Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
I need help making a trigger:
When the game starts, I want to remove all nonplaying units. Meaning: If a color slot is not taken, I would like to remove all pre-placed units and buildings that are under the control of the player.
If ((((Player((Integer A))) slot status) Equal to Has left the game) or (((Player((Integer A))) slot status) Equal to Is unused)) then do (Unit Group - Pick every unit in (Units in (Playable map area) owned by (Player((Integer A)))) and do (Unit - Remove (Picked unit) from the game)) else do (Do nothing)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.