Quote:
Originally Posted by watermelon_1234
That method doesn't seem like a good idea in terms of ease.
It requires more work in general since the user has to know how to edit models. It's also a hassle if he wants to play different multiple animations from one model because he would have to import one model for each animation he wants to use. The method would also force him to edit and import standard models again that have a specific animation he wants to play.
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Again, when would you ever need to run a specific animation of an sfx? special effect models are made in a way that you don't ever need that. The only exception is when you want to use unit model as an sfx. But in this case you can just use dummy units in the first place.
It simply makes no sense to have a system that uses dummy units instead of special effects right from the start. You should avoid using dummyunits
whenever you can. Creating and destroying a special effects is
a hundred times faster than creating or manipulating a dummy unit. Even moving an dummy unit alone takes much more speed than just using a special effect.
If you need to access a certain animation directly (which should almost never be the case in standard situations), you can always use a dummy tailor-made for this specific situation. I don't really see a reason why you would need a system for that.