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Crimson Expedition
Created by KuWe ; Uploaded by: KuWe
Information
Uploaded:16:02, 28th Apr 2012
Last Updated:17:25, 12th Dec 2012
Type:Capture the Flag / CTF, Hero Arena, Mini-Game
Category:Medieval / Warcraft
Map Size:96x64
Playable Map Size:76x48
Suggested Players:1-10
Tileset:
Rating by users:4.64 (14 votes)
Hits:18537

(Hover and click)
Details
Crimson Expedition 0.83

Crimson Expedition is a true action combat arena map with AI!

Objective
Crimson Expedition features 4 different game modes with different objectives.
Before each match every player select their own equipment.


Massacre: Round based deathmatch. Team with the last man standing wins the round.

Capture the Flag: Bring the enemy flag to your flag base while preventing enemy from taking your flag.

Ascension: In this game mode teams fight over the control of an orb that is moving near the middle of the arena.

Dominion: Teams must hold control points to prevent their points from draining.

Features
  • Custom AI
    - Don't have anyone to play with? No problem.
  • True Action Combat System
    - No auto-attacks nor RNG. Just pure skill (or luck).
  • Custom Hotkeys
    - Logically placed hotkeys for your pleasure
  • Custom Camera System
    - Zoom in or out, your choice
  • Custom Loading Screen and Minimap
  • Versatile Character Customization System
    - 9000+ possible combinations
  • Dual Weapon System
    - Twice the fun
  • Weather System
    - Do the rain dance on top of your enemy's corpse
  • 4 Different Game Modes
    - Something for everyone
  • Combat Rating System
    - An easy way to compare your performance
  • Anti-Leaver System
    - AI takes over leavers
  • Visible Equipment
    - Kill with style
  • Instant action
    - Less slacking, more slaying!

Screenshots
Equipment selection

Hats!

Dominion

Massacre at mid!

A Match ends

A CTF game in progress

Ascension


Changelog
Archive
v0.50b
-First public beta release

v0.51b
-Added new armor: Skull Armor
-Added game mode names to Massacre and Orb Hunter stats multiboards
-Added item numbering
-Removed some unused UI elements
-Minor bug fixes

v0.52b
-Added new armor: Royal Pauldrons
-Removed unused variables
-Minor AI adjustments

v0.53b
-Added Anti-Leaver system
-Added more stuff to the terrain
-Fixed minor bugs

v0.54b
-Fixed a couple of CTF related bugs
-Fixed a crucial Greatsword related bug
-Minor AI adjustments

v0.55b
-Added camera angle option
-All camera options now visible in ability UI
-Some tweaks
-Minor AI adjustments

v0.56b
-Added some sounds and music
-Minor changes to combat rating calculation
-Fixed some minor bugs
-Minor AI adjustments

Known issues: Sometimes when playing with AI some ability effects appear where they shouldn't.

v0.57b
-Minor tweaks
-Some bug fixes
-AI adjustments

v0.58b
-Clarified some tooltips
-Fixed Earthshaker effect bug
-Fixed a camera bug
-Minor tweaks
-AI adjustments

v0.59b
-Added some missing credits
-Default camera distance changed to farthest
-Increased item selection time by 5 seconds
-Fixed some typos
-Map filesize slightly reduced
-Fixed a bunch of bugs
-Minor tweaks
-AI adjustements

v0.60b
-Added new melee weapon: Sword & Board
-Added more details to the info menu (F9)
-Added more stuff to the terrain
-fixed some bugs
-Minor AI adjustments

v0.61b
-Added weapon indicators to scoreboard
-Added color to some texts
-Fixed a couple of bugs
-Minor tweaks

v0.62b
-Added Weather System
-Added new command -w: enable/disable weather (host only)
-Predator's Pelt gives now +10% movement and health regen
-Increased range of some melee abilities slightly
-Fixed a couple of weapon related bugs
-AI adjustments

v0.63b
-Added new ranged weapon: Bomb Bag
-Added color to some texts
-Buffed Assassin's Hood slightly
-Buffed Crossbow Slightly
-Buffed Shortbow slightly
-Buffed Nightwatch Torches slightly
-Minor tweaks

