• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Co-Op RPG V2

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
2 Player Co-Op RPG

Download
You'll need to download from this link - http://www.hiveworkshop.com/forums/maps-564/co-op-rpg-v1-8-a-189681/ as the map exceeds the forums limit.

Introduction

Darkness has been expelled from the land for many generations, but the portal in the Capital City has always served as a reminder of the great battle that once took place there... but in the darkness something stirs, ready to break free of its bondage and destroy the free people of the world.

Take arms with a friend, control separate heroes and combat the darkness that rules the lands. You will have to overcome many difficulties, some will test your skill, others will test your patience, and the rest... well they will test everything. Can you and your friend work your way through quests, where every quest is unique, in order to become powerful enough to destroy the one true evil?

Map Content

This game includes a massive word, 288x288, in which to explore, unlock mysteries and overcome challenges which can only be done with a friend. The quests are all unique, only 3 Kill quests in the game.
Choose from 1 of many heroes, all with custom models and custom spells.
Level your way to 20, with no grinding what so ever.
The completed game will have around 2-3 hours game play
It's a fun and unique game, you'll never get bored :) I promise.

Screen shots


Out of Game Screenies








In-game Screenies


















Heroes



HeroesThe max hero level is 20, and all the normal abilities have 4 levels, ultimate abilities have 2 levels and every hero has the skill ‘Attribute Bonus’ which has 6 levels.

Assassin: [Agility/Intelligence/Strength] – Good for Single combat and boss fights, but lacks on early levels at mass killing, it makes up for it through its Ultimate spell.

Wind Walk: The Assassin enters stealth for a certain amount of time.
Assassinate: The Assassin strikes the enemy, dealing a base amount of damage which is increased greatly with the Assassins agility.
Blade Flurry: The Assassin increases his attack speed and his attack move

Fan of Knives: Deals massive amount of damage to nearby units, 500/1000 damage.

Fire Mage: [Intelligence/Agility/Strength] – Excellent at Area of Effect and dealing massive amounts of damage to single units.

Fireball: Deals a base amount of damage and stuns for a certain amount of time.
Brilliance Aura: Increases mana regeneration
Summon Fire Spirits: Summons spirits which can be ordered to explode, dealing damage to the unit and all units nearby, will explode on death.

Thunderstorm: Fires a stream of lightning at an enemy unit which then splits off into 3 or 5 streams, dealing 500 damage per stream, the streams hit other enemy units, dealing reduced damage per hit.

Holy Knight: [Strength/Intelligence/Agility] – Excellent at self healing, and supporting their allies with healing spells. Uses the power of the light to deal large amounts of damage and can summon an Angel to fight for them.

Judgement: Deals base damage and has a chance, depending on skill level, to heal the Holy Knight for 2x the Knight’s strength.
Holy Light: Heals a friendly unit, or deals half damage to an undead unit.
Holy Radiance: Deals splash damage to nearby units in melee range.

Holy Vengeance: Summons a pillar of holy flames, dealing damage to units inside the flame, also stuns them for 5 seconds and summons an angel from the holy flame

Sniper: [Agility/Intelligence/Strength] – Good at ranged combat, and destroying enemies that come into melee range.

Critical Strike: 15% chance to deal extra damage.
Mark: Marks an enemy unit, dealing damage over time to that unit, it also stops that unit from casting spells and reduces their attack damage by 50%.
Claymore: Drops a mine on the ground, which explodes upon death or when an enemy unit walks over it.

Bombardment: Calls down a bombardment, dealing damage to units in the affected area and stunning them for a period of time, also summons a mine in the middle of the affected area.

Death Knight: [Strength/Intelligence/Agility] – The counterpart to a Holy Knight or Paladin. Uses the forces of darkness to summon the dead and help to heal their allies.

Resurrect the Dead: Raises the dead corpses of enemies for a short period of time. They are not invulnerable.
Blood Aura: Nearby units will gain a % of their health back after hitting an enemy unit.
Death Coil: Fires an coil of Unholy energy to damage single units.

Summon Ghoul Army: Summons an army of ghouls to fight for the Death Knight.

Archer: [Agility/Intelligence/Strength] – Counterpart to the Sniper, but is more adept at killing multiple units at once.

Trueshot Aura: Increases friendly ranged attack damage.
Searing Arrow: Adds bonus damage at the cost of mana
Volley: summons a volley of stars to deal damage to nearby units.

