NAVAL BATTLE Epic version - Latest
Basically it's BS fused with Corsairs. So it's not original. It's like a bloody pirates map, but much more simplified and easy to understand.
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I have an idea with implementing a manual cannon system. Your inventory represent the 6 cannons the ship have (+ ship cannon which only fires straight forward). The slots on the left side could represent the cannons which fires on portside, and the right slots represent the cannons on the starboard side. An anti move item system prevent the player from moving the cannons to the other side while reloading. So basically a funny and simple map with up to 7 cannons max (including the ships cannon). Navigation and skills is required to win the game.
Currently the project is considered quite finished. I've also done nothing to the standard terrain of skeds open source BS map either. Also it seems like he didn't removed the GUI trigger leaks when he made the map.
Progress: 97%
Finished: All weapons, ships, grappling hook system, boarding capture system, the crew system, stats and projectile system is finished
Work Remaining: Terrain (I hate this boring part), possible bugfixes, possible balancing needed.
The map features
-Dull terrain
-98% GUI Triggers
-Some new abilities for the ships
-Some cannons has special abilities such as fireball cannon cause burning damage over time.
-Ships have their hp reduced (except the lowest class)
-Removed the standard hull abilities
-Standard skills on all ships: Ships standard cannon, Cannon reloading (for your item cannons) and Sails
-Each ship do have 2 unique abilities
-No more boring autofired weapons
-Still the same boring north and south
-Manual Aiming system
----Cannon damage can be reduced with the ships armor AND spell reduction abilities
----Most ships have a single cannon skill (1 forward cannon).
----Only cannon items in your inventory determines how many cannons you can fire
----Only the ships reloading skill determines the cooldown of cannons
----Higher accuracy lower the spread
-Simple Crew system
----Necessary to keep you alive
----When the entire crew has died, captain is the last one to die (you dies)
----Hero ships cannot be captured by gameplay reasons
----Hero ships will be sunk instead of captured
----Minimum 10% is needed to reload the cannons
----Simple capture system by moving nearby to neutral ships
----Boarding function
-Hero stats replaced with crew skills
----Repair Skill: Increases the repair skill of the crew
----Accuracy: Increases the cannon accuracy and is a factor in increase crew kills with anti crew weapons
----Crew Morale: Makes your crew tougher you and you will lose less when hit by weapons
-Projectile system with just movement and start engine
----There is 3 speeds: 600, 900 and 1200
-The detection engine only detects when the cannonballs hits the cliffs or land
-Cannonballs have a minor chance to collide with other cannonballs
----Detection is done by ordinary units killing the cannon ball with a collision size skill (phönix fire 100 range)
-Cannonballs is selectable, but you cannot give them orders
-Cannonballs is also non-locust cuz I'm going to implement some abilities that can damage/destroy the balls
Map is at beta stage.
So what do you think? TOAST ME!
Edit_
Further Progress Update!
Basically it's BS fused with Corsairs. So it's not original. It's like a bloody pirates map, but much more simplified and easy to understand.
__________
I have an idea with implementing a manual cannon system. Your inventory represent the 6 cannons the ship have (+ ship cannon which only fires straight forward). The slots on the left side could represent the cannons which fires on portside, and the right slots represent the cannons on the starboard side. An anti move item system prevent the player from moving the cannons to the other side while reloading. So basically a funny and simple map with up to 7 cannons max (including the ships cannon). Navigation and skills is required to win the game.
Currently the project is considered quite finished. I've also done nothing to the standard terrain of skeds open source BS map either. Also it seems like he didn't removed the GUI trigger leaks when he made the map.
Progress: 97%
Finished: All weapons, ships, grappling hook system, boarding capture system, the crew system, stats and projectile system is finished
Work Remaining: Terrain (I hate this boring part), possible bugfixes, possible balancing needed.
The map features
-Dull terrain
-98% GUI Triggers
-Some new abilities for the ships
-Some cannons has special abilities such as fireball cannon cause burning damage over time.
-Ships have their hp reduced (except the lowest class)
-Removed the standard hull abilities
-Standard skills on all ships: Ships standard cannon, Cannon reloading (for your item cannons) and Sails
-Each ship do have 2 unique abilities
-No more boring autofired weapons
-Still the same boring north and south
-Manual Aiming system
----Cannon damage can be reduced with the ships armor AND spell reduction abilities
----Most ships have a single cannon skill (1 forward cannon).
----Only cannon items in your inventory determines how many cannons you can fire
----Only the ships reloading skill determines the cooldown of cannons
----Higher accuracy lower the spread
-Simple Crew system
----Necessary to keep you alive
----When the entire crew has died, captain is the last one to die (you dies)
----Hero ships cannot be captured by gameplay reasons
----Hero ships will be sunk instead of captured
----Minimum 10% is needed to reload the cannons
----Simple capture system by moving nearby to neutral ships
----Boarding function
-Hero stats replaced with crew skills
----Repair Skill: Increases the repair skill of the crew
----Accuracy: Increases the cannon accuracy and is a factor in increase crew kills with anti crew weapons
----Crew Morale: Makes your crew tougher you and you will lose less when hit by weapons
-Projectile system with just movement and start engine
----There is 3 speeds: 600, 900 and 1200
-The detection engine only detects when the cannonballs hits the cliffs or land
-Cannonballs have a minor chance to collide with other cannonballs
----Detection is done by ordinary units killing the cannon ball with a collision size skill (phönix fire 100 range)
-Cannonballs is selectable, but you cannot give them orders
-Cannonballs is also non-locust cuz I'm going to implement some abilities that can damage/destroy the balls
Map is at beta stage.
So what do you think? TOAST ME!
Edit_
Further Progress Update!
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