This is for better searching because the hive doesn't search by map name, or use the key words section to find maps. Trust me, i didn't do this to be stupid.
I talked to Rall� about it.. It works on word ratio.
Just Close the tab and read on lol
Relevancy Factor= 4.65 without this.
Relevancy Factor= 6.26 with this.
This is a huge list of Custom Hero Footies, don't bother opening it.
Created by: Bond009
This is a Fully Custom Original Footies Map
Custom Hero Footies game-play mostly follows the basic styling of a Footmen Frenzy map. After Player votes has chosen the game options, each player begins with a building that spawns footmen. They then may select a Custom hero to go along side their army. In teams of 1-6, players fight for dominance of the Game arena by improving their units and heros with upgrades and items. To win the game the objective is implied, destroy all your enemies bases!
This game has the best Insane AI anyone has ever seen :)
I made my AI actually have 3 different levels of difficulty..
All AI get the first Hero for free. That is 1 perk they all get, they get to keep that starting 1900 gold, but you are a human.. that shouldn't be a huge problem to over come...
Easy Comps - Is quite easy to beat.. they have to pay for everything, the only perk they get is not having to pay the first 1900 gold to buy a hero. They have to pay for the upgrades for units, upgrading towers etc..
Normal Comps - These play pretty well, and have fair micro. They dont have to pay for unit upgrades they are all timed. So the main perk this level gets is starting 1900 gold and free unit up's (but they do still pay for teching and everything else)
Insane Comps - These play very very well, and have good micro. They dont have to pay for unit upgrades they are all timed. So the main perk this insane AI gets is the starting 1900 gold and free unit attack/defense up's (but they do still pay for teching and everything else)
The difference between Insane and Normal is that Insane is just overall much better and more aggressive. They upgrade towers earlier. They buy items earlier, And they use their gold better especially in late game they buy game ending things like pengs and Nukes and Alter of gods etc.. They are also more on top of things when it comes to saving themselves from being base killed.
One more thing Insane AI get is extra gold for killing a unit. Like WC3 Ladder Insane Comps Get double the gold per run to gold mines. My AI get an extra 10-20 gold per unit killed. (Early game this helps them but Late game this doesn't matter as much.)
Loading Screen made by - Vexslasher
Special thanks to Nestharus for new code system
Custom Icons Used Made By:
KelThuzad for speedy boots icon
-BerZeKeR- for battle xp icon
At the beginning of the game Player 1 has alot of command options in F9 that can be chosen READ THEM. - Game Type
� Normal (Standard game-play, 4 teams of 3)
� Top vs Bottom (2 teams of 6)
� Early full mass
� Super Sudden Death
� Start with or without Base Protection
� All Random Skills Mode
� Capture the Flag Mode
� Footies TD Mode
� All Sheep Hero Mode - Initial Teching
� Off (Teching is disabled until 5 mins of game)
The full overview of the map. (More may be coming soon.)
