- Joined
- Feb 15, 2005
- Messages
- 183
alright, I am working on a new version of my map which involves upgrades. I have 3 uprades, each of which can go up to level 50. My problem is, it seems that when one player upgrades, it can sometimes show that other players have also upgraded it, when they didn't even pay for it. The strange thing is, eventhough it showed that the player has the upgrade (even when he didn't research it), the trigger didn't run, which means it didn't update some variables I need to be altered everytime they research something. I have a trigger that looks like this:
Event - A unit finishes research
Condition - Research equal to RANGE = true
Action - Set variable
So, I need to figure out why these people show they are getting upgraded, when they havn't paid for them and ACTUALY rrsearched it, which means they didn't get the REAL effect of the upgrade. I know I probably didn't explain it very well. If something is unclear just post and ask, thanks!
Event - A unit finishes research
Condition - Research equal to RANGE = true
Action - Set variable
So, I need to figure out why these people show they are getting upgraded, when they havn't paid for them and ACTUALY rrsearched it, which means they didn't get the REAL effect of the upgrade. I know I probably didn't explain it very well. If something is unclear just post and ask, thanks!