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Loners Path

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Loner's Path

After the attack on the tree of life by acrhimonde.
the demon's invasion stil is visable in some lands.
Like in felwood you stil see the scarred land filled with poissen and all the nature is plauged. Beware: there are still demon's and foul creatures walking there!


A lone night elf boy went to visit his grandmother.
The people of the village told him not to go via the woods, cause there was a satyr soulstealer who would eat him.
But unfortunatly he didn't listen and got aten.
From now on the villagers call the road: Loner's path.

about the map
Its texture is Felwood.
Made by dodga.
You can play it 1 vs 1.
It has a light green fog.
And moon rays.
three ways to counter your enemy choose wise, choose right.

warcraft%203%20screenie%204.jpg

the goldmine guarded by furbog
Warcraft%20screenie%202.jpg

the middle of the map
warcraft%203%20screenie%203.jpg

the forrest's beginning of the loner's path
overworld.jpg

the over world
warcraft%20screenie%205.jpg

the mercenarie market
too be continued....

coming soon

1. Size is modified.
2. 3 Ways to counter your enemy, 2 of them are new.
3. 2 New goldmines added.
4. Goldmine gold is now 15000.
5. Itemlist, coming soon.
6. Other pic's.
7. Base is expanded.
Thats it, for now :)

Thats about it.
I hope you enjoy :) .
P.S : If u have something to say don't keep it in you and tell me. :D

Keywords:
Felwood, satyr, demon, war, melee
Contents

Loners Path (Map)

Reviews
10:10, 12st Jan 2011 Map Status: Rejected Broken Rules: / Comment
Level 6
Joined
Oct 10, 2009
Messages
1,425
Description is DECENT(very loose term), for a melee map.
I will review this further and let you know.
Here's a tip though, if you can't terrain, you can't make a good melee map.
Melee maps can be harder than normal maps for that reason.
The terrain is key in a melee.

EDIT: tbh, not as bad as it looks from the preview image.
Add some screenshots to the description, to make sure nobody else sees this, and thinks it sucks, because it's not that bad.

However, it lacks in ways.
Firstly, you need to remove some of the boundary around the bases, and add more trees, otherwise I started to need to cut into the middle areas.
Next, you should add a few more environmentals to blue's base.
Then, go ahead into Scenario -> Map options and add a light green(perhaps?) fog. 0 start, with a 15000 end should look okay, not too heavy, but noticeable.
In that some place, add a global weather (if you wish.) (it makes a weather effect i.e. rain all over the map area),
you should also, add a Custom Sound Environment(Mountains would be the best choice here) & a custom Light Environment(Felwood, is obviously, the best choice here.)

Finally, make the paths through the middle trees big enough to fit four side by side catapults in game.

If you can do all that, this will get a 3/5 from me and an approval.
As of right now, I'll leave it pending. 1.5/5

Best of luck to you. I really do like this style of gameplay(labyrinth(ish), so that earned you bonus points ;)
 
Last edited:
Level 6
Joined
Oct 21, 2009
Messages
298
Fix the terrain, use BB codes to improve the description (link in light bolt30's signature), and fix all those grammar errors.
 
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