• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Troy Vs Greece v1.10

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
  • Wow
Reactions: Inamatus
Admins Please Delete Last Map updated By Me!
Wrong update! Sorry:|
This is good map:D

Keywords:
troy vs greece war
Contents

Troy Vs Greece v1.10 (Map)

Reviews
18:28, 15th May 2009 by bounty hunter2: Please don't upload such low quality maps here, Rejected. See what Kercyn wrote, bad terrain and leaks, not original aswell. Use Epicwar or our Map Dev forum. Thanks.

Moderator

M

Moderator

18:28, 15th May 2009 by bounty hunter2:
Please don't upload such low quality maps here, Rejected. See what Kercyn wrote, bad terrain and leaks, not original aswell. Use Epicwar or our Map Dev forum. Thanks.
 
Level 11
Joined
Feb 14, 2009
Messages
884
Bomblader said:
This is good map
Yeah, ok, we believe you. Any more details on the map?


The map contains many historical inaccuracies as well as typos. Achilles was not the son of the gods. He was the son of the mortal king Pileas and Thetis (I don't know the english world, but she was something like a nymph). Odysseus and Paris were not, uhm, women. Who on earth is Ajax? Theseus did not participate in the battle of Troy. He slew the cretan minotaur several centuries ago. Hercules was Zeus' son, and definately was not in Troy either.

Terrain is very bad, as well as cliffs. I mean, what is a fountain doing stucked on the walls? Bad blight usage and not enough tile variation. I also noticed an overuse of doodads and special effects. I mean, a dalaran shield on the sea and inside Troy? Eye of Sargeras lying on the beach? Those demonic things look like anti-tank barricades. Plus, the terrain is pretty confusing.

The amount of pre-placed units is like saying "Hey, you don't have much to do! Just select us all and send us to slaughter the enemy!". You don't need that many units in the beginning.

The quest log does not provide many information, and neither does the cinematic in the beginning. You don't credit other people for their models either (unless, of course, you created each and every custom model in your map, which I doubt).

The triggers leak, and are painfully inefficient. Just an example...
  • Trojan Horse
    • Events
      • Unit - A unit enters Trojan Horse <gen>
    • Conditions
      • (Unit-type of (Entering unit)) Equal to The Trojan Horse
    • Actions
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
      • Unit - Replace (Triggering unit) with a Greek Archer using The new unit's max life and mana
...or another...
  • End Time
    • Events
      • Time - Elapsed game time is 1800.00 seconds
    • Conditions
    • Actions
      • Game - Defeat Player 1 (Red) with the message: 30 minutes elapsed....
      • Game - Defeat Player 2 (Blue) with the message: 30 minutes elapsed....
      • Game - Defeat Player 3 (Teal) with the message: 30 minutes elapsed....
      • Game - Defeat Player 4 (Purple) with the message: 30 minutes elapsed....
      • Game - Defeat Player 5 (Yellow) with the message: 30 minutes elapsed....
      • Game - Defeat Player 6 (Orange) with the message: 30 minutes elapsed....
      • Game - Defeat Player 7 (Green) with the message: 30 minutes elapsed....
      • Game - Defeat Player 8 (Pink) with the message: 30 minutes elapsed....
      • Game - Defeat Player 9 (Gray) with the message: 30 minutes elapsed....
      • Game - Defeat Player 10 (Light Blue) with the message: 30 minutes elapsed....
      • Game - Defeat Player 11 (Dark Green) with the message: 30 minutes elapsed....
      • Game - Defeat Player 12 (Brown) with the message: 30 minutes elapsed....
Last but not least, your model selection could have been a lot better. A mixture of orcs, human, night elven and blood elves is certainly not fitting this style of map. Most spells lack proper description and buffs are not edited to fit the spells properly (ex. Priam's charge places a roar buff on units, and the Trojan horn places a Howl of Terror debuff).

1/5 and Voted for Rejection

You really need to work on this map if you would like it to be approved...
 
Top