v0.64b
-Added new command -r: Restart the match (host only)(only after a match)
-Added more sounds to CTF
-Buffed Flesh Scythe slightly
-Buffed Lightning Rod slightly
-Increased base regeneration slightly
-Reduced the initial respawn time in CTF and Orb Hunter slightly
-Fixed the Bomb Bag ultimate bug
-Fixed a Skull Armor related bug
-Minor tweaks

v0.65b
-Added new armor: Unbreakable Chestplate
-Weather is now enabled by default
-Stealth reduces movement speed by 10% now
-Buffed Ultravision Goggles slightly
-Nerfed Mail Armor slightly
-Toned down some high power weapons slightly
-Flag carrier is now slowed in CTF
-Fixed some critical bugs with the '-r' command
-Minor tweaks
-Minor AI adjustments

v0.66b
-Increased player cap from 8 to 10
-Respawn message lasts now as long as you're dead
-Minor tweaks & fixes
-Minor AI adjustments

v0.67b
-Adjusted AoE CC abilities to be more consistent
-Buffed Witch Hunter's Hat slightly
-Improved terrain a little
-Minor tweaks
-Minor AI adjustments

v0.68b
-Added new head gear: Warhelm
-Minor tweaks & fixes
-AI adjustments

v0.69b
-Added new armor: Thorns
-Buffed Mail Armor slightly
-Changed Eviscerate of Ripper Claws stun mechanic
-Tweaks & fixes
-Minor AI adjustments

v0.70b
-Buffed Warspear slightly
-Buffed Longbow slightly
-Fixed the item selection system bug (hopefully)
-Fixed an Anti-Leaver System bug
-Fixed a critical Massacre related bug
-Fixed the CTF multiboard bug
-Minor tweaks & fixes
-Minor AI adjustments

v0.71b
-Added new melee weapon: Wrecker
-Reduced the cooldown of Stealth slightly
-Changed Unbreakable Chestplate proc FX
-Minor tweaks and fixes
-Minor AI adjustments

v0.72b
-Added a taunt effect to Sword & Board's E
-Nerfed Sword & Board's Q damage
-Nerfed Wrecker's E duration
-Camera is now unlocked when player dies
-Camera is now properly locked after respawn
-Fixed a bug where Ripper Claws' E stun lasted too long
-Fixed a bug where CTF flag bases weren't removed after -r
-Minor tweaks and fixes

v0.73b
-Added new ranged weapon: Throwing Knives
-Added item hotkeys
-Changed Sword & Board's E FX
-Fixed a bug that caused units to duplicate
-Tweaks and fixes
-AI adjustments

v0.74b
-Added more camera zoom options
-Added more camera angle options
-Added more combat text directions to reduce cluttering
-Added color to item tooltips
-Added sneaking animation
-Changed energy tooltip icon
-Buffed Throwing Knives slightly
-Shortened lobby description
-Minor tweaks and fixes
-Minor AI adjustments

v0.75
-Added new game mode: Dominion
-Added orb drain stat to Orb Hunter scoreboard
-Respawn time is now capped at 15 seconds
-Buffed Greatsword W range slightly
-Buffed Ultravision Goggles slightly
-Buffed Royal Pauldrons slightly
-Nerfed Warhelm slightly
-Fixed a couple of CTF related bugs
-Fixed a bug with the Throwing Knives that caused them to instakill
-Fixed a Stealth animation bug
-Tweaks and fixes
-AI adjustments

v0.76
-Added new weapon: Shining Lance
-Sword and Board provides now Health instead of Melee Power
-Buffed Throwing Axes slightly
-Buffed Ripper Claws slightly
-Fixed a bug that caused some players to not have a character
-Fixed a bug that allowed players to walk outside the arena
-Fixed a bug That caused anti-leaver AI game stats to disappear
-Tweaks and fixes
-AI adjustments

v0.77
-Added new weapon: Repeater
-Added Sudden Death to Massacre game mode
-Added team boots for both teams
-The game will now start automatically after 60 seconds
-Many weapons have their energy costs reduced
-Increased all projectile speeds slightly
-Reduced Dual Glaives W max damage but added base damage to it
-Removed bonus Health from Bandit's Armor and added Energy to it
-Renamed Giant's Belt to Commander's Belt and buffed it slightly
-Buffed Throwing Knives E slightly
-Buffed Greatsword Special slightly
-Buffed Thorns slightly
-Buffed Leatherface Mask slightly
-Buffed Royal Pauldrons slightly
-Fixed a bug with the Sword and Board E taunt
-Tweaks and fixes
-AI adjustments

