i would also use a dummy unit but a building, then make it an upgrade
@ Squiggy, i'm not sure if triggering player works here, as you only have a triggering Unit
- Events
- Unit - A unit finishes an upgrade
- Conditions
- upgrade equal to "Sell"
- Actions
- Player - Add Point-Value of (Triggering unit) to (owner of triggering Unit) Current Gold
- Unit - Remove (Triggering Unit) from the game
Erm.. wut?for example
you got 3 tower,
u wan to sell 2 tower.
1st tower u upgrade "sell"
ok done. ur building sell.
but till second tower.
u can upgrade "sell" again so how u going to sell it?
ooo, its not a bad idea, but juz add a unitnot that kind of an upgrade, i mean you make a building and allow the tower to upgrade to tha building, like you can upgrade a base tower to an arrow tower in melee games
thx, but now I get 100g from a tower who costs 8g thanks to Point-Value, how do I fix it?