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[Trigger] Unit Creation from Dialog

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Aug 7, 2007
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i need to create a unit from someone clicking a dialog box and i havent gotten it to work very well, theres 4 choices and 4 players that can pick, how would i make it so that if someone picks a unit theyd get the unit they picked without other getting the same unit, because i dont want to do this in 16 different triggers

Heres how far i got

  • Event
  • Dialog - A dialog button is clicked for Infernal
  • Conditions
  • (Elapsed time for InfernalTimer) Greater than or equal to 45.00
  • (Clicked dialog button) Equal to Int
  • Actions
  • Unit - Create 1 Frosty for (Triggering player) at (Center of Fire Start <gen>) facing Default building facing degrees
but it dont work



yes this is for a tree tag...
 
Last edited:
This should work(Its been tested and works), just set a variable for a player that recieves the menu to replace P1 and your Infernal type to replace Infernal, you can get rid of the camera movement as well

  • Menu 1
    • Events
      • Dialog - A dialog button is clicked for Dialog_Victory
    • Conditions
      • (Clicked dialog button) Equal to DialogButtons_Victory[1]
    • Actions
      • Unit - Create 1 Infernal for P1 at (Center of Forest <gen>) facing (Random angle) degrees
      • Camera - Pan camera for Player_Victor to ((Position of (Last created unit)) offset by 50.00 towards 90.00 degrees) over 0.50 seconds
 
Just make your dialog an array and set the array to the number of players (4) and then just set it so it shows a different one of the dialog for each person..
 
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