggered to be faster than the maximum of 522!
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Chaotic Onslaught of the Shadow Beast

Requires: Onslaught of the Beast, Cloak of Shadows and the Recipe.
Passive Abilities: Every fitfh attack increasing your damage by 12,5%, stacking up to 75%. Only works on walls.
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Frost Beast Armor

Requires: Beastbane Armor, Beastbane Helm and the Recipe.
Cooldown: 60 Seconds
Active Ability: Reduce the armor of a target by 125
Passive Abilities: Increases 75000 HP, 1500 Damage and 1250 Unstackable Armor Aura
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Lightning Beast Claws

Requires: Claws of Rending, Claws of Haste and the Recipe.
Chance: 10%
Damage: 3x
Num of Attacks: 8
Each attack has a chance to deal eight instant critical strikes to a structure at 3x the damages dealt, ignoring armor. Each attack also generates an extra attack dealing half damage.
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Void Beast Demon Shards

Requires: Frost Beast Armor, Lightning Beast Claws, Demonic Remains and the Recipe.
Cooldown: 60
Armor Reduction: 250
Chance: 10%
Damage: 5x
Num of Attacks: 8
Each attack hast a chance to generate several instant attacks that deal increased damage based on damage dealt, and ignore armor. Each attack generates an extra attack that deals 73% damage of damage dealt.
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Void Beast Soul Bomb

Requires: Blasting Gem, Soul Bomb and the Recipe.
Cooldown: 90 Seconds
Range: 400
Active Ability: Deals 50% of casting units current health.
Area of Effect damage by range from target:
700: Deals 70% of casting units HP in damage.
400: Deals 50% of casting units HP in damage.
600: Deals 25% of casting units HP in damage.
Note: Does 30%, 20%, 10% respectivly for slayers.
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Frostfire Mirrorshield.

Chance: 15%
Duration: 4 Seconds
Cooldown: 15 Seconds
When attacked, the owner of this shield has a chance to apply a shield that blocks all incoming damage. While the shield is active, it stores all damages and reflects all of it in a violent explosion on deactivation.

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Termites of Terror

Chance: 5%
Wood: 25
Damage: 1% of Current HP
Interval: 5
Duration: 10
Each attack by a unit holding this item has a chance to unleash a swarm of terrorizing termites on a building, which provide the user with wood and cause a damage over time effect to the structure. The damage over time effect stacks. This item only works on structures.
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Claws of Pillaging

Any vampire that wields this gains 1 gold every 8 attacks, and has a 4% chance to gain 3 gold on a given strike.
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Human Credit Card

Requires: Claws of Pillaging, Termites of Terror and the Recipe.
DoT: 10% chance to deal 1% of Max HP every 10 seconds for 60 seconds.
Wood: 25
Each attack made by the wielder of this item grants 1 gold and gives a chance to cause the bank to foreclose the attacked structure, dealing percentage-based damage over time. The damage over time effect stacks. Triggers off of effects rending effects and other spells.



To get Unholy Graves you need 3 slots: Massive Graves and 3 slots: Lesser Graves in your Inventory (Inventory full of graves) and also a buffer of 250 gold and 800 lumber. If all these conditions are met, then you must only enter the corresponding region (Unholy Graves).

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Unholy Graves

Summons a demonish grave that damages units at a distance and slows them down. This grave takes at least 10% of max HP damage to all enemies which are reached. It´s stackable. Put more simply, it means that ten of them lead to immediate death.

Keywords:
naruto, DBZ, anime, battle, fight, fighters, jutsu, chakra, hero arena, pokemon, Itachi, Kakashi, Naruto, Sasuke, sword, ninja, ninja fight, akatsuki,
Contents

Ninja Time "Shippuden&Ninpou" v1.4 (Map)

Reviews
02:22, 30th Jun 2010 ap0calypse: Rejected
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Messages
501
Ermm...nice video...I guess...

I can't say I understand one thing...I saw Neji there...but he's not in your description (Hero list) ...
The terrain looks terrible too -_-" ...Can't say this is approval worthy, but I'll have to play to be sure.


- Rating : N/A
- Voting for : N/A



Edit : "Terrain looks terrible" - reasons : Trees look to be placed at random and normal W3 models for trees are bland and make the map look dull. Slopes and edges, different terrain heights (and so forth) should be smoothened out. Certain types of terrain look painfully poor and harm the map's over-all aspect, such as : Lower Part of the map, right corner...What the HELL is up with that ? Everything looks like it's ...dunno ...not thought, just pasted there with duct-tape... "Variety" shouldn't mean "mash-up" ... and another thing : DOODADS! ...I hope you understand where I'm going with this, because I won't be explaining anymore.

~ Well, if I'm still here : hope you fixed most bugs where skills (targetable) that require your character to move from one point to the enemy unit and / or beyond, tend to place you in odd spots where you'll be stuck forever. Examples : Pain's "Stab" ability (forgot the name), almost made me throw my PC out the window a couple of times. As did Kakuzu's skills, that tend to bug / glitch... (P.S. - change his "Demon Heart mode" model or whatever you want to call it, it's terrible)

* That will be all...for now...good luck!
 
Last edited:
Level 7
Joined
Nov 14, 2008
Messages
118
can't say I understand one thing...I saw Neji there...but he's not in your description (Hero list) ...
The video is a Beta of 1.5(next version it gives him..also hidan)

The terrain looks terrible too -_-"
/ maby you can describe that better ? /i have nothing against constructive criticism
If that make my map better :eek: ?

I'll have to play to be sure.
ye do that :)
 
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