All the spells as far as 3.4b
Here is the past 2 versions of condensed change logs (also in F9 In-game):
(More past versions of change-logs can be seen on the CHF site/forum)
***Visit The site/forum www.Tinyurl.com/CHFooties and become a member of the community***
--Change teiring system to be more customizable with units (also change delay of new building-unit production in triggs)
--fix AI to work with new teching system
--shrink starting item spots so items cant be stolen at game start
--lower item septer wave ssd time from 600 to 420
--owl creep not be able to be used until half way through mass
--buff bat creep giving 4 sec shield and move speed+
--multishot nerf and fix tool tip whatever its set too theres an extra arrow
--make same hotkey for divine ability and altar divine
--up newts cost to 400 and lower armor by 16
--Interchange. - It saids Y but real hotkey is T
--Wizzard, this creeps fog skill CD should be reduced, and add spell shield
--buff nuke towers reveal from 180 to 60 secs
--33% spell reduction for wizzards and shammy and Godzila
--Buff Doom guard ulti lvl3 DISPEL 200-> 450
--Buff Doom guard ulti lvl3 stomp
--Buff Doom guard ulti lvl3 RoF
--buff lvl6 summon stone birds abolish magic from 300 to 600
--nerf alter of the gods cd 360 to 600 (wont work becuz its retarded, so used nuke mana cost trick for time limit)
--change tank ssd-cd time from 1000 to 900 and from 4 to 3 min cd
--new net item to be 1 counter to d-shield 150 gold, 10 sec hold on heros, 15 on units (only works on invuln)
--Scepter of Intel make 1 sec
--Buff Ring of J33BUS to give spell immunity
--increase recall amulet price 250 to 275
--Staff of Saving price from 1000 to 750
--Added back the 'Pengs of the Gods' changed to 'Heros'
--new wave item for later game cost 3500 does 1200 damage, long ssd delay
--ring of protection : 500 -> 325
--firehand gauntlet : 1900 -> 1500
--shield of the god : added 100 hp bonus (used in recipe is the reason for the price)
--staff of teleportaion : 650 -> 350
--Forbidden power : buffed it up to be a bit better than gaining another hero level (stats wise)
--staff of the magisters : 6000 -> 5500
--change taverns up because of adding new win heros
--nuke price from 9500 to 8500
--remove hotkey F from shop changing button
--fix tooltips on both bolts in item area also add range for fire bolt
--fix up hotkeys (all similar ones, like all fire bolts, all divines, all reveals, dispels, coil...)
--fix avatar tooltip lvl 2 (*Cant fix, this is a problem with the obj data compression, its not a major deal)
---(idk how)add bladestorm sound when some1 casts the spell
--reduce cast time on heroes like old blood and Buff the hero but make it give more gold for deaths(also added vamp speed)
--angel of doom can walk through the force field ulti ability, every naga races, Penguin too.(wasnt ground type, amphibious)
--fixed force field blue text tooltips cd's and mana costs
--building time of tot increased to 60sec
--TOT reveal make limited mana 175 mana at 8k is 40+ casts at once
--make hotkey for firebolt for TOT same as Frost tower
--give tooltips to old bloods speed ability
---(idk if this can be done) make multishot miss on extra arrows with evade
--vary slightly balance some mana uses on various spells
--balance storm bolts mana per lvl
--balance death coils mana per lvl
--buff Staff of Silence item lower price from 150 to 75 and lower re-stock time
--buff frost armor
--buff night terror 15k with stomp and add bash to summons
--transquality fix tooltips and buff lvl3
--buff holy light lvl6 to 1500
--make turtle have enough mana for clone right when baught also the clone have enough right away
--make clone turtle move faster and have longer range on eating units
--buff later lvls immolation
--buff explosion lvl 2 shorted cd time
--buff brilliance aura all lvls
--Nerf xmute CD times from +15 each lvl to +20
--nerf ww cd and mana cost per lvl and move speed slightly
--lower cd on death pact and let it also target enemy units
--buff dark flame
--buff mana siphon
--buff life drain
--buff interchange to work on vulnerable and invuln, and at lvl5-6 also work on spell immune, also increase range a bit at each lvl
--drunken haze + BoF buffed
--tinker rocket ability buff
--nerf Carrion Swarm mana costs and lvl6 by 25 damage
--nerf shockwave mana costs
--rebalance chain lighting mana costs and lvl 5 damage
--change mana cost on forked lighting lower for lvl5-6
--buff war stomp damage per lvl
--buff starfall lvl3
--buff thunderstorm lvl1-3 also does more damage to buildings than starfall now
--balance acid mana costs
--buff Banish - lvl6 close to NO CD
--buff Serpent ward - 4 or 5 wards and more duration time. also balance all lvl mana costs
--quilbeast - buffed at every level
--hawk - buff lv6 hawk
--buff lvl6 soul burn
--buff raging strom lvl5 by 2, lvl6 by 8
--add tome of retraining to repick hero powers learning order 500 gold
--Multi-Shot Tower upgrade
--buff demolishers and add splash for unit kills (allowed them to hurt ally units again but can be attacked, even with -no tk on)
--lower cd on panda ulti and mana cost
--buff lizzard with better move speed and added ww but added 50 gold cost
--buff lvl4+ spawns from tinker factory
--buff lvl1 explosion
--buff HP on orc tech t4 and t5
--For -FTD Change spawn time option to 10sec, 15sec, 20sec.