v0.78
-Added new weapon: Steel Splitters
-Reorganized weapons in weapon selection
-Fixed a couple of Repeater related bugs
-Minor fixes and adjustments

v0.80
-Added new weapon: Avenging Matchlocks
-Added new UI
-Added Dynamic Skill System (under the hood)
-Added more detail to the terrain
-Added new model to Hand Cannon
-Added new icon to Throwing Axes' E
-Updated projectile systems'
-Updated knockback system
-Buffed Lightning Rod slightly
-Buffed Ripper Claws slightly
-Buffed Shining Lance slightly
-Buffed Repeater slightly
-Buffed Throwing Axes slightly
-Fixed item numbering
-AI adjustments
-Tweaks and fixes

v0.81
-Added new UI elements
-Reworked Avenging Matchlocks' W to make it work properly
-Reduced Massacre sudden death timer from 6 to 5 minutes
-Only kills affect the respawn timers now
-Buffed Longbow slightly
-Buffed Lightning Rod slightly
-Buffed Warspear slightly
-Buffed Handcannon slightly
-Buffed Sword and Board slightly
-Nerfed Dual Daggers slightly
-Nerfed Executioner slightly
-Fixed a Shortbow W bug
-Fixed a couple of Stealth animation related bugs
-AI adjustments
-Minor tweaks and fixes

v0.82
-Orb Hunter has been renamed to Ascension and new stuff has been added to it
-Added new icons to some items
-Buffed Skull Armor and renamed it to Bone Carapace
-Buffed Dual Glaives slightly
-Buffed Quarterstaff slightly
-Buffed Nightwatch Torches slightly
-Buffed Ripper Claws slightly
-Adjusted floating damage text to try to reduce cluttering
-Fixed a couple of bugs with disappearing items
-AI can now use all weapons
-Minor AI adjustments
-Minor tweaks and fixes

v0.83
-Detargeting is no longer possible
-Switch Weapon no longer interrupts movement
-Added base owner markers to Dominion
- -r command can now be now used after a match starts in single player
-Buffed Bomb Bag slightly
-Buffed Crossbow slightly
-Buffed Shining Lance slightly
-Buffed Throwing Knives slightly
-Buffed Leatherface Mask slightly
-Nerfed Hand Cannon slightly
-Fixed Ascension buff attachments
-AI adjustments
-Minor tweaks and fixes

Credits
.KC
JetFangInferno
Em!
calex3
f0rsAk3n
Lord_T
Usedwell
Paladon
Forgotten_Warlord
Dionesiist
Chriz.
xXMephistoXx
Fingolfin
HappyTauren
Kino
Vermillion Edict
Thrikodius
Sunchips
KayS
Tr!KzZ
Kitabatake
sunwarrior25
NFwar
perfjert
ikillforeyou
chilla_killa
hell gate
Tranquil
Pyramidhe@d
darkdoom
RetroSexual
-Berz-
-Dieser-
Carrington2k
Viiva

Tell me if your name is missing!

This map is protected.
(PM me for an unproctected version)

Moderator Comments (Recommended)
Vengeancekael -
Date: 2012/May/19 00:07:42

Reasons:

Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone


Comment: [Approved]
Adding a review+rating!
View comment
Admin Contact - Resource Moderation - Rules

Vengeancekael -
Date: 2012/May/09 20:15:48

Reasons:

Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone


Comment: [Approved]
Neat map, along with bots!
Admin Contact - Resource Moderation - Rules

This map is approved and works properly.


Download CEX_083.w3x
(1.68 MB, 3259 Downloads)

Old 04-28-2012, 04:24 PM   #2 (permalink)
Registered User KuWe
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The map is protected because I want to keep the filesize low. You can pm me if you want to check the unprotected version. Also comments and feedback are more than welcome!
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Old 04-28-2012, 04:32 PM   #3 (permalink)
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sonofjay is a splendid one to behold (826)sonofjay is a splendid one to behold (826)sonofjay is a splendid one to behold (826)sonofjay is a splendid one to behold (826)
Make the battlefield bigger, I'll check it out later.
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Old 04-30-2012, 11:25 PM   #4 (permalink)
Registered User KuWe
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Please report me any bug or imbalance you find, it really helps me to improve this map.

