• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

Ww3 Tw

Status
Not open for further replies.
Level 3
Joined
May 12, 2008
Messages
35
This is a map ive been working on but i dont know the dos and donts of tower maps, also units start to get backed up. can you please just take a look and say what i did wrong and right.
 

Attachments

  • ww3 tw.w3x
    39.5 KB · Views: 48
Last edited:
Level 7
Joined
Jul 24, 2008
Messages
294
Pros n Cons

PROS:
This map looks original.
This map was fun solo.
This map had creative ideas.
This map has alot of potential.

CONS:
It was very confusing when i first started out, you did not clear what you were suppose to be doing (I.E guarding arthas(But i did not take long to figure that out))
The towers were not well organised, i would say, Cheapest to Strongest and most expensive.
It was to hard to kill Arthas with Uther there.
I had another problem, but i think my attachment should explain it all.
 

Attachments

  • untitled.JPG
    untitled.JPG
    120.3 KB · Views: 116
Level 7
Joined
Jul 24, 2008
Messages
294
Make it imposible for air to pass over. or make a trigger saying Unit targets Footman, Triggering unit equal to chopper, order triggering unit to stop. Order triggering unit to attack arthes
 
Status
Not open for further replies.
Top