Wrynn's Legion General

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
During its existence on the alternate Draenor, Wrynn's Vanguard has distinguished itself by courage, cohesion and the ability to cope with any task. After defeating the Burning Legion on Draenor, Varian decided to reorganize the vanguard into a permanent legion, which became known as Wrynn's Legion.

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Model is converted and edited by me
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Icon BTN (Texture)

Icon DISBTN (Texture)

Wrynn's Legion General (Model)

Wrynn's Legion General Portrait (Model)

Reviews
Hello! I've downloaded your model, did some testing and I can offer my review. Please do the following changes: Attach Portrait to the main model, duplicating the model and using it as a whole for Portrait is a no go Hand Attachment points are set...
Hey there. I love the unit models you came out with, but it just seems that the Wrynn Army thus far, seems to be almost not wanting to show up in the world editor
 
To everyone having a problem loading textures for this amazing models after importing the files it is not enough to remove war3imported
You have to add apostrophe ' to every string in wrynns so it is wrynn's then it load perfectly , amazing job dude ! keep it up please.
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To everyone having a problem loading textures for this amazing models after importing the files it is not enough to remove war3imported
You have to add apostrophe ' to every string in wrynns so it is wrynn's then it load perfectly , amazing job dude ! keep it up please.
View attachment 375880
Ou, WE really deleted apostrophe??? I just add models with retail folder so I didn't know about this little thing) Thanks for you reply)
 
Hello! I've downloaded your model, did some testing and I can offer my review.

Please do the following changes:
  • Attach Portrait to the main model, duplicating the model and using it as a whole for Portrait is a no go
  • Hand Attachment points are set wrong; need to be properly attached to the hand/wrist bones
  • Walk Fast must be the default Walk animation (rename Walk to Cinematic Walk)
 
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