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Map Development Discuss your developing maps. Release beta tests and get useful feedback before the final release. If your map is fully complete or is a late Beta, then it can be uploaded directly to our Maps Section. Otherwise, attach the map to your post. This is NOT a forum to ask questions about the Editor!

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Old 03-25-2011, 11:14 PM   #1 (permalink)
Registered User Kithraya
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Contest Requiem



Quote:
Developers of resources, that originally come from other games or commercial projects, will be taken into account in the credits with details.
Horror/RPG game
Chapters: 1 - 5

Thread is under moderating

Actual Map size: 149 MB (Models and textures optimization in progress) (Last update: 12.06.2013)
> Progress Label <










Cross Gun (Hybrid)
Range weapon

The combination of classic crossbow and machine gun.
Rifle and crossbow act on independent mechanisms.
Craftable ammunition.
It can be improved by including additional elements, increasing its weight.

Can be repaired
Upgradeable
Scope Attachment slot
Underbarrel Attachment slot
Damage (Arrow): 20-32 (crafted ammunition)
Armor Penetration: (depends on the distance) 5.5-19.5
Max Range: 800

Damage (Rifle): 15-25 (crafted ammunition) 32-42 (original ammunition)
Armor Penetration: 18.5
Max Range: 600

Capacity: (Arrow) 1
Capacity: (Rifle) 30
Durability: 100 (Basic: 100)
Attack Speed: (Moderate reloading speed)
Critical hit chance: Moderate
Special abilities: None

UPGRADES:
Open


Pump Action Shotgun Version: (with Silencer, Scope and Foregrip)






Cross Gun (Hybrid)
Range weapon

The combination of classic crossbow and pump action shotgun type.
Shotgun and crossbow act on independent mechanisms.
Craftable ammunition.
It can be improved by including additional elements, increasing its weight.

Can be repaired
Upgradeable
Scope Attachment slot
Silencer Attachment slot
Foregrip Attachment slot
Damage (Arrow): 20-32 (crafted ammunition)
Armor Penetration: (depends on the distance) 5.5-19.5
Max Range: 800

Damage (Shotgun): 42-56 (crafted ammunition) 52-70 (original ammunition)
Armor Penetration: (depends on the distance) 0 -22.5
Max Range: 305

Capacity: (Arrow) 1
Capacity: (Shotgun) 8
Durability: 100 (Basic: 100)
Attack Speed: (Slow reloading speed)
Critical hit chance: Moderate
Special abilities: None

Newest structure: (Without Charge Controller)





(Warehouse model) Open




I decided to create a map, which is derived by the graphics engine as possible, to create beautiful landscapes, magical world, rich storylines, lots of NPCs. The project is titled Requiem. This is an adventure game (solving logic puzzles) and RPG. In fact, it is a remake of my map from 2006, hosted on one of the Polish portals long time ago.


SCREENSHOT GALLERY
(Some can be out of date)

nature1.jpg nature3.jpg nature2.jpg unled23.jpg requiem1.jpg reguiem4.jpg requiem10.jpg requiem11.jpgrequiem2.jpg requiem3.jpg death_talk.jpg edfdefgege.jpg smallershit.jpg chinekshit.jpg untitled-6.jpg spider-.jpg wssss.jpg zombie-.jpg untitled-2.jpg unled3ky-copy.jpg unled3ky.jpg nature4.jpg



INVENTORY SYSTEM
Based on GUI, Real and integer variables




WEAPONS
Most of these weapons are the effect of the Death World's discharge. More about this will be described in storyline description. Each of them has + and -. In fact, with the possibility of upgrade, each of them is equal. Balancing is not yet finished. Character can have max 2 weapons in inventory.

Crack Hammer
Two-Handed melee weapon

It can be improved by including additional elements, increasing its weight.
Heavy hammer. It can be used for splitting heavy rocks into smaller stones, which you can throw.

Can be repaired
Upgradeable
Crafted Item


Damage (Melee): 20
Armor Penetration: 12.5
Max Range: Melee
Durability: 100 (Basic: 100)
Attack Speed: Very low
Critical hit chance: Very Low
Special abilities: Stun (9%), Knockback (3%)
Revolver (Colt Python)
Range weapon

Double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame.
Craftable ammunition. Penetrates most types of armor.
It can be improved by including additional elements, increasing its weight.

Can be repaired
Upgradeable
Scope Attachment slot

Damage (Range): 52 (original ammunition), 27-32 (crafted ammunition)
Armor Penetration: 20.8
Max Range: 700
Capacity: 6
Durability: 75 (Basic: 75)
Attack Speed: (Slow reloading speed)
Critical hit chance: Moderate
Special abilities: Handle Strike
Stones
Primitive Two-Handed melee weapon / Primitive range weapon

It sometimes happens that you stay without any weapon. You can always use the stone, which is lying near you.
You can throw it, or use to fight in manually. Carrying bagpack increases
the maximum number of worn stones (4) to 11.

Damage (Range): 7
Damage (Melee): 10
Armor Penetration: 4.8
Max Range: 855
Durability: N/A
Attack Speed (Range): Medium
Attack Speed (Melee): High
Critical hit chance: Medium
The maximum number of stones: 4 (11)
Special abilities: Stone's throw
Rusted Shovel
Primitive Two-Handed melee weapon

It can be improved by including additional elements, increasing its weight.
This shovel can used for robbing graves.

Can be repaired
Upgradeable


Damage (Melee): 16
Armor Penetration: 11.3
Max Range: Melee
Durability: 80 (Basic: 80)
Attack Speed: Very low
Critical hit chance: Low
Special abilities: Stun (12%)
Pickaxe
Primitive One-Handed melee weapon

The Pickaxe is a small sharp bladed tool used to mine for ore and dig through rock.
It is found in caves and ruins where excavation is being done, and found in high numbers in mines.
It can be improved by including additional elements, increasing its weight. This pickaxe can used for robbing graves.

Can be repaired
Upgradeable


Damage (Melee): 11
Armor Penetration: 9.6
Max Range: Melee
Durability: 75 (Basic: 105)
Attack Speed: Medium
Critical hit chance: Medium
Special abilities: Lesser stun (3.5%)
Empire Longsword (Defective)
Bastard SwordDELETED

Most powerfull sword which you can find in the Death World (Beyond the Death-Dealer) and one of the most powerful and deadly in the real world. In Requiem Perdition in Dark it has no possibility to be repaired.
You can find it near the body of the frenzied Empire Soldier. However, it is corrupted - Use it only to killing lightly armoured enemies. In Death World this sword doesn't have any of its magic abilities.

Can't be repaired
Upgradeable

Damage (Melee): 21
Armor Penetration: 13.3
Max Range: Melee
Durability: 133 (Basic: 305)
Attack Speed: Medium
Critical hit chance: Low
Special abilities: Knockback (15%)
Sawn Off (Defective)
Range weapon

Very rare and powerfull weapon. Certain is that it was constructed (by unknown) from materials found in the Death World. Penetrates most types of armor.
The design of ammo chamber and the arrangement of the barrel allows for fire almost everything, what is inside.

Can be repaired
Upgradeable
Crafted Item

Damage (Range): 47 (original ammunition), 20 (crafted ammunition)
Armor Penetration: 22.4
Max Range: 600
Capacity: 2
Durability: 25 (Basic: 60)
Attack Speed: (Slow reloading speed)
Critical hit chance: Medium
Special abilities: Double Shot
Lead Pipe
Primitive One-Handed melee weapon

The rusted, usual pipe. It can be improved by including additional elements, increasing its weight.

Can be repaired
Upgradeable


Damage (Melee): 9
Armor Penetration: 12.5
Max Range: Melee
Durability: 290 (Basic: 290)
Attack Speed: High
Critical hit chance: Medium
Special abilities: Lesser melee block (6%), Lesser stun (3.5%)
Dagger
One-Handed melee weapon

It can be improved by including additional elements, increasing its weight.

Can be repaired
Upgradeable


Damage (Melee): 4
Armor Penetration: 14.0
Max Range: Melee
Durability: 120 (Basic: 120)
Attack Speed: Very High
Critical hit chance: High
Special abilities: Dagger's throw

MORE SOON



INVENTORY SCREEN



ABILITIES SYSTEM
ABILITIES SAMPLE SCREEN




Up to 27 abilities



CONVERSATION SYSTEM
Letterbox mode, integer variables, arrow pushing


CONVERSATION SAMPLE SCREEN


This is not a desaturated pic. There are a few models with gray textures on this location



READING SYSTEM
Cinematic mode, integer variables, arrow pushing

READING SYSTEM SAMPLE SCREEN





Updated, remaked reading system + new text front



CRAFTING MANAGER
Cinematic mode, fade filters, integer variables, arrow pushing


CRAFTING SYSTEM SAMPLE SCREEN
UNDER RECONSTRUCTION


Signature



[URL=http://www.hiveworkshop.com/forums/map-development-202/requiem-192294/][IMG]http://img822.imageshack.us/img822/1932/unled6lq.jpg[/IMG][/URL]



[URL=http://www.hiveworkshop.com/forums/map-development-202/requiem-192294/][IMG]http://img717.imageshack.us/img717/8991/requiem23.gif[/IMG][/URL]

R E Q U I E M

Horror/RPG game

Last edited by Kithraya; 06-13-2013 at 05:57 PM. Reason: Blabla
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Old 03-26-2011, 12:24 AM   #2 (permalink)
Registered User De.Facto
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Solo Mapping Contest #3 - Winner: Arcadia - Rise and Fall 
Just finish this project please. Nevertheless, this is pure unadulterated sex.
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Old 03-26-2011, 07:05 AM   #3 (permalink)
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I can't find the right words for this one oO please don't give up it this time.
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Old 03-26-2011, 05:38 PM   #4 (permalink)
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I wish there was a term for the expression I made when I saw this, or if I could at least describe it
But I'm completely speechless :D
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Old 03-26-2011, 05:53 PM   #5 (permalink)
Registered User WillofKhrone
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Wow. Just. . . wow. . .

In before "This isn't WC3."
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Old 03-26-2011, 06:41 PM   #6 (permalink)
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can Warcraft3 support that? o.O
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Old 03-26-2011, 07:33 PM   #7 (permalink)
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Old 03-26-2011, 08:51 PM   #8 (permalink)
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File size almost 200mb ^^
But who cares. It's just awesome
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Old 03-27-2011, 12:20 PM   #9 (permalink)
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HOLY SHIT!How is this even possible?
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Old 03-27-2011, 07:13 PM   #10 (permalink)
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Quote:
Originally Posted by Grievous1 View Post
I can't find the right words for this one oO please don't give up it this time.
I agree with you, this looks way too much awesome! FOR THE LOVE OF WC3 FANS MAKE THIS REAL!!!
Thumbs up for you!
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Old 03-27-2011, 07:56 PM   #11 (permalink)
Registered User Zpider
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This is very impressive, the conversation system is very promising and your terrain is beautiful. The inventory looks a bit confusing at the moment.
Also it seems you have the "French-disease" and I am not talking about syphilis.
I am talking about your English. It appears to be slightly below average.
So when / if you ever release this I highly recommend you to allow some people go over the conversations in order to find potential errors.

From what I can see now:
Atributes should be Attributes
Greather should be Greater
Leading Weapon should be Main Weapon?

"Why someone so powerful as you, can not do this alone?"
You should rewrite that sentance, because it sounds weird.

Other then that, I wish you all the best of luck and don't get caught up by these sort of things yet. They are not important yet.
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Old 03-27-2011, 08:33 PM   #12 (permalink)
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wow this is um, VERY professional.
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Old 03-27-2011, 08:51 PM   #13 (permalink)
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Quote:
Originally Posted by Zpider View Post
This is very impressive, the conversation system is very promising and your terrain is beautiful. The inventory looks a bit confusing at the moment.
Also it seems you have the "French-disease" and I am not talking about syphilis.
I am talking about your English. It appears to be slightly below average.
So when / if you ever release this I highly recommend you to allow some people go over the conversations in order to find potential errors.

From what I can see now:
Atributes should be Attributes
Greather should be Greater
Leading Weapon should be Main Weapon?

"Why someone so powerful as you, can not do this alone?"
You should rewrite that sentance, because it sounds weird.

Other then that, I wish you all the best of luck and don't get caught up by these sort of things yet. They are not important yet.
Yes, there is a lot of this. Should be Rising, no "Risning" too. ;D
There should be leading weapon. It means a special sword, no main equipeted weapon.
The Main Weapon (Main Inventory) is a diffrent category.

My english maybe isn't perfect but now I just working on systems, so i don't care about few sample dialogs, which are already in my map. All in progress.
My dialogs are looking now like" QAA1, QAA2, QBA2, etc. ;D

Thank you.
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Old 03-27-2011, 09:48 PM   #14 (permalink)
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let me guess..3-4 or 5-7 years to finish it??
because you NOT create a WC3 MAP..you create a GAME..

how many crew at this project??
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Old 03-29-2011, 07:26 PM   #15 (permalink)
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"let me guess..3-4 or 5-7 years to finish it??"

Look.
Despite the fact that I am making many changes, adding new systems, new graphics it don't change that, it will be a Requiem.w3x, no Requiem.exe. ;P

Btw. All of this systems will be in Forgotten World - Genesis. So, work-status of my second project will increase too.

In my opinion, the project as a map, is not a thing that must someone spend over a year. Even with my experience.

A crew? Just me, like always. Dark Raven Team is making music, but propably only one of our songs will be presented in this project.

Last edited by Kithraya; 06-19-2012 at 10:11 PM.
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