spell book

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titankid7

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titankid7

is there a way to add a spell to the spellbook by a trigger?(not change the item to a whole to premade one)

i'd really like to know and if possible test it
 
I am doing this in my campaign:
Create a spell book with all possible abilities you want, with in mind those abilities require the techtree of a dummy unit. When the unit reaches X conditions, create the dummy unit, with locust, no model, and no sight, somewhere. When they leace those conditions, pick all those units owned by that player and remove them
 
Actually the best was to do that is The_Raven's way, you don't have to mess around with a bunch custom units.
Code:
Init
    Events
        Map initialization
    Conditions
    Actions
Player Group - Pick every player in (All players) and do (Actions)
    Loop - Actions
        Player - Disable Ability  for (Picked player)
Code:
   Events
        <Your Event>
    Conditions
        <Your Conditions>
    Actions
        Player - Enable Ability  for (Triggering player)
 
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