- Joined
- Sep 9, 2009
- Messages
- 33
If you're a veteran of Warcraft III, then you'd definitely know about the Maul series. For those of you who don't, the Maul series is a gigantic branch of tower defences that originated from a map originally called Wintermaul. You'd build a maze out of towers in order to delay and ultimately destroy enemies as they try to pass you. You start with one lumber (or gas, since this is StarCraft) and you use it to pick a race. Later on, you get another piece so that you can have two races. There aren't a lot of races in StarCraft II, so I'm going to make a LOT of towers for the three races.
What's Done so far
Map layout is finished, map is decorated with doodads and terrain, several triggers are working, race pickers are created, the Protoss race is complete, Terran race is partially complete.
What needs to be completed
The Terran race does not have all its towers yet, attack waves have yet to be created, the Zerg race has yet to be made, more towers for Terran and Protoss, the addition of a super tower that costs a piece of Lumber.
Problems that I need to iron out
The High Templar tower is using Karass' model so I can give it an attack animation. The problem is that it does the attack animation once, then it never does it again. I could use a bit of help on this one.
What I want to do is to make it so the unit towers have the ability to face the direction of where they're attacking, rather than being stuck in one place, facing south when they're attacking a unit that's coming from the north.
What's Done so far
Map layout is finished, map is decorated with doodads and terrain, several triggers are working, race pickers are created, the Protoss race is complete, Terran race is partially complete.
What needs to be completed
The Terran race does not have all its towers yet, attack waves have yet to be created, the Zerg race has yet to be made, more towers for Terran and Protoss, the addition of a super tower that costs a piece of Lumber.
Problems that I need to iron out
The High Templar tower is using Karass' model so I can give it an attack animation. The problem is that it does the attack animation once, then it never does it again. I could use a bit of help on this one.
What I want to do is to make it so the unit towers have the ability to face the direction of where they're attacking, rather than being stuck in one place, facing south when they're attacking a unit that's coming from the north.