Summon archer Battalion: Summons a massive amount of archers nearby the Archer to attack enemies nearby.

Spellsword: [Strength/Intelligence/Agility] – A melee spell caster, using spells to protect their allies and destroy their enemies.

Shockwave: Deals damage in a cone in front of the Spellsword.
Earth shield: Casts a protective shield, which slows attacker’s movement speed when they hit a unit with Earth Shield. Casting Earth Shield on a unit also heals them for 2x the Spellsword’s Strength and gives them bonus armour.
Fire blast: Deals instant fire damage in melee range.

Thunderstorm: Fires a stream of lightning at an enemy unit which then splits off into 3 or 5 streams, dealing 500 damage per stream, the streams hit other enemy units, dealing reduced damage per hit.


Necromancer: [Intelligence/Strength/Agility] – Like a Death Knight, they use unholy energy to resurrect the dead and summon the dead to fight for them.

Unholy Aura: Increases nearby units Movement and attack speed.
Death Coil: Deals unholy damage to a target unit
Raise dead: Summons skeletons from the bodies of the dead.

Summon Ghoul Army: Summons an army of ghouls to fight for the Necromancer.


Walkthrough

tutorial Quests

Selecting your Hero
At the start of the game, you’ll be centred on a Spirit in a Hero selection area. Moving your spirit into their circle of powers will give a description of them and gives a list and description of their spells. A list of Hero’s and their spells can be found in this walkthrough.
Once you’ve decided, move into that Heroes circle and use the ability ‘Select’. The hero can be only selected by one player once, and you cannot repack your hero, so make sure you picked the one you want.

Once you’ve chosen your Hero, it will be moved outside of the Capital city, and your camera will be centred to your hero.

Tutorial Quests
To pick up a quest, you need to move your hero next to a hero with a! Above their head. You will have to move quite close to them, to accept it.

To start off, move to the paladin just north of your position, he’ll be marked with an exclamation mark above his head. He’ll give you a quest to kill bandits just to the west of him, in the fields. You’ll need to kill 10 of them, and after you kill all 10 of them you will be notified to return back to the Paladin.

Returning back to the paladin, you’ll instantly be given another quest to go all the way down the ramp to the west, onto the coast to defend a harbour. The harbour is under attack by 9 murlocs, and you complete this quest when they are all dead. Once they are all dead, return to the paladin.

Returning to the paladin will open the gate to the Capital City, and the next quest is given by Pid & Dle, the mortar team, just at the end of the bridge. You’ll be asked to defend a camp, and the quickest way of reaching the camp is through the waygate.
I recommend at this point, that you got north a tiny bit and spend all your gold on potions. You’ll probably afford 2 potions.
When you reach the camp, the event will start. After the guards stop talking, Furbolgs will spawn from the forest and head towards the camp. Try not to enter the forest, or you’ll quickly be surrounded, make sure that the Guards help you. Area of effect here is brilliant.
Once all the furbolgs are dead, return to Pid & Dle through the waygate, back to the city.
You’ll receive 200 gold if both guards and the camp survive, if one or more died then you’ll forfeit the gold bonus.

At this point, a side quest and a main quest become available. The side-quest can be taken at any time until level 10. The side quest is not part of the tutorial quests so will be displayed in the Main Land quests.

The next main quest involves talking to the Dungeon runner master, looks like a Spell Breaker, he’ll have a mark over his head. After talking to him, he will refer you to Jerry, who’s just to the south. Upon reaching Jerry, a dialog will appear for Player 1 (red), and here he decides who will be the runner, and who will be the helper.

The runner: He runs through the dungeon, and must destroy the gates until he reaches the end.
The Helper: He must hit the levers when they ping up, he also has access to Explosive Barrels which will destroy any monsters that are below them

Skeletons will constantly spawn and attack the runner, so keep running!

After you reach the end, and you both stand on the foot switch, you’ll be teleported out and the quest will complete. Another side quest can be taken by Jerry (see Main Land quests).

The next main story line quest is given by the Paladin. This quest will take you off the Capital city, and the enclosed area. You’ll be put onto battle ships, and must move to destroy the enemy harbour. Enemy ships will constantly spawn to attack you until it’s destroyed.

I recommend that you keep moving, don’t stop!

