Update 4.5.2014:
The video shows you a feature I finished yesterday for DoM: Randomly generated terrain, which support 4 different biomes as of now. Maybe more biomes when I reach newer versions, main priority is to have playabe version out this year.
Denial of madness will have open teams, which means teams are not forced in game lobby, you simply choose your team by choosing your race; if you're nelf, you're survivor, and else you'll be hunter. Hunter players will have boring first minute, cuz they'll be sleeping for a minute to give survivors some time to prepare.
This week I also finished always-on-screen quest display:
As you can see, hunter's name is Survivor, because everyone is a survivor at first. Hunter players are just the ones who are automatically defeated/poisoned.
Instead of levels, I use evolving with quests. After you've completed a quest, you can further evolve to next level character. At first version of DoM there'll only be 5 levels, because that alone is a lot of work.
In the game you can get gold by attacking gold circles with workers. Certain buildings generate wood for you for every 5 seconds. For hunters, there's a little amount of buildings, this is simply because hunters are meant to be always on move. Meanwhile survivors will have a lot of buildings, however each building has a limit on them.
The game will be much like Jurassic Park, I like it that way. Instead of being PvE like normal JP map, it will be PvP, survivors vs hunters. After you've died as survivor, you'll sleep for 1 minute and start over as hunter. As for hunters, highly advanced survivors can manipulate you with poison to join them. This way you will never be locked on one team only. But of course, this will be a lot of work. However I promise to get a stabile version here in 6 months