Can anybody explain me how this function works? I mean what does each taken value(parameter) do? I dont know how to configurate it to get the best effects...
JASS:
//
native TerrainDeformRipple takes real x, real y, real radius, real depth, integer duration, integer count, real spaceWaves, real timeWaves, real radiusStartPct, boolean limitNeg returns terraindeformation
//