- Joined
- Jun 18, 2010
- Messages
- 33
Hi.
Okay, I will explain my problem as best I can:
I would like to create an visibility modifier that shows an region.
Well, I would like to know how do I apply the visibility to all players, and save the visibility modifier to variable too (because I want to remove the visibility after some time)?

Edit: I found out that I have to create an PlayerGroup variable to make it work. Specific the players that are on the group, then it works!
So, the problem is solved, this thread is not needed
Okay, I will explain my problem as best I can:
I would like to create an visibility modifier that shows an region.
-
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across VisibilityReg <gen>
-
Player Group - Pick every player in (All players) and do (Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across VisibilityReg <gen>)
Well, I would like to know how do I apply the visibility to all players, and save the visibility modifier to variable too (because I want to remove the visibility after some time)?
-
Set Visibility[2] = (Last created visibility modifier)
-
Visibility - Disable Visibility[2]
Edit: I found out that I have to create an PlayerGroup variable to make it work. Specific the players that are on the group, then it works!
So, the problem is solved, this thread is not needed
Last edited: