hi
id like to create a new spell system. in this system the heroes have 4 elements (fire, water, earth and wind) as abilities and can create spells, by combining different elements. i first used "channel" for those 4 abilities, however, the problem with "channel" is that the hero always stops his actions (moving, attacking, ...) when an element is selected, which is really annoying. therefore my question is which other dummy abilities i could use to prevent the hero from stopping.
til now i only found berserk with 0.01 sec duration and 0% increased speed, and windwalk with a 0.01 sec duration but no other benefits. unfortunately i need 5 of these abilities with different ID commands...
so do you know any other abilities that i might use?
id like to create a new spell system. in this system the heroes have 4 elements (fire, water, earth and wind) as abilities and can create spells, by combining different elements. i first used "channel" for those 4 abilities, however, the problem with "channel" is that the hero always stops his actions (moving, attacking, ...) when an element is selected, which is really annoying. therefore my question is which other dummy abilities i could use to prevent the hero from stopping.
til now i only found berserk with 0.01 sec duration and 0% increased speed, and windwalk with a 0.01 sec duration but no other benefits. unfortunately i need 5 of these abilities with different ID commands...
so do you know any other abilities that i might use?