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Old 04-02-2012, 06:34 PM   #31 (permalink)
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I will get sc2 when I build my new computer either this year or next. But I don't plan to mod it for the same reason I don't want to build a program from scratch: the workspace is too open and not specific enough. I work better if I have to follow limited structure, like building legos instead of carving art out of wood.
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Old 04-02-2012, 11:15 PM   #32 (permalink)
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I don't get where "the workspace is too open and not specific enough", in SC2.
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Old 04-03-2012, 01:45 AM   #33 (permalink)
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Having a talk with Galaxy Editor seems fun
Unfortunately, Blizzard made the Galaxy Editor fill in their missing jobs in Wc3's Editor like a native for local multiboards, custom UI and such..
Plus, I already tried modding Sc2 since I have a free sc2 from beta (cool isn't?)

What I don't like is you still need to log-in your freaking BNet account just to open that Galaxy Editor.. Oh damn.. even though you may search google to avoid that annoying log in screen
But in case of terrain, shading is awesome o.o

In triggers, well its just somewhat like JNGP wherein you may add things like LUA or something plus a more gui function.. still, to fill in the missing parts Blizzard missed in wc3 editor.

Well if you want your mod to be compatible with old PCs which have at least 512mb ram, 64mb internal video card, Pentium IV 2.44GHz CPU, Windows XP, use wc3
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Old 04-03-2012, 01:47 AM   #34 (permalink)
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Really? I can open my Galaxy editor without logging in...

I think he means that the SC2 editor is too huge unlike wc3's pretty compressed WE...
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Old 04-03-2012, 01:56 AM   #35 (permalink)
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Mine tends to login
kinda sad isn't?
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Old 04-03-2012, 02:06 AM   #36 (permalink)
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yeah that's sad... though I haven't got much in the GE yet... so far I've only been able to make spells via following the super great tutorial here... XD...
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