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[General] upside down

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Nov 17, 2010
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If you want to make an upside down unit with the Object Editor then set the Max Pitch/Roll angles to a negative number. I believe that units use degrees so you would want to make it -180.00

To make it negative just hold down the shift button while you double click the field you want to change.
 

Dr Super Good

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Use the famous dummy model that allows rotation using triggers by playing animations. What you do is use a table mapping unit types to their models and then use a dummy with the appropriate model attached to it and rotate as necessary. During this time you hide the original unit. If control of the unit must be kept then you may need to morph the unit with an ability like bear form.

Ironically in SC2 this is probably quite easy to do as you could send a rotation actor message.
 
Use the famous dummy model that allows rotation using triggers by playing animations. What you do is use a table mapping unit types to their models and then use a dummy with the appropriate model attached to it and rotate as necessary. During this time you hide the original unit. If control of the unit must be kept then you may need to morph the unit with an ability like bear form.

Ironically in SC2 this is probably quite easy to do as you could send a rotation actor message.

You might want to post a link to how to get it.
 
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