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Diablo III 1.0b
Created by Na_Dann_Ma_GoGo ; Uploaded by: Na_Dann_Ma_GoGo
Information
Uploaded:13:22, 25th Jul 2010
Last Updated:16:24, 1st Oct 2011
Type:Role Playing Game / RPG
Category:Medieval / Warcraft
Map Size:0x0
Playable Map Size:0x0
Suggested Players:1 - 3
Tileset:
Rating by users:4.43 (7 votes)
Hits:25562

(Hover and click)
Details

Features:

Fast paced Hack'n'Slash with many references
to the Diablo III Gameplay Trailer

○ Physics
○ Custom Projectile System (e.g. evadable ranged attacks)
○ Smooth Camera System
○ Creep Spawn System (with some Randomization)
○ Random Drop System
○ Custom Item System (a simple one)
○ 3 Different Difficulties - Easy, Normal and Hell
○ Difficulty System (Difficulty scales with the Player number)
○ 3 Heroes: Barbarian, Wizard and Witch Doctor
○ Custom abilities that are all enhanced via vJASS
○ Abilities scale with the heroes' damage
○ 21 Weapons with a special on-attack effect
○ Difficulty depending on the player amount
○ Good performance in terms of frame rate
○ Very entertaining combat overall and a huge boss fight
○ Gore

- playable with up 3 players -

Recruitment
Searching for:
A Texturer for skins (also tile sets) and icons.
A Modeler for some model editing or creating.


These Videos are quite outdated. However they still show the principles which is why they can stay.

Thousand Pounder Footage:
YouTube Movie

Physics Demonstration:
YouTube Movie

Projectile System Demonstration:
YouTube Movie

About:
Project Leader: Na_Dann_Ma_GoGo
Terrain: Syltman (and co-manager for a lot other stuff)
Modeling: None / Hiring

Status: Release Build 1.0 [Protected]

This project started about a year ago during winter when I decided to finally get my hands on a
Diablo III map. About 2 Month ago Syltman joined the 'team' to help out with the terrain and he's
given tons of other suggestions already. This map shall concentrate on a fast paced Hack'n'Slash
gameplay that fits the Diablo universe.

Notes:
Please take this map as an other alternative to CloudWolfs map and not a challenger.
It differs a lot from that one anyways :)

Now I'll try to answer probably upcoming questions:

Will there be a monk?
We may add a monk later on, however I'm not really confident with the model by Taylor
because the animations look awkward and it's look differs quite a lot from the normal
Wc3 units.

Will you add your own paths or is this just a rebuild from the Gameplay Trailer?
We first try to achieve a terrain resembling the trailer and when done with that there definitely
will be other routes and more stuff to explore.

Will you add additional abilities to the heroes?
Perhaps, in future more will be added. Right now the 3 heroes got 5 Skills each which allow for a lot replayability.

Will there be an Item System similar to Diablo III Warcraft?
No. In my opinion a map like this doesn't need something complicated as what D3 Wc3 currently has.
The system in this map shall ease the picking up etc. I think an extra UI is just overkill for this.

Screenshots 1
































Screenshots 2



























Screenshots 3





















Screenshots 4


















Changelog:




Version 1.0b - 07.26.2010

-lumber field at the top got replaced by a kill counter
-limited the amount of creeps that can exist
at the same time in the thousand pounder area
-did some rework with the spawn system region
(you cannot activate another "creep spawn chain"
while another spawning chain is still ongoing)
-added another hint
-fixed some stuff regarding the difficulty and
damage system
-fixed an sfx bug on the barbarians and TPs
charge abilities
-fixed / changed some other minor stuff

older changes

Version 1.0a - 07.26.2010
-made tooltips less colorful
-minimap is now hidden by an image
-item drop rate increased (slightly)
-removed the 2.8MB soundtrack by Youssef Goezoum

Release 1.0 - 07.25.2010

Released! :)




Credits:
Thanks to the following 3 communities:
HiveWorkshop.com-:- thehelper.net -:- Wc3c.net

Code Ressources:
Jesus4Lyf -:- emjlr3 -:- Vexorian -:- Rising Dusk

Icons:
Destructor -:- X.e.r.e.X -:- Paladon -:- DevineArmy

Modeling / Skinning:
CloudWolf (extra thanks for the tile sets he provided us!)
Cavman -:- Mr.Goblin -:- shamanyouranus -:- Cycloverid
debode
-:- GeneralFrank -:- xXm0rpH3usXx -:- olofmoleman
MC!
-:- Chriz. -:- iNfraNe -:- Illidan(Evil)X -:- The_Silent
JetFangInferno
-:- Kitaba -:- dansaDisco -:- Tranquil
sc_freek
-:- HappyTauren -:- Nasrudin -:- PGRU-Unexpected -:- Amigurumi -:- Boneknight
WILL THE ALMIGHTY -:- Dan van Ohllus

