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[Altered Melee] Functional release - Cold Bath - A WarCraft II based project!

Do you like the map?

  • It's perfect!

    Votes: 2 20.0%
  • Yes

    Votes: 3 30.0%
  • I kinda don't care...

    Votes: 3 30.0%
  • No

    Votes: 1 10.0%
  • I've never seen something as awful!

    Votes: 1 10.0%

  • Total voters
    10
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Level 5
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Jul 27, 2013
Messages
115
V1.95b - Functional release - Cold Bath - A WarCraft II based project!

Consider it my repetition. Released here mainly for user testing. Have fun playing :ogre_haosis:!

UPDATE: Version 1.95b is out NOW!!!
Features many bugfixes, new tree models, balancing, new items, and terrain changes.

User who uploaded this Presents

Cold Bath
Created by DrarenThiralas

Map Info:

This is a 1vs1 altered melee map inspired by Warcraft II and Scars of Conflict.

Features:

1.Fully playable 3-tier orc and human races
2.Faster gameplay compared to vanilla Warcraft III
3.Lots of custom models and icons
4.There is more to come!


Screenshots



Image Description:
Orc starting units
WC3ScrnShot_080613_120006_01.jpg



Image Description:
Human staring units
Screenshot%202014-05-10%2021.29.26.jpg


Image Description:
Orcs fighting some bandits
Screenshot%202014-05-10%2021.28.47.jpg



Image Description:
An Orc shipyard and a tanker near it
Screenshot%202014-05-10%2021.29.57.jpg




Change Log:




Initial release


Added:
  • a Hero
Changed:
  • Minor grammatical and balance changes


Added:
  • 2 more Heroes
  • More trees


Added:
  • A new island at top right
  • More trees (again)
  • Creeps!


Changed:
  • Top left island made smaller
  • Great Hall and ships made cheaper


Changed:
  • Important Bloodlust fix
  • A secret including currently in-dev humans!


Added:
  • Humans(currently tier one only, and no heroes)
  • Minor balance changes


Added:
  • Humans tier 2(and 2 heroes)
  • Major balance changes


Added:
  • Humans complete
  • Major balance changes


Added:
  • Items


Changed:
  • Too much for a list


Changed:
  • Lots of balancing and some new items. Also a terrain upgrade.



Credits:

Special Thanks:
  • Blizzard Entertainment
  • Mr.Goblin
  • Deolrin

Models:
  • Pyramidhe@d
  • DonDustin
  • Cavman
  • Whitehorn
  • Dmitry Rommel
  • Xaran Alamas
  • inico
  • Fan
  • Red XIII
  • Kam
  • AnemicRoyalty
  • supertoinkz
  • Mephestrial
  • Tufy
  • Frankster
  • kola
  • Mc !
  • Kat
  • NatDis
  • AndrewOverload519
  • JollyD
  • loktar
  • WILL THE ALMIGHTY
  • DCrimson
  • Stanakin
  • Lichkings slave
  • Talon the Mage
  • UgoUgo
  • Rommel
  • Radagast
  • Daenar7
  • NFWar
  • Tank-Commander
  • Magtheridon96
  • Blood Raven
  • Apathetic
  • Genin32


Please post your feedback in comments!
If you'll report a bug, I may give you +rep!

If you'll report a critical bug, I'll release a hotfix, and totally give you +rep!

Additional info: I can play this on Hamachi with anyone wishing to, provided that we can find the time that suits us both. PM me if you wanna play :ogre_haosis:.

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
 

Attachments

  • (2)Cold Bath 1.95bOPTIMIZED.w3x
    7.3 MB · Views: 171
Last edited:
Level 5
Joined
Jul 27, 2013
Messages
115
This looks really cool. The terrain is a bit off, needs work.

Where exactly?

Funny fact: When I first released this map, everyone told me to redo the terrain. It was awful back there - two perfectly rectangle shaped blizzard-cliff islands. You can see that minimap in the first screenshot. Then I remade it from scratch using rolling shores and doodads. Now YOU tell me to redo the terrain :)
 
Level 13
Joined
Jul 2, 2008
Messages
1,182
You could ask Kam/Remixer/Ken-E for permission to use their maps.

I just started one game as human and i noticed several things:
-Some ships look like they are flying.
-Why are Knights buildable straight away, wouldnt that make footman useless?
-The Dwarven Lumberer is mechanical (is that intended)?
 
Level 5
Joined
Jul 27, 2013
Messages
115
You could ask Kam/Remixer/Ken-E for permission to use their maps.

I just started one game as human and i noticed several things:
-Some ships look like they are flying.
-Why are Knights buildable straight away, wouldnt that make footman useless?
-The Dwarven Lumberer is mechanical (is that intended)?

Thanks for your feedback!
The Knights are buildable right away as a kind of tier 1 elite unit. The footmen should still be useful as cheap cannon fodder they're intended to be. Shouldn't they?
At tier 2, the Knights can be upgraded, to fill the ogre's role for humans (initially, they fill rider's), and actually become more of a threat.

The other things are definitely bugs I'll start fixing right away!
 
Level 5
Joined
Jul 27, 2013
Messages
115
Something is wrong with the selection circle. I did not mean they were flying :p Sorry.

Fixed :ogre_haosis:

This bug will not be in the next release, thanks to you!

+rep

EDIT: About the Knights, you should know that as far as I see it, the problem is actually the opposite of what you said. I tested 2 Knights against their footman cost-equivalent, and the footmen won with little loses. To counter that, I added a new special power to Wolf Raiders. They can attack from some distance away (not completely melee), which, combined with their Ensnare, is deadly against melee units. However, I also increased Knight attack range so that they would be a perfect counter to Wolf Raiders.
 
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