+Rep will be awarded for those who help me to improve this map.
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Crimson Expedition

Last edited by KuWe; 05-25-2012 at 09:12 AM.
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Old 05-08-2012, 03:39 AM   #5 (permalink)
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You could add more player slots for more FUN!!!!!

Well you should have made that in the end you could still continue playing by bringing up the menu again instead of restarting again by creating another game
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Old 05-08-2012, 09:27 AM   #6 (permalink)
Registered User KuWe
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Quote:
Originally Posted by Nova42 View Post
You could add more player slots for more FUN!!!!!
Well I tried 5v5 with this map and it felt too chaotic imho. I may put more player slot but then I need to tone down the damage.

Quote:
Originally Posted by Nova42 View Post
Well you should have made that in the end you could still continue playing by bringing up the menu again instead of restarting again by creating another game
I may do this. We'll see.

Edit: New version is out. Host can now start an another match by typing '-r' during the score board.

Edit2: v0.66b is out. Player cap is now 10 for those looking for some mad fun!
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Last edited by KuWe; 05-09-2012 at 10:06 PM.
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Old 05-09-2012, 11:24 PM   #7 (permalink)
Registered User Tank-Commander
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Tank-Commander is a glorious beacon of light (442)Tank-Commander is a glorious beacon of light (442)Tank-Commander is a glorious beacon of light (442)Tank-Commander is a glorious beacon of light (442)Tank-Commander is a glorious beacon of light (442)Tank-Commander is a glorious beacon of light (442)
The name was somewhat decieving when I clicked on this - I expected something like a long adventure map, but it's pretty damn good eitherway, good work.
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Old 05-10-2012, 05:21 AM   #8 (permalink)
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The hammer stun doesn't give out damage, And I suggest adding 1v1 matches like Gauntlet match and stuff.
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Old 05-10-2012, 06:58 AM   #9 (permalink)
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I would like it if more doodads and tile variety were used to improve the terrain. It's not horrible, but it certainly could use some improvement.

On the other hand, I like the combat of this map very much so I'll hold off my rating until it gets updated a few times.
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Old 05-10-2012, 09:31 AM   #10 (permalink)
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Quote:
Originally Posted by Tank-Commander View Post
The name was somewhat decieving when I clicked on this - I expected something like a long adventure map
I wanted an epic name. Maybe I went too far but that's how I roll.

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Originally Posted by Ocelot View Post
The hammer stun doesn't give out damage
It sometimes fiddles but I'll try to do something about it.

Quote:
Originally Posted by Ocelot View Post
I suggest adding 1v1 matches like Gauntlet match and stuff.
Ok, what's a gauntlet match?

Quote:
Originally Posted by frostloh View Post
I would like it if more doodads and tile variety were used to improve the terrain.
I'll try to improve it somehow even though I suck at terraining.
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Old 05-10-2012, 10:14 AM   #11 (permalink)
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So, There's a representative for each team and then he'll fight the representative for the other team. When the representative dies he gets replaced by another player and so on and so on
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Old 05-10-2012, 10:53 AM   #12 (permalink)
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I'll consider adding new game modes after the beta phase is over.
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Old 05-10-2012, 01:01 PM   #13 (permalink)
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sonofjay is a splendid one to behold (826)sonofjay is a splendid one to behold (826)sonofjay is a splendid one to behold (826)sonofjay is a splendid one to behold (826)
I really love the gameplay, and the bots are fun to play. 5/5 and +rep
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Old 05-12-2012, 03:43 AM   #14 (permalink)
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Is there a glitch that only 1 person can select a ranged weapon? Because that has happened to me twice already. In both games it was blue who got it. But otherwise, great game!
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Old 05-12-2012, 10:20 AM   #15 (permalink)
Registered User KuWe
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Quote:
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Is there a glitch that only 1 person can select a ranged weapon? Because that has happened to me twice already. In both games it was blue who got it.
Hmm I tried to reproduce this bug with bots and real players and couldn't do it.

Can you provide more detail? How many players you played with and which player slots were used? Did it let you see the ranged weapon selection at all and did you have any ranged weapon when you got to the battle?
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