Music
Blizzard

Also thanks everyone who gave feedback or played the map with me :)

Moderator Comments (Useful)
22:01, 30th Jul 2010
ap0calypse: Approved

Update: Updating the moderation with a rating:
Date: 2011/Oct/01 18:23:51
Vengeancekael: VM // PM:
Status: Approved
Rating: 3/5 Recommended
Rep Received: 0
Reasons:
Other:
If you have any complaints or questions directed towards a moderator, make a thread here: Map Resource Moderation
If you think the moderator's judging is unfair or you have overall complaints, make a thread here: Admin Contact



Comment:
Quote:
Pros :

- Incredible / Unparalleled Terrain! (5/5 with no objections)
- Superb Physics-Engine! (5/5 for unique Diablo features implemented in this map)
- Amazing Custom Hero Models! (Also a 5/5)
- Great Atmosphere! (5/5 - custom event sounds, doodads, etc.)
- Great Individual Skill-Set! (Only 4/5 since they could have been better exploited)
- Great Custom Abilities / Skills! (4/5 - nice visual effects and work flawlessly)
- Balanced Difficulty System! (4/5 - friendly with both beginners and veterans alike!)
- Probably Thee Most Realistic Diablo III map out there! (4/5 here as well)

~ Cons :

- Few types of creeps (2/5 - enemies are not too diverse, probably 10, maybe 15)
- Very few custom skins / models for creeps (1/5, mostly basic W3 units)
- Very few items (2/5 for having custom items and not regular W3 ones)
- Custom icons absent (0/5 - Both for your hero and your skills)
- Messy skill descriptions (3/5 - though they explain what each skill does very well, too many colors are not what I call "user-friendly")
- Poor item descriptions (1/5 - next to non-existent : "This item increases damage"...)
- No hero item CLASS restrictions (2/5 - this worries me, as it does not follow the Diablo tradition and makes wielding any weapon redundant. Picture this : "Barbarian with a Long Staff" '_' )
- No custom inventory / bag system (not to compare, but it would have really helped to have something along the lines of CloudWolf's , or Booody's inventory system)
- Bug / Slip-Up detected : When reaching the last stretch of (playable) land, the bridge is triggered to collapse, no matter how fast you try to get across and you might be left stuck for the rest of the game. (Unless you're a Barbarian and jump across) But the inability to complete the map is still frustrating - 1/5 for a this major "hick-up".
- Map replay value drops dramatically because it is very short , not compared to New Tristam or Borderlands, but in general, it just feels like an unfinished map! The matter of fact is, you could have told us this is just a "Demo" of the real thing, even if you specifically told us it's a
Quote:
Fast paced Hack'n'Slash with many references
to the Diablo III Gameplay Trailer
* Note, if you would reply to the custom inventory bit as
Quote:
I think an extra UI is just overkill for this.
, I'd be disappointed and probably rate this lower if I have to, but for now, hoping you'll get over the "overkill", my rating / vote are as follows :

- Rating : 3/5 (An Over-All from the Pros and Cons of the map)

This map is approved and works properly.


Download Diablo 3 - 1.0b.w3x
(3.71 MB, 5776 Downloads)

Old 07-25-2010, 01:34 PM   #2 (permalink)
Registered User Dragday
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isnt working?

I've downloaded to test it , but when i tried to create it in LAN , or single player , it doesnt work.. it backs to the last menu
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Old 07-25-2010, 01:47 PM   #3 (permalink)
Registered User Na_Dann_Ma_GoGo
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Gimme a moment, gonna test it.

Edit:

Does indeed not work, gonna reupload it, blargh.

Edit2:

Okay seems like it works now.
That was incredible weird, it seemed like giving my map a different map name messed it up.

Edit:3

By the way, I high recommend newer players to start on easy difficulty. Also the following, read the tooltips of your spells as well as the hints that are displayed on easy / normal level. And try t o use hotkeys!

For those who think they're really good at this map and manage to beat it on normal, go ahead and try your luck on Hell difficulty. But be assured that it's incredible difficult. However it is possible. But even I, who has played and tested this map billions of times, have huge troubles finishing it.
Did it once with the Witch Doctor though and barely failed with the Barbarian ;P
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Last edited by Na_Dann_Ma_GoGo; 07-25-2010 at 02:12 PM.
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Old 07-25-2010, 03:12 PM   #4 (permalink)
Registered User Kl3sk
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If this is what RedMarine was talking about... then I am going to explode in the review to come.