--ftd Buff some late lvl creeps attack and hp
--change yamato cannons cd times at lvl 1 and 2 and maybe 3
--Militia armor is now unarmored type (which wont affect much vs any tech units)
--undead t1 gives less gold from killing
--night elf race gets some magic resistance t2=5% t3=10% t4=20% t5=20%
--buff damage on all races at t4 by 10ish and t5 by 16ish
--buff t2 orc and t2 undead base attack
--Changed F9 command lists also made a Game Modes tab and freed up some space in Admin commands tab
--fix -kill color command so it cant be used before first mass (after 5 mins it works)
--the -kill [color] doesnt remove flag, pet, or stores in other modes
--fix rod of envy from draining life a sec after the sleep/stun affect is gone
--focus pot - fix the cd on having more than 2 in hero
--fix ulti claws glitch recipe to not give 2 ulti claws when having more than 3 claws of+20
--fix MR not allowing the use of some spells to be casted sometimes while under the affect
--fix when buying upgrades and things before crt beginds
--make so no units can go in the hero abiity picking areas
--fix so stun-stomp spells can work seporatly when together
--make a command to find the pet (type -pet)
--nerf donation add cd time per lvl and change lvl3 from 14 to 12 gold per unit
--fix buying items from shops while in skills place (u can still do it but it wont glitch to your favor, if f's u over, dont do it)
--fix from glitching with mind rape to finish a recipe and drop the new item from the MR'd hero
--command for ppl to vote to remove ww, divine and golems at once
--limit the voting system amount of votes for each mode to 2
--added -test items debug code
--fix 10 digit invaild codes
--cap wins for now
--Improved AI overall a insane amount, and Made AI Comp-Insane much smarter/better
--change so the % chance at getting a secret hero by random is less (on repick)
--Added 7 new heros, undead Bond, ghost, fire mage, Soundwaves, Moon runner, Cou, stooge.
=AI just know they are pretty much human now
This is my 2nd map post on the hive, my first one i didn't know much about description and other things that are mandatory so more or less just posted the map with nothing else and it got rejected quite fast..so i deleted it
I most often just use epicwar.com so I'll see how this goes round 2.. :)
You mean Shadow, or Shadow Shifter? Oh.. u mean normal Orc hero Shadow Hunter.. Yeah hes in the game, but your able to get healing wave with any hero not just him. It is Custom after all.. Doesn't really matter what hero you get in most cases, they all can be made to your liking lol
This is currently my favorite map out of all the maps on bnet. extremely fun and addictive, I highly recommend this map. I have played this map over 600 times on the bots that host it 24/7. The bots are ClanHPMM & Bondbot.
534.11 KB footy map with this much features? I don't believe what Im seeing..
Why, map with terrain = 100 maybe 200, you can create lot of triggers (Modes, special effects, items, everything ingame) for 100 KB maybe 200 KB = Map Preview Image or Loading Screen
Also if he don't have imported models, skins, icons = 500 or 600 KB is average!
+ Accurate and long description.
+ Custom spells, of course. I like to make own hero.
+ Well-made triggers.
+ Very small size of the map.
+ There's no leaderboard in original Footies.
+ Pet doesn't die from first attack. And it also has spells :D. I like it.
- If I for example choose Cleaving Attack for my Mountain King, in the description of teh spell it says "The Pit Lord strikes...". It's not so bad, but just wanted to tell you.
- If a pet is being attacked, it says "YOUR BASE PET IT BEING ATTACKED!". I also wanted to tell you that :D.
Looks nice altrough I hate footies. hmmm, you could add hiden tags around the changelogs so it wouldn't be such a wall of text...
hidden tags is made this way: (hidden=hidden)(/hidden), only you use [ and ] instead of ( and ).
It looks like this: