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Developers of resources, that originally come from other games or commercial projects, will be taken into account in the credits with details.
Horror/RPG game
Chapters: 1 - 5
Thread is under moderating
Actual Map size: 149 MB (Models and textures optimization in progress) (Last update: 12.06.2013)
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Cross Gun (Hybrid) Range weapon
The combination of classic crossbow and machine gun. Rifle and crossbow act on independent mechanisms. Craftable ammunition. It can be improved by including additional elements, increasing its weight.
Can be repaired Upgradeable Scope Attachment slot Underbarrel Attachment slot
Damage (Arrow): 20-32 (crafted ammunition) Armor Penetration: (depends on the distance) 5.5-19.5 Max Range: 800
Pump Action Shotgun Version: (with Silencer, Scope and Foregrip)
Cross Gun (Hybrid) Range weapon
The combination of classic crossbow and pump action shotgun type. Shotgun and crossbow act on independent mechanisms. Craftable ammunition. It can be improved by including additional elements, increasing its weight.
Can be repaired Upgradeable Scope Attachment slot Silencer Attachment slot Foregrip Attachment slot
Damage (Arrow): 20-32 (crafted ammunition) Armor Penetration: (depends on the distance) 5.5-19.5 Max Range: 800
Damage (Shotgun): 42-56 (crafted ammunition) 52-70 (original ammunition) Armor Penetration: (depends on the distance) 0 -22.5 Max Range: 305
I decided to create a map, which is derived by the graphics engine as possible, to create beautiful landscapes, magical world, rich storylines, lots of NPCs. The project is titled Requiem. This is an adventure game (solving logic puzzles) and RPG. In fact, it is a remake of my map from 2006, hosted on one of the Polish portals long time ago.
SCREENSHOT GALLERY
(Some can be out of date)
INVENTORY SYSTEM
Based on GUI, Real and integer variables
WEAPONS
Most of these weapons are the effect of the Death World's discharge. More about this will be described in storyline description. Each of them has + and -. In fact, with the possibility of upgrade, each of them is equal. Balancing is not yet finished. Character can have max 2 weapons in inventory.
Crack Hammer Two-Handed melee weapon
It can be improved by including additional elements, increasing its weight. Heavy hammer. It can be used for splitting heavy rocks into smaller stones, which you can throw.
Can be repaired Upgradeable Crafted Item
Damage (Melee): 20 Armor Penetration: 12.5 Max Range: Melee Durability: 100 (Basic: 100) Attack Speed: Very low Critical hit chance: Very Low Special abilities: Stun (9%), Knockback (3%)
Revolver (Colt Python) Range weapon
Double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Craftable ammunition. Penetrates most types of armor. It can be improved by including additional elements, increasing its weight.
Stones Primitive Two-Handed melee weapon / Primitive range weapon
It sometimes happens that you stay without any weapon. You can always use the stone, which is lying near you. You can throw it, or use to fight in manually. Carrying bagpack increases the maximum number of worn stones (4) to 11.
Damage (Range): 7 Damage (Melee): 10 Armor Penetration: 4.8 Max Range: 855 Durability: N/A Attack Speed (Range): Medium Attack Speed (Melee): High Critical hit chance: Medium The maximum number of stones: 4 (11) Special abilities: Stone's throw
Rusted Shovel Primitive Two-Handed melee weapon
It can be improved by including additional elements, increasing its weight. This shovel can used for robbing graves.
Can be repaired Upgradeable
Damage (Melee): 16 Armor Penetration: 11.3 Max Range: Melee Durability: 80 (Basic: 80) Attack Speed: Very low Critical hit chance: Low Special abilities: Stun (12%)
Pickaxe Primitive One-Handed melee weapon
The Pickaxe is a small sharp bladed tool used to mine for ore and dig through rock. It is found in caves and ruins where excavation is being done, and found in high numbers in mines. It can be improved by including additional elements, increasing its weight. This pickaxe can used for robbing graves.
Can be repaired Upgradeable
Damage (Melee): 11 Armor Penetration: 9.6 Max Range: Melee Durability: 75 (Basic: 105) Attack Speed: Medium Critical hit chance: Medium Special abilities: Lesser stun (3.5%)
Empire Longsword (Defective) Bastard SwordDELETED
Most powerfull sword which you can find in the Death World (Beyond the Death-Dealer) and one of the most powerful and deadly in the real world. In Requiem Perdition in Dark it has no possibility to be repaired. You can find it near the body of the frenzied Empire Soldier. However, it is corrupted - Use it only to killing lightly armoured enemies. In Death World this sword doesn't have any of its magic abilities.
Can't be repaired Upgradeable
Damage (Melee): 21 Armor Penetration: 13.3 Max Range: Melee Durability: 133 (Basic: 305) Attack Speed: Medium Critical hit chance: Low Special abilities: Knockback (15%)
Sawn Off (Defective) Range weapon
Very rare and powerfull weapon. Certain is that it was constructed (by unknown) from materials found in the Death World. Penetrates most types of armor. The design of ammo chamber and the arrangement of the barrel allows for fire almost everything, what is inside.
Can be repaired Upgradeable Crafted Item
Damage (Range): 47 (original ammunition), 20 (crafted ammunition) Armor Penetration: 22.4 Max Range: 600 Capacity: 2 Durability: 25 (Basic: 60) Attack Speed: (Slow reloading speed) Critical hit chance: Medium Special abilities: Double Shot
Lead Pipe Primitive One-Handed melee weapon
The rusted, usual pipe. It can be improved by including additional elements, increasing its weight.
Can be repaired Upgradeable
Damage (Melee): 9 Armor Penetration: 12.5 Max Range: Melee Durability: 290 (Basic: 290) Attack Speed: High Critical hit chance: Medium Special abilities: Lesser melee block (6%), Lesser stun (3.5%)
Dagger One-Handed melee weapon
It can be improved by including additional elements, increasing its weight.
Can be repaired Upgradeable
Damage (Melee): 4 Armor Penetration: 14.0 Max Range: Melee Durability: 120 (Basic: 120) Attack Speed: Very High Critical hit chance: High Special abilities: Dagger's throw
MORE SOON
INVENTORY SCREEN
ABILITIES SYSTEM
ABILITIES SAMPLE SCREEN
Up to 27 abilities
CONVERSATION SYSTEM
Letterbox mode, integer variables, arrow pushing
CONVERSATION SAMPLE SCREEN
This is not a desaturated pic. There are a few models with gray textures on this location
READING SYSTEM
Cinematic mode, integer variables, arrow pushing
This is very impressive, the conversation system is very promising and your terrain is beautiful. The inventory looks a bit confusing at the moment.
Also it seems you have the "French-disease" and I am not talking about syphilis.
I am talking about your English. It appears to be slightly below average.
So when / if you ever release this I highly recommend you to allow some people go over the conversations in order to find potential errors.
From what I can see now:
Atributes should be Attributes
Greather should be Greater
Leading Weapon should be Main Weapon?
"Why someone so powerful as you, can not do this alone?"
You should rewrite that sentance, because it sounds weird.
Other then that, I wish you all the best of luck and don't get caught up by these sort of things yet. They are not important yet.
__________________ This wonderful signature is made by Dragonson
This is very impressive, the conversation system is very promising and your terrain is beautiful. The inventory looks a bit confusing at the moment.
Also it seems you have the "French-disease" and I am not talking about syphilis.
I am talking about your English. It appears to be slightly below average.
So when / if you ever release this I highly recommend you to allow some people go over the conversations in order to find potential errors.
From what I can see now:
Atributes should be Attributes
Greather should be Greater
Leading Weapon should be Main Weapon?
"Why someone so powerful as you, can not do this alone?"
You should rewrite that sentance, because it sounds weird.
Other then that, I wish you all the best of luck and don't get caught up by these sort of things yet. They are not important yet.
Yes, there is a lot of this. Should be Rising, no "Risning" too. ;D
There should be leading weapon. It means a special sword, no main equipeted weapon.
The Main Weapon (Main Inventory) is a diffrent category.
My english maybe isn't perfect but now I just working on systems, so i don't care about few sample dialogs, which are already in my map. All in progress.
My dialogs are looking now like" QAA1, QAA2, QBA2, etc. ;D
Look.
Despite the fact that I am making many changes, adding new systems, new graphics it don't change that, it will be a Requiem.w3x, no Requiem.exe. ;P
Btw. All of this systems will be in Forgotten World - Genesis. So, work-status of my second project will increase too.
In my opinion, the project as a map, is not a thing that must someone spend over a year. Even with my experience.
A crew? Just me, like always. Dark Raven Team is making music, but propably only one of our songs will be presented in this project.