If one of your boats is destroyed, then your heroes will be moved onto the next small island, and you will lose your gold bonus. Upon reaching the island, take note of the fountain oh health and mana just north of you. You must then work your way through the island, and kill the Level 10 hero (who, if you can, should be silenced to stop spell casting as he is very deadly) and after that, you must destroy the building, only then will the way gate activate.

NOTE: The respawn point for this quest will change to the small island, where you spawned from getting off the ships!

Upon entering the Waygate, the tutorial quests will end. Your level should be around 7-8.

Main Land Main Story Quest

Main Land (Main story line) Quests

The next MAIN STORY LINE quest starts at level 10, and is instantly given to the players. Please note that there are 2 side quests and a number of bounty quests available before level 10 (check the Side quests list).

The quest will require you to go back to the Capital city, this is achievable by going far to the east, and then through a now open gate in the forest – it’s the same forest that you were in for the furbolgs.
NOTE: There are some creature camps throughout the forest which will drop rare and very useful items, but only once. The monsters respawn but not their drops.

Upon reaching the main city, you’ll see that there are many evil creatures throughout the place. You don’t have to kill them, but its good gold and exp. You must work your way to the North-East part of the capital city, to destroy the portal.

To destroy the portal, both levers (just up and down a bit from the portal) must be hit within 3 seconds of each other, or they will ‘ping’ back up.

Once both levers have been destroyed, the portal will die, and the Paladin will appear in the Church yard, you’ll see him when walking back to the bridge.
He will give a quest, which will show a cinematic. After the cinematic, you’ll be directed to a town, the Waygate will reactivate so you don’t have to walk all the way around the coast.

Upon reaching the town, after going through the forest again, you must find the Dark Sorceress. She will give a quest to go find another man, a Sheppard. Check your minimap for the pinging.

This quest is difficult, as it requires skill. First of all, destroy the barrels. The quest involves you ‘hitting’ sheep into a fenced area. They will move the opposite direction to which you hit them.
NOTE: You must make sure that no sheep run through the open gate and away from the area, it will be hard to find them!
There are 10 sheep in the walled area, and you need to get 10 sheep into the fenced area! It takes time, and can be frustrating!
HINT: If a sheep is against a wall, trap it with your heroes (both heroes stand either side of it) then one of you hit it, it will then move away from the wall and try to go around the other hero. The other hero can then hit it and it will move completely away from the wall.

After that quest is completed, talk to the Sheppard who will give you another quest immediately. It requires both of you to stand on he giant circle of power at the same time. Doing this will instantly teleport you and your ally to an island in the middle of the Sea. Here you must find the Blue Sheep and go near it, there is a large amount of naga by the sheep so be careful.

When you reach the Blue Sheep, a cut scene will appear where you are taken prisoner by the Naga, and taken back to the Main land and put in a prison. Wait a few seconds, and near-by humans will release you. Hitting the nearby lever will free them, and they will attack the massive army of naga guarding your cell. Keep following the path, and eventually you’ll come to an easy-to-kill level 20. Reduce her health to 25% or below, and she’ll teleport away, opening the final gate and allowing you to run free. Go back to the Dark Sorceress after this.

Once you return to the dark Sorceress, she’ll tell you to find the Naga Sea Witch, by talking to the Caravan guard just north of her. Talking to him will teleport you to that island, there you must find the Base Commander.
NOTE: Make sure you’re healed up before talking to him
Once you talk to the base commander, a massive battle will be triggered just to the left of you, with naga pouring through the now open gate into the Humans Base. Killing all the naga allows you to continue, with any survivors following you.
NOTE: There are nearby runes to heal and resurrect your fallen allies, keeping them alive is crucial, as they will take all the damage for you

Once they are all dead, it’s your turn to attack them, going west you’ll reach their base. You must fight your way through and kill the Naga Sea Witch (fully dead this time) and the main building in the middle of the shallow water. After that, return to the Base Commander (He may of moved as he joined in with the fighting) and you’ll be teleported off the island.

Once teleported back, you’ll be contacted by the ‘Dark One’ who will tell you to meet him far in the west, by the entrance to the mountainous area.
Upon talking to him, a long cinematic will play which will describe the elves and what you must do to kill the Lich. After that, the gate into the mountain area is open and you must fight your way through to reach the mountain gate, top north of the mountainous area.
It’s a hard battle, and you will have to run back and forth to the Fountains by the Dark One a few times.
NOTE: You don’t have to kill them, you can just run straight through them and enter the gate but it’s not recommended as you might have to re-enter the cave later.

Upon entering the cave, you must both hit the levers to allow each other to continue. It’s pretty straight forward in here, just follow the paths, kill the mobs and when you meet up, kill the last hero and enter the portal.

If you are both level 17+, then entering the portal will take you to the Elven land, if your not, it will take you outside of the mountain area. The main quest WON’T continue until your both level 17, once you area, just re-enter the caves and go through the portal.


Elven Land Main Quests

Elven Land Main Quest (Only story line quests here)

Once you are 17, and through the portal, you’ll be in the new, Elven land. And there’s no going back until the end. Talk to the unit in front of you, and he will tell you to go to the king. Upon reaching the king, a small conversation will take place and then you’ll have to kill the Dark Spawn which will appear after the king... has an accident.

After this happens, you must find a way to escape the area. There is a small passage leading into the woods, on the bottom left of the Elven place. It’s a small browny stone path.

NOTE: The monsters in this forest are level 17+ and very strong, they also have a high chance of spawning an even stronger Dark Taint when they die. Also, the Zombies here hit incredibly hard and have a chance to get back up when they die (except for the zombies inside the city (you’ll see them later))

There is a small hidden quest, just south of the Elven gate. Go through the forest to find it, it won’t award any Exp but you’ll find two fountains of health and mana there. Heal up then enter the forest, and then work your way to the Blighted area. Keep going through until you find a hilled grassy area, the forest isn’t a straight path so you might get lost, but I recommend you move quickly. You should be level 20 by this point.
Talk to the elf on top of the hill, and heal up. After this point, there is no more fountains.
After a conversation happens, the gate leading into the ever-Burning city opens. Go through he gate, just to the west, and run all the way through it until you reach the other side on the west side of the city. Once there, run to the gate and a message will display, telling you to re-enter the city to hit a lever. This is where it gets hard, as a massive amount of zombies will appear. Fight your way through to hit the lever int he city (You’ll have to find it yourself, but it’s to the north).

Once you hit the first lever, a message will display telling you to find another. Keep finding and hitting the levers until they are all dead, then the gate will open.

Upon entering the gate, you will notice another lever. The Player that hits that lever will be teleported inside the Fighting area, the other will enter the Mazed area.

Fighting Area: The fighting area is where you find St Mark, you must kill him and his Zombie Allies.
Mazed Area: In here is a bunch of sheep and Gnolls who will slow you down (they cannot be killed). You must collect Health & Mana tokens which will spawn health and mana runes by your Ally in the Fighting area.

Once St Mark is dead, you both spawn in the Fighting area, and the gate to the next area opens.

Entering the new area, you must both stand on the 2 giant circles of powers just to the north. Standing on them will focus your camera on a new area, where the Paladin and the Elf are standing. You must defend them by blowing up the attackers. To blow up the attackers, you must click on them with your mouse. After 3 minutes, the game continues

Final Boss Battle V 2.0

The final boss battle will be added later... but it will contain things like:
Massive units who you must blow up
A number of events
4 Heroes, including the main bad hero, who you must kill
3 Alternative ending cinematic!
A number of different events
The boss battle will take around 10 minutes.


Side Quests

Main Land (Side Quests)

A list of Side Quests will be displayed here. These can be failed, and if you die you won’t be able to redo them.

Secrets of the Church
Pick it up from St Mark, and then enter the church. You will be locked in an underground cellar. Both heroes must then stand on the circle of powers to unlock the portal leading to the next area.

The next area, Player 2 must work there way around the edge of the area and hit the lever, allowing Player 1 to enter the main part of it. Player 2 must pick up the item on the ground, and it will give him a new ability to instantly blow up Ghouls which will spawn from the portal just to the north of the magical stone.

Player 1 (Red) must attack and destroy the magical stone, and Player 2 must blow up the ghouls. When the stone is dead, both players move to the Boss fight room with St Mark (It’s straight forward from there, except after St Mark dies, a demon spawns, he will deal high amounts of damage so always move to a health rune so you can use it)

Forest Running
A long quest, first of all you’ll be teleported into a forest. Player 2 must hit the lever, freeing Player 1. Player 1 must defend himself against an infinite spawn of kobolds. The Kobolds stop spawning after Player 2 has destroyed both generators. After this, the gate will open allowing both players access to the way gate and the Health & Mana runes.

