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If you're doing a campaign, you can set the imported files in the campaign editor, but though I never used it I'm not quite sure how it works. Else I don't know any other way.
If you open the first map with WinMPQ and extract all your imported files and the .imp file, and then open your new map and import all the imports as well as the .imp file, the new map will recognize all the imports in the import editor and won't try to eliminate them (as it usually would).
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