Train and Attack Ai

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Mar 2, 2016
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Hi, I need help making an AI that trains units until a certain point and then attack the player's base. Like the AI's in the campaigns where they train a large group of units and uses them to attack your base after a certain amount of time. Like how the Undead periodically attacks Kael's base on the penultimate Frozen throne Night Elf mission. Help pls.
 
I've tried this a lot. It's not that easy and is pretty much impossible.

I recommend using JASS or GUI and writing it as a set of triggers. Order units to train until you have anough then order them to attack.

I won't do that as start up. Campaign AI are easier than Melee AI (the code structure for Melee adds randomness to the list while Campaign doesn't) to learn, but due to nature of some missions, some of the script are ridiculously confusing (ex. Malganis AI in Human06).

Start with Moyackx Tutorial. It's much easier to approach and learn.

I tried using the trigger editor and get lots of mess (as shown in my only approved map) with the AI, from making squads of assault force to formatting and controlling their assaults.

Still, that depends per user.
 
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