* Downloaded and testing *

Edit : Tested and... not exactly what I was expecting. BUT, I have to admit this will be one of those "Pros" and "Cons" reviews, because there's a lot of content for a relatively short map. Here goes :

~ Pros :

- Incredible / Unparalleled Terrain! (5/5 with no objections)
- Superb Physics-Engine! (5/5 for unique Diablo features implemented in this map)
- Amazing Custom Hero Models! (Also a 5/5)
- Great Atmosphere! (5/5 - custom event sounds, doodads, etc.)
- Great Individual Skill-Set! (Only 4/5 since they could have been better exploited)
- Great Custom Abilities / Skills! (4/5 - nice visual effects and work flawlessly)
- Balanced Difficulty System! (4/5 - friendly with both beginners and veterans alike!)
- Probably Thee Most Realistic Diablo III map out there! (4/5 here as well)

~ Cons :

- Few types of creeps (2/5 - enemies are not too diverse, probably 10, maybe 15)
- Very few custom skins / models for creeps (1/5, mostly basic W3 units)
- Very few items (2/5 for having custom items and not regular W3 ones)
- Custom icons absent (0/5 - Both for your hero and your skills)
- Messy skill descriptions (3/5 - though they explain what each skill does very well, too many colors are not what I call "user-friendly")
- Poor item descriptions (1/5 - next to non-existent : "This item increases damage"...)
- No hero item CLASS restrictions (2/5 - this worries me, as it does not follow the Diablo tradition and makes wielding any weapon redundant. Picture this : "Barbarian with a Long Staff" '_' )
- No custom inventory / bag system (not to compare, but it would have really helped to have something along the lines of CloudWolf's , or Booody's inventory system)
- Bug / Slip-Up detected : When reaching the last stretch of (playable) land, the bridge is triggered to collapse, no matter how fast you try to get across and you might be left stuck for the rest of the game. (Unless you're a Barbarian and jump across) But the inability to complete the map is still frustrating - 1/5 for a this major "hick-up".
- Map replay value drops dramatically because it is very short , not compared to New Tristam or Borderlands, but in general, it just feels like an unfinished map! The matter of fact is, you could have told us this is just a "Demo" of the real thing, even if you specifically told us it's a
Quote:
Fast paced Hack'n'Slash with many references
to the Diablo III Gameplay Trailer
* Note, if you would reply to the custom inventory bit as
Quote:
I think an extra UI is just overkill for this.
, I'd be disappointed and probably rate this lower if I have to, but for now, hoping you'll get over the "overkill", my rating / vote are as follows :

- Rating : 3/5 (An Over-All from the Pros and Cons of the map)

- Voting for : Approval!

Last edited by Kl3sk; 07-25-2010 at 05:18 PM.
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Old 07-25-2010, 03:31 PM   #5 (permalink)
Registered User ashbringer753
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the spells and systems are great, played with barbarian and i couldn't detect any bug,but the map needs a better diablo III feeling, with better icons, with a darker and more blue fog,and all of the minimap shouldn't be visible...
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Old 07-25-2010, 03:57 PM   #6 (permalink)
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Add an author.
Will test this later.
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Old 07-25-2010, 04:16 PM   #7 (permalink)
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It was fun, especially launching Diablo's minions off the edge 5/5!
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Old 07-25-2010, 04:36 PM   #8 (permalink)
Registered User Na_Dann_Ma_GoGo
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Alright updated it Kael. I also fixed the preview screen that was hidden before.

@ Ash and Black

Thanks for the feedback.
And yeh I would love to use Icons made especially for this map that have a Diablo 3 style while still being Warcraft-ish. However those I think do not exist and no texturer ever joined the team :(
Also it's true that the mini map is ugly currently. Probably gonna hide it with some picture. Of course I'd prefer a custom made mini map but I can't do that myself.


I think however the fog is fine as it is right now. I've tried a lot different variations and this one feels the best personally. On top of that the map is pretty dark already and I think that makes some things look pretty blant and ugly :/

Alright Kl3sk thanks for your little review, gonna say thanks for the positive points and will answer towards the negative one now ;P
Will take a while before I edit again^^

There we go:

Quote:
Originally Posted by Kl3sk View Post
- Few types of creeps (2/5 - enemies are not too diverse, probably 10, maybe 15)

Well I got 10 enemies in the map currently.
While the Ghouls, Dark Demons, Lemprays and Dark Berserkers are rather basic the Flesh Golem, Ghost, Grotesque and Dark Summoner all have a special ability. And well every ranged unit makes use of the custom projectile system which I find quite nice.