When you enter the Waygate, you’ll be shown a message telling you what to do. There are 2 circles of powers on the floor. Standing in them will allow you to control a siege engine. However one siege engine attacks and the other heal. You must heal the Waygate Generator and your ally, while your ally defends you from the spawning enemies from the portal to the south of the generator. After the generator is healed, you can move on – if it’s destroyed, or your engines are destroyed, then you both loose and die.

Moving on, into the waygate, will teleport you to an area with another 2 circles of power. Standing in them will allow you to control an immovable catapult. You must then defend a Waygate generator which will automatically heal over time. Wait until its fully healed the Waygate will activate.

When you both enter the Waygate, you’ll be teleported into a new area. Golems will spawn, different colours, Red and Blue. Player 1 can only hit Red golems, and Player2 can only hit Blue golems. Hitting the other coloured golem will instantly heal it. The time you must wait varies from 15 seconds to 60 seconds, you may even be lucky enough to only get 1 golem spawn. After they are all dead, and they’ve stopped spawning, you’ll be teleported back to Jerry.

Caravan Guarding
You’ll both be teleported into an area, where you must work your way around – follow the instructions in-game. It doesn’t involve anything complicated.

The Digger
Player 1 chooses who does what, who drives and who shoots the digger in another area

Driver: The driver should move away from the giant golems, and be aware of the small and medium sized ones. He can see any part of the dungeon while the Shooter has his camera fixed on the digger.
Shooter: The shooter must destroy the small and medium golems by clicking on them. Small golems take one click while medium ones take 2 clicks. The massive golems cannot be hit, but they can 1 hit kill you.

You both need to survive for 2-3 minutes, and then you’ll be instantly teleported out.

Bounty QuestsThese can be picked up in the harbour town, from the merchant shop at entrance to the town
Bandit Lord: There is a bandit lord north-west of the bounty board
Ancient Sasquatch: There is one just north of the bridge, leading out of the harbour town
Granite Golem: Only one in-game and he can be found along the mountain side, south side.
Zombies: Can be found in the burning town, the ones in the Elven lands don’t count
Forgotten One: The ones inside the mountain area don’t count, they can be found in a forest clearing just north of the Harbour Town, its level 15 so be careful.


Extra

Extra
Upgrades
Upgrades are the best way you should spend your cash. They will help your Hero a lot. But they are too expensive to buy them all in the game, so buy the one’s that you’ll use the most.

Dying
If you die, you’ll be revived at the current revival point, and you will lose quite a large portion of your gold, so try and buy upgrades before you lose it!

Potions
Try to keep at least 1 health potion on you at one time, just in case of a back-up.

Boats
I had a comment complaining about buying a boat and that it costs lumber so he couldn’t complete the game. You can complete the game without buying a boat, but to make him happy I removed the lumber cost. The boat costs 10,000 gold and has a HP of 1000, but the Health Regeneration is -100, so you’ll have 10 seconds to use it!

Items
Items in-game can be purchased, but I would spend the cash on Upgrades instead of items.


Playing the game

PLEASE NOTE: This game is NOT fully single player. I've developed a Single player mode for the first few Quests, but you really need to play this with another person to experience the full fun of it! But, as I said, for the first few quests you can play it Single Player mode!

Thanks

Thanks for reading/downloading/playing the game ^^ Took me a long while to make.

Please comment on it, giving ideas, suggestions and anything else which can AID this project. Also, if you find any bugs, please don't hesitate to state where they are!

Copyright

Please don't take my map and claim it's your own, your edit it and then claim its your own. You may not use the terrain of this map (If you want this terrain, then check my terrain thread and there's an empty one of it over there (Without the massive chunk taken out of the map)

All credits are given INGAME
This map is unprotected as part of my belief that people can learn from these triggers, don't abuse that trust!



