Hey guys! I have been working on a project for the past few weeks, and although it is still in early alpha, I wanted to ask fellow hive members what do they think of my project so far.
I enjoy playing RPG games, however, most of those games have a lot of grinding involved to level up. While this is fun at times, I feel as so many good maps have wasted potential because combat is so mundane.
This map is similar to other RPG games as far as class advancements go, but the main difference is combat (and way of leveling). You do not regenerate HP in this map! This is offset by the fact that every enemy attack in the game can be evaded. The only way of regaining health is to pick up Power-ups (these simple runes restore both your, and your nearby friends health bars).
Nope! Those power-ups I mentioned earlier do not only restore health. Instead, they also give you gold, experience, and sometimes items. And a bit less popular gift - power-ups spawn enemies. So to restore health, you have to fight more monsters and possibly lose even more health! Don't worry though, if you have decent reflexes, you can beat the entire game without losing a single health point
You start the game with one of four basic classes - Warrior, Acolyte, Apprentice or Thief. At certain levels, each of those classes can then be further upgraded into 3 more classes. Then, those 3 classes can each be further upgraded into 3 more. And so on...
By the completion of map, I estimate there will be 90-ish different heroes. The fun thing is - hero abilities are NOT fixed. You choose from a variety of class abilities. There should be 500-ish different abilities by the very end (in the current state, there are 115 abilities and 20 heroes).
Depends on the way you look at it. There are about 50 different enemy types which might not seem as much, but remember - every enemy has different types of attacks, movements, abilities and strategies required to defeat.
Examples:
Grunts - These are simple enemies that require you to be constantly moving when they attempt to swing at you.
Raiders - These are a bit more complicated enemies. They charge at you, and if you fail to side-step correctly, you will instantly lose 20% of your health (which I repeat - cannot be regenerated)
Captains - They fire a mini-gun at you, requiring you to stay back and keep running out of the bullet's way. They should only be attacked when reloading.
Kodo beasts - They charge at you in similar fashion to raiders, but if they hit you, you are launched into air, in direction they hit. You don't want to be thrown into an angry mob, believe me!
The real beauty of this all is that you will rarely ever fight a single enemy head-on. Usually, mix of these guys attempt to kill you. That requires you to quickly adapt your strategy or face the certain death.
Haha, yeah no. You don't notice anything ahead. There are NO pre-placed enemies on map. Enemies spawn around you when you enter certain scripted areas (basically 90% of the map) or pick power-ups. You have very little time to make plans, as enemies usually kill you within 2 seconds if you are stationary...
It actually is not that hard. Enemies are easily evaded, and you usually kill most of enemies in a single strike (while some more advanced ones require longer fights). Besides, there is "local" difficulty system - each player sets their own difficulty at any point of the game.
Please share your opinions, critiques and suggestions guys, I would really like to see how community views such map-type.
Thanks in advance,
Masterja
Please forgive poor quality of the video. Sadly I don't have a good microphone nor a fast computer.
What makes this map so special?
What makes this map so special?
I enjoy playing RPG games, however, most of those games have a lot of grinding involved to level up. While this is fun at times, I feel as so many good maps have wasted potential because combat is so mundane.
This map is similar to other RPG games as far as class advancements go, but the main difference is combat (and way of leveling). You do not regenerate HP in this map! This is offset by the fact that every enemy attack in the game can be evaded. The only way of regaining health is to pick up Power-ups (these simple runes restore both your, and your nearby friends health bars).
Okay, so how do I gain levels? Grinding?
Nope! Those power-ups I mentioned earlier do not only restore health. Instead, they also give you gold, experience, and sometimes items. And a bit less popular gift - power-ups spawn enemies. So to restore health, you have to fight more monsters and possibly lose even more health! Don't worry though, if you have decent reflexes, you can beat the entire game without losing a single health point
And how many different heroes can I play?
You start the game with one of four basic classes - Warrior, Acolyte, Apprentice or Thief. At certain levels, each of those classes can then be further upgraded into 3 more classes. Then, those 3 classes can each be further upgraded into 3 more. And so on...
By the completion of map, I estimate there will be 90-ish different heroes. The fun thing is - hero abilities are NOT fixed. You choose from a variety of class abilities. There should be 500-ish different abilities by the very end (in the current state, there are 115 abilities and 20 heroes).
Are there a lot of enemies?
Depends on the way you look at it. There are about 50 different enemy types which might not seem as much, but remember - every enemy has different types of attacks, movements, abilities and strategies required to defeat.
Examples:
Grunts - These are simple enemies that require you to be constantly moving when they attempt to swing at you.
Raiders - These are a bit more complicated enemies. They charge at you, and if you fail to side-step correctly, you will instantly lose 20% of your health (which I repeat - cannot be regenerated)
Captains - They fire a mini-gun at you, requiring you to stay back and keep running out of the bullet's way. They should only be attacked when reloading.
Kodo beasts - They charge at you in similar fashion to raiders, but if they hit you, you are launched into air, in direction they hit. You don't want to be thrown into an angry mob, believe me!
The real beauty of this all is that you will rarely ever fight a single enemy head-on. Usually, mix of these guys attempt to kill you. That requires you to quickly adapt your strategy or face the certain death.
Pff, how hard is it to think of a strategy when you notice 3 different enemies ahead?
Haha, yeah no. You don't notice anything ahead. There are NO pre-placed enemies on map. Enemies spawn around you when you enter certain scripted areas (basically 90% of the map) or pick power-ups. You have very little time to make plans, as enemies usually kill you within 2 seconds if you are stationary...
Dude, this seems too hard to be fun!
It actually is not that hard. Enemies are easily evaded, and you usually kill most of enemies in a single strike (while some more advanced ones require longer fights). Besides, there is "local" difficulty system - each player sets their own difficulty at any point of the game.
Please share your opinions, critiques and suggestions guys, I would really like to see how community views such map-type.
Thanks in advance,
Masterja
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