However it's true that there could be more and I'd love to implant the Dark and Activated Vessel however Pyrahead didn't bother to fix his model that I would've liked to use.


- Very few custom skins / models for creeps (1/5, mostly basic W3 units)

Yeh I can tell you know, I do not have a modeler in my team and believe me, I tried hard. But Bonebreaker who joined ended up doing nothing even though he was very skilled.
But yeh only the Ghoul got a custom skin, that's true. However some were looking just fine (as the Acolyte for example or Snap Dragon as dark Demon).


- Very few items (2/5 for having custom items and not regular W3 ones)

Here I gotta disagree with HEAVILY.
There are about 50 different items in the map. And about 21 or more weapons. Each of the weapons (apart from the 2 basic ones) have a special on-attack ability. I put quite a lot effort in it to be honest.
If you didn't see a lot items, no wonder. Every Item Drop in this map is randomized and it will take quite some time until you've found/used every one.


- Custom icons absent (0/5 - Both for your hero and your skills)


Well for the heroes there are some Icons actually. Then again, I got no texturer...


- Messy skill descriptions (3/5 - though they explain what each skill does very well, too many c

Dunno about that. There are quite some colors, I know. But there's a consistency. E.g. damage is red, cooldown is yellow etc.
So after a short while you'll have an easier time finding the stuff you wanna know.
But that's a bit subjective of course.


- Poor item descriptions (1/5 - next to non-existent : "This item increases damage"...)

Yeah. Since my English isn't the best and I couldn't be arsed to create very good tooltips for each items I kept it very, very basic with everything except the weapons perhaps.
But you got a point of course.


- No hero item CLASS restrictions (2/5 - this worries me, as it does not follow the Diablo tradition and makes wielding any weapon redundant. Picture this : "Barbarian with a Long Staff" '_' )

What do you think is fun about class restricted items? In my opinion nothing. And I think even Blizzard doesn't want those to be in Diablo 3 anymore (not fully restricted at least).


- No custom inventory / bag system (not to compare, but it would have really helped to have something along the lines of CloudWolf's , or Booody's inventory system)

There is a custom inventory system. Just no extra bag system. I cannot see how you had problems the way items are handled to be honest. Especially if you liked the one in Diablo 3 Warcraft which was so useless in my opinion.

- Bug / Slip-Up detected : When reaching the last stretch of (playable) land, the bridge is triggered to collapse, no matter how fast you try to get across and you might be left stuck for the rest of the game. (Unless you're a Barbarian and jump across) But the inability to complete the map is still frustrating - 1/5 for a this major "hick-up".

I bet 20 bucks that you will never get stuck at this point in the map. Please, try it ;)

- Map replay value drops dramatically because it is very short , not compared to New Tristam or Borderlands, but in general, it just feels like an unfinished map! The matter of fact is, you could have told us this is just a "Demo" of the real thing, even if you specifically told us it's a

I've played this map a lot, often with Syltman. And we think it has a high replay value thanks to the random item drops, different skill possiblities and actually very entertaining combat. Just our point of the view of course ;P

* Note, if you would reply to the custom inventory bit as , I'd be disappointed and probably rate this lower if I have to, but for now, hoping you'll get over the "overkill", my rating / vote are as follows :

I don't know what people see in those overly complicated and sluggish custom inventory UIs. Why would I do this just for the sake of having something complicated that perhaps looks pretty? This will never be implanted in my map.
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Old 07-25-2010, 05:44 PM   #9 (permalink)
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freaking amazing

5/5
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Old 07-25-2010, 06:19 PM   #10 (permalink)
Registered User Na_Dann_Ma_GoGo
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Thank you :)

By the way if anyone could link this thread at the official Diablo 3 Forums over at Blizzard that would be nice. Unfortunately I cannot log-in to their US servers as they got some dumb region restrictions :/
So as a German I can only post on the German forums x..x

Fortunately that will change with their new forums.
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Old 07-25-2010, 08:51 PM   #11 (permalink)
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Quote:
Originally Posted by Na_Dann_Ma_GoGo View Post
Thank you :)

By the way if anyone could link this thread at the official Diablo 3 Forums over at Blizzard that would be nice. Unfortunately I cannot log-in to their US servers as they got some dumb region restrictions :/
So as a German I can only post on the German forums x..x

Fortunately that will change with their new forums.
http://us.blizzard.com/diablo3/?rhtml=y

Make me pround now.
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Old 07-25-2010, 08:52 PM   #12 (permalink)
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My opinion: this map is worth testing but not playing over and over as some TD's maps.

*You need to spend like 3~+ hours near descriptions and other type-things.
*Be creative! Yes you have imported custom doodads but I see you are only enjoying with terraining stuff... enviroment must be attractive and which is now not, find a guy who could help you to make game look better looking (this is a must if you want to make this map high rated, popular and enjoyable - not 1 time-run as it is now).

Overall, I am impressed with triggers, you and your team did great but you really need to work with enviroment. As long as it is easily changable I'll be waiting for your new versions of this map.

For now I'm not giving any rating becouse map looks unfinished, but in future it might be a number 5 so keep on and good luck ; )
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Old 07-25-2010, 09:23 PM   #13 (permalink)
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@ Sheephunter... I don't really understand to be honest :> I mean I can't post on their forums. I can login to their us sites but that's easy anyways.

At BlueAngel
What do you mean with spend 3 hours near descroptions and other type-things?

And about the terrain. Syltman did most of it while I adjusted it here and there. We also talked a lot about it as we discuss almost everything. But yeh neither of us is an all too skilled terrainer but I think it is just fine.

I gotta say actually it's a bit depressive to read so much about the terrain and units skins / icons / models. Sure they're not the best but it isn't horrible either.

But people do simply not commend enough about the actual gameplay. It's like it doesn't matter how much effort I put into it, in the end people will just say "yah hmm it's nice but it can only be good when it looks better".

You know Diablo 3 Warcraft didn't have a difficulty setting, almost no physics, very basic spells, no Diablo-ish Hack'n'Slash combat, at least at first no random item drops, lacking tooltips etc. pp.
Now I don't want to say the game is bad and it sure looked nice but hell, gameplay matters.

When I read some of the posts I get this feeling: "Graphics over gameplay".

Have you even tried out most of the skills? Did you realize the spawn system? Nothing is pre-placed. Nothing. Which, together with the way I handle spawning, let's me change stuff quickly or simply add in more randomness.
How is the cinematic? Sound? Do you realize the Barbarian yells each time when leaping? Or the varying floating texts that appear when you try to leap to unpathable terrain?
Didn't you enjoy the Thousand Pounder or heck did you even bother to play so far?

Sorry but I'm actually a bit pissed of that all the efforts I put into gameplay are overseen by "too few custom models" and a less beautiful terrain.

You can't believe how often I restarted the map, took a pencil and wrote down every yet so little issue. So I can improve upon it.
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Old 07-25-2010, 09:52 PM   #14 (permalink)
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I finished my favourite Diablo 3 map with barbarian. I must say, this map has always been great!

You improved the terrain and thats great! The map is still short, but of course you cant work on everything at once
You dont need to make a stupid and complex inventory system, its not an ORPG or something.
Creature count is fine for now, its not a full game yet its still a demo, dont listen to people.
Same for custom icons/skins... Everything looks fine for now, additional custom skills and icons are not terribly needed, there are more important stuff.
Gameplay is great as always - best in Diablo 3 maps without doubt- but perhaps its a bit hard im not sure..
Item drop rate is low i think, but i only played once this version im not sure. And you may need to be more specific about item descriptions. And fix the item name "boots of of greater speed"
In alpha, we were not able to select anything but our hero. That was cool, why change that?

Hmm that's all for now. It's good to know youre developing this map again! Cant wait updates
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Old 07-25-2010, 11:38 PM   #15 (permalink)
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Hero Contest #6 - Winner: Alora, the Priestess of Moonlight was found to be the most succesful defender against the Armies of the Burning Legion! A hero by -Kobas-. Hero Contest #5 - Winner: Stormbringer was -Kobas-'s entry, who incorporated lightnings as the power of future weaponry. Despite the instability of lightnings, this entry was stable enough to be approved by judges and public. A hero by -Kobas-. Mini-Game Mapping Contest #4: -Kobas- has won the fourth edition of The Hive Workshop's Mini-Game Mapping Contest with his entry: "Hunted". Check out the Arena if you want to participate on competitions as well! 
Game interface is terrible:

Add custom UI, command buttons and few colors and stuff to text!

Damn I can see Lumber icon
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New version is out!
Shadows of the Past v0.9.3.0
Monday, March 25 2013 22:20
Check it out -> ★ Shadows of the Past ★
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We got our Writer, please, welcome Noxx-
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