Change-log

Version 1.00 - Alpha Release

Version 1.1

Fixed the Boat Death bug on The Harbour - Your heroes will now die, as if they were on the ships, and they will respawn on the island.
Summon Fire Spirits has had it's Cooldown set higher and its Mana cost set higher
Fireball has had it's Cooldown set higher, and it's mana set higher at higher levels
Raised the mana cost of Thunderstorm, also fixed a bug with it so it correctly splits the lightning to multiple targets.
Judgement has had it's mana cost raised and its tooltip changed so people will be more inclined to choose it at the start.
Changed the Hint for The Harbour quest, so people will be more inclined to keep moving towards the harbour.
Increased the amount of EXP required to level up.
Removed EXP gain from the mobs in the Catapult part of Forest Running.
Change the reigons for the Circle of Powers for the Tonk part in Forest running.
Added a new Hero - Spellsword (Replaced Mountain King (Uses the Same mode as a mountain kingl for now (but with tinting) (trying to reduce map size)))

Version 1.15
Sorted out Spellswords Healing spell
Decreased mana cost of Shockwave and Earth Shield
Sorted out Shockwave's and Earth Shields tooltips
Increased Spellswords agi/str and int (Starting stats)
Fixed Golem quest's timer
Lowered the amount of exp required to level back to what it originally was, but the Creep reduction table is still lower, so it's harder to level.

Version 1.6

Fixed many bugs in the game
Added more quests to the game, including my favourite quest so far :p
Story line is continued
Fixed music on the cinematic
Included more content
You stop gaining exp from monster killing at level 15 to make it harder to reach the max level of 20

Version 1.7

Players now have access to upgrades from their blacksmith (Top right), can only be accessed while in the main land.
These upgrades include, increased damage, armour, health, mana regen & mana capacity and attack speed & movement speed.
A new, long quest has been added which involves a lot of combat with the naga!
You may now duel your partner. To do so, you must first be in the main land (the large open land) and you must both type -duel. You'll then be sent back to where you started the duel, the looser won't loose any gold.

V 1.75

Minor bug fixes and tooltip changes
Changed the amount of health/mana upgrades give
Fully completed the terrain, the map's terrain will now no longer be altered
Changed the level at which monsters don't give you exp from 15 to 17

I'm intending to allow the player to quest and reach level 17 before teleporting them to the new land, where they will have to prepare for the final, and epic ^^ boss fight!

Version 1.8
Added 5 new heroes with custom spells
Added a 2 new quests
You will now finish off the game at level 17 (Meaning this is the Beta Release)!!

Version 1.9

Fixed 2 major bugs with the new quests, you can now go to the new land and do some of the quests until you reach the Castle of Darkness
Balanced out most of the Heros
General Bug Extermination

Version 1.95

The elven land (level 17+ required to access it) is now available. New quests, new monsters, new areas, new troubles and now new puzzles.
Added new quests in both lands.
The final boss fight takes place inside an open castle. There are 3 parts to the castle, each containing a different event (I'm not going to say what the event is :))
2/3 of the events have been completed. The last event is the final boss fight
The average Game time has been extended from 1 hour 10 minutes play time to 1 hour 40 minutes playtime (depending on your skill, luck and imbaness :))

Version 1.97

Limited the amount of golems spawning in the side quest - The Digger, the small ones are limited to 24 and the medium ones are limited to 20 to stop the AI freezing up.
The golems are now removed at the end of the game, to free up the AI.
The last two quests have been fixed
A message will now display when you hit the final lever in the burning city
Fixed the boat Lumber cost - However, the gold cost has been raised to 100k, you won't need to buy it!
Fixed the choppy terrain around the capital city, no longer razor edged cliff edges or flat cliff slopes.
Other Minor bugs have been fixed
The hidden quest which allows you to collect a lot of exp has been removed
Two new commands have been added
-Debug (Player 1 only) - Kills both heroes, only use if your Hero is stuck (will be removed in final release)
-Teleport - Can only be used at the end of Version 9.75, your hero will be teleported to the capital city, the game will be over at this point but you can do any quests you might of missed!

Version 1.98

Made Bloodmage vunrable
Make St Mark (Final boss) much harder (2x stronger)
Lever triggers fixed for the Maze quest at the end
Fixed Forogtten on Bounty Quest
More units will spawn from the final quest to defend the heroes, more clicky clicky!
Removed units at the end of the final quest to defend the heroes
Destroyed the Welcome to Hell quest when you hand it in
Added a walkthrough to the game incase you get stuck! - or want to check whats ingame

Version 1.99

Re-done all the Hotkeys, so they actually are what they are meant to be
Added the profession, Fishing. You can level up this profession, and it's an easy way of making a lot of gold.
Command added, -skills. It shows you all your skill levels (professions)

Version 1.99.5

Added a introduction cinematic
Added a story to the game, and its progression through the quests with people actually telling you why they want something done, rather then just a Quest Objection being displayed.
Corrected the terrain - now the mountains now have snow
The zombies in the Ever-Burning City have been changed to Broken Zombies with their HP reduced by 60%, but their damage is still incredibly high

Version 1.99.6a

I'll be doing the Final Major Release soon. I just don't want to do it straight away so I don't have a reason to give up on adding to this game :)

Added a new quest chain - The Arena. 5 Rounds at the moment of Bosses. You can't do them all in a row, you need to be a certain level to do the next one, and so forth. Complete all 5 stages to get a lot of EXP, Gold and a new rare Arena Master Helm.
Fixed a bug with the text in the cinematic
Made 'The Digger' quest much harder, with an extra 2 massive mobs and now 15 more mobs will spawn to kill you!
The blood mage is now not invincible!
The camera will now reset properly upon a Hero's death
Made St Mark (Final Boss) much harder, by increasing his attack and changing it's attack type from Magic to Chaos. Damage increased from 200 to 300.
The player now moves outside of the Maze in the Final Boss quests.
The Naga are weaker in the Invasion quest, and there are now more friendly troops to help your assault and defence. Plus extra supporting casters (priests)
All the Human Upgrades have been given to the Human team (Player 3) - I mean, they've been there for years.

Version 1.99.6b

Some people were complaining that it was too easy, now, at any point during the game, player 1 (red) can use the new command -hard to turn on hard mode. It grants every enemy unit in the game extra mana, health, damage, movement speed and attack speed increases.

Version 2.0 (Final MAJOR Release)

The final boss has been released! You may now complete the game!

There are 3 different endings depending on how the boss fight goes.
Even if you loose the boss fight, you may still continue the game!
Fixed a small amount of bugs!


Download
You'll need to download from this link - http://www.hiveworkshop.com/forums/maps-564/co-op-rpg-v1-8-a-189681/ As the map exceeds the limit of this forum.


Keywords:
LAN, lan, 2, player, Co-op, coop, RPG, Role Playing Game, Duderock101, .w3x, long, game-play, sandbox, free, running, heroes
Contents

Co-Op RPG V2 (Map)

Reviews
18:47, 1st Sep 2011 -Kobas-: Status: Rejected
Level 16
Joined
Jan 31, 2009
Messages
1,792
Comments

Below are 100% valid comments from Bnet users who have tested the map with me, some have only tested half of what is in the Alpha's release, due to the fact that I tested it as I created it
People will find this hard to believe if you don't have proper proof. The terrain variation judging from the preview image is simple. Also if you've used resources from the Hive please post the credit list in the description.
 
Level 4
Joined
Jun 1, 2008
Messages
46
'People will find this hard to believe if you don't have proper proof. The terrain variation judging from the preview image is simple. Also if you've used resources from the Hive please post the credit list in the description. '

Yer the terrain could have a tiny bit of a workon, but it isn't extremely bad, it's alright for how it is ^^.
Thats why i put the comments in Spoilers, if people don't believe them, then they don't have to read them, i cannot prove that they said it - but whats the point in lying?
I'll add a credit list when i get home tonight, must of missed that in the forum rules.

'Map Size: 32x224
what the.... '

? It isn't 32x224

EDIT: It may say that, because i've used a boundry which is larger than the normal WE can do, so perhaps thats why its saying 32
 
Level 4
Joined
Jun 1, 2008
Messages
46
Version 1.1 is released, just Balancing and Bug fixing + a new hero with custom spells!

I've added the Credits list (it's very small but everyone is on there) onto the main thread :) If you guys can throw me comments on how you feel about the game then that would be great! thanks!
 
Level 2
Joined
Feb 6, 2011
Messages
21
Nice rpg. But i must say it's kinda boring after awhile. Nothing to do. No items are able to drop. Only dungeon quests teleporting you around :s
 
Level 4
Joined
Jun 1, 2008
Messages
46
Are you playing with a friend? or singleplayer?

Single player is boring :p Not going to lie, but thats why its Co-Op

If you were playing with a friend, then you'd find that items do drop on the 4th quest onwards :p unless u died on them XD

Why else do you find it boring? All the quests are unique :p

EDIT: You said nothing to do? What do you mean? Theres around 60 minutes of things to do :p then the game tells u its at an end ^^
 
Level 1
Joined
Feb 23, 2011
Messages
1
Stuck

me and my bro are stuck at the Escape from prison quest. we managed to escape and went to every town there is, but nothing works. saw the ! mark on the shepherd and the paladin, but both didn't do anything.
:ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage:
 
Level 4
Joined
Jun 1, 2008
Messages
46
You don't need to buy a boat? If your talking about the Level 10 quest, where you must return to the capital city, then you should walk to it - The gate opens in the forest, just south of the town way into the west, walk through the forest (the one where you did the furbolg quest) and there you are. You don't need to use a boat ^^
 
Level 5
Joined
Dec 3, 2009
Messages
192
Some hotkeys are wrong... also earth armor status says frost armor on it's name(i only noticed that hotkey out of place, my friend said it said E but it was F)
Also watcher can attack...
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
Map review

wc3scrnshot021411213908.jpg

Co-Op RPG (Cooperation Role Playing Game?). An epic role-playing map made by duderock101. He creates a different type of RPG were two players takes the challenge from all the odds of the game.


Co-Op RPG v1.99

Rating
NumberPercentLetter
addrev.gif
addrev.gif
addrev.gif
addrev.gif
addrev.gif
5/590-100A

Rating
NumberPercentLetter
addrev.gif
addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
4/580-90%B

Rating
NumberPercentLetter
addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
3/575-80%C

Rating
NumberPercentLetter
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
2/570-74%D

Rating
NumberPercentLetter
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
1/560-70%F

General:

Gameplay-[5/5]
Note: Were I pronounce your game challenging or a waste of time.

Playability-[5/5]
Note: This part tells me if the game is rather fun and can be played again and again.

Terrain-[5/5]
Note: Were I tell your game's environmental display is either great or terrible.

Managing-[5/5]
Note: This is were I explain the output or outcome quality of the game.

Bug/s
Note: No score, just to tell your map has bugs on it or simply bug-free.


About My Reputations:

reputation_pos.gif
My complements for the Maker/s of the map's game.

reputation_neg.gif
Were I explain your map needs to get fix or make an improvement of your work.


Gameplay

addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif


reputation_neg.gif
On my observations of the game, I don't like it, well not that much, at least make more good impressions and fundamental ways for making the players attracted to the game and makes them excite during in play.

Playability

addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif


reputation_neg.gif
The game was indeed playable, but what I stated above, your map lacks designs, a better storyline, and the output of the game, try to ask some help from rpg experts or read more tutorials about how an rpg would work, I like the 2 player style dude, just give it some more sugar and that will do the trick!.

Terrain

addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif


reputation_neg.gif
Your Terrain is so random! I mean, few went well, but the rest went awful, try to add more beauty in your map dude, I know an RPG maps needs to be really big and wide enough for players to move on the game, but not that wide were you see the surroundings had become plain and quiet, try to add more doodads for my suggestion, add more buildings, trees, a better dungeon, more fixed boss raid realms, and lastly, ambients and fogs, you know the drill.

Managing
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif


reputation_neg.gif
The outcome of your game went wrong, I don't like what you did on the quests, it doesn't have cinematics or any cool intro in the game, much more with the story of every character of the game, I mean try to highlight and redo some of your ideas in the game, another suggestion to help you move from bad to good.

Bug/s

I do found a bug, well on Jerry's Quest. it happened two times(my friend got pissed and played DotA instead LMAO!), the last gate won't open up and those bag of bones just keep coming and killng us all the way through, I don't get it, WTF happened back there? I mean we did destroyed all of those gate but the last one just isn't right, try to fix that part dude and everything will come into plan.



Rating
NumberPercentLetter
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
9/2072%D

You did your best Pal! all I can say is you can do better than before, don't give up and try harder for your map to have a good reputation in this community.

happy map-making!
 
Level 4
Joined
Jun 1, 2008
Messages
46


Thanks for the review, the bug that you mentioned isnt a bug ^^ You just had to mvoe closer to the gate for the lever to pop up - because of this you missed the cinematics im guessing that were placed further into the game.

I'll widen the area for that one, and you're right - terrain could use a bit of work on so i'll change that. Thanks
 
Top