- Joined
- Jun 15, 2021
- Messages
- 30
Hello. I'm doing a rpg map where a lot of NH creeps should respawn after their death in ~5 minutes or so, doesn't really matter tbh. So, I've tested a way to make it throught Event - Unit's HP becomes less than [1 hp (in my case)] + reincarnation with delay in 5 minutes. I'm not sure if reincarnated units will forget their spawn places. So, the question is how bad is this respawn "system" in that state? I feel like it's too simple to be something good, but I really can't find any dark side of it too atm, since you can just select units and players in range of that "dying" unit and give them gold, exp, etc.
Have a nice day/night
UPD: the only problem I see for now is that you can't find which player did last hit, but that's not problem for me
Have a nice day/night
UPD: the only problem I see for now is that you can't find which player did last hit, but that's not problem for me
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