Hello,
i had this idea of a guided missile, then i played "Ninja vs Samurai Legends" and there is a Hero who has the ability which i need -`>"Magical Arrow"
Well i think it works very easily and it is really easy, but one thing i cant make. I will tell u later.
Have a look at !MY! spell.
(The question is a the bottom of this thread but pls read everything to understand, thank you)
--
--
(This ability does nothing, it is only for triggering)
("WISP" is a unit which has the abilities "locust" and "kaboom!". The unit should be uncontrolable and the unit should be able to attack a enemy anyway. The ability "kaboom!" is everytime activated)
--
--
--
It creates a Unit which will be able to attack for 6 Seconds every enemy in his Range of Vision.
But i want something else.
I will try to describe it a little bit.
And if a UNIT comes within RANGE with WISP_MAKER
-> create 1 "WISP" for PLAYER of TRIGGERING UNIT at POINT OF !! WISP_MAKER !!
-> DESTROY "WISP_MAKER"
The WISP should live for 8 Seconds and try to use "kaboom!" on a (random) unit which comes withing range (500).
---
---
????????
Well the unit will use "Kaboom!" by itself but how to make a trigger with this sh**y "comes in range of WISP_MAKER"
????????
Thank you for helping me.
i had this idea of a guided missile, then i played "Ninja vs Samurai Legends" and there is a Hero who has the ability which i need -`>"Magical Arrow"
Well i think it works very easily and it is really easy, but one thing i cant make. I will tell u later.
Have a look at !MY! spell.
(The question is a the bottom of this thread but pls read everything to understand, thank you)
--
--
Code:
##EVENT##
A Unit begins to use a Ability
##CONDITION##
Ability being cast = MAGICAL ARROW
(This ability does nothing, it is only for triggering)
Code:
##ACTION## ---1---
create 1 "WISP" for PLAYER of TRIGGERING UNIT at POINT OF TRIGGERING UNIT
("WISP" is a unit which has the abilities "locust" and "kaboom!". The unit should be uncontrolable and the unit should be able to attack a enemy anyway. The ability "kaboom!" is everytime activated)
Code:
##ACTION## ---2---
set "VAR-WISP"(variable=unit) = last created UNIT
WAIT 6 seconds
destroy "VAR-WISP"
--
--
--
It creates a Unit which will be able to attack for 6 Seconds every enemy in his Range of Vision.
But i want something else.
I will try to describe it a little bit.
Code:
--EVENT--
A Unit begins to use a Ability
--CONDITION--
Ability being cast = MAGICAL ARROW
--ACTION--
create 1 "WISP_MAKER" for PLAYER of TRIGGERING UNIT at POINT OF TRIGGERING UNIT
(This unit should live for 30 Seconds and has no ability i think)
And if a UNIT comes within RANGE with WISP_MAKER
-> create 1 "WISP" for PLAYER of TRIGGERING UNIT at POINT OF !! WISP_MAKER !!
-> DESTROY "WISP_MAKER"
The WISP should live for 8 Seconds and try to use "kaboom!" on a (random) unit which comes withing range (500).
---
---
????????
Well the unit will use "Kaboom!" by itself but how to make a trigger with this sh**y "comes in range of WISP_MAKER"
????????
Thank you for helping me.