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Trying to replace respawn system

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Hello. I'm doing a rpg map where a lot of NH creeps should respawn after their death in ~5 minutes or so, doesn't really matter tbh. So, I've tested a way to make it throught Event - Unit's HP becomes less than [1 hp (in my case)] + reincarnation with delay in 5 minutes. I'm not sure if reincarnated units will forget their spawn places. So, the question is how bad is this respawn "system" in that state? I feel like it's too simple to be something good, but I really can't find any dark side of it too atm, since you can just select units and players in range of that "dying" unit and give them gold, exp, etc.

Have a nice day/night :)

UPD: the only problem I see for now is that you can't find which player did last hit, but that's not problem for me
 
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Dr Super Good

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You will need to move the units back to their spawn points, since otherwise they might be able to be moved or pulled around over time by players. Logically any ability that uses a corpse will not work under these conditions, but that is only a concern if your map uses those abilities.
 
Level 3
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Jun 15, 2021
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You will need to move the units back to their spawn points, since otherwise they might be able to be moved or pulled around over time by players. Logically any ability that uses a corpse will not work under these conditions, but that is only a concern if your map uses those abilities.
Thank you for answer!
 
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