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Slide and Terrain Death Triggers

- It's a very usefull tutorial. [+]

- Yay, we don't need regions! [+]

- It contains leaks, please fix them. Example: ''Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 9.00 towards (Facing of (Picked unit)) degrees)'' [-]

- You made some spelling mistakes like: simeple, fix them. [-]

- People that know how to create triggers might understand hwo to use this but it needs better explaining what each part does for the less expierence people.
However you don't need to break it down into smaller parts if you add a very good explanation because of the trigger being small. [-]

- The stop sliding trigger is not very good, it will affect all players. This will include players that are on ice parts where they should be able to turn.
You should split this for each player. [-]

- It could use a map with a sample of it for peopel to check it out.

-------------------------------------------------------------------------------------

Overal, it has potential but it's still very lacking. Please work a bit more on this.
 
Quote to Airandius

- It contains leaks, please fix them. Example: ''Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 9.00 towards (Facing of (Picked unit)) degrees)'' [-]

- The stop sliding trigger is not very good, it will affect all players. This will include players that are on ice parts where they should be able to turn.
You should split this for each player. [-]
None of these are leaks... test them yourself!
 
A leak does not mean that it does not work you know.
Just take a look:
leaks1 leaks 2

An example, you assign a variable to the unit group however you don't need to do that.
You can just make this in front of the pick units of type (unit type paladin).
  • Custom script: set bj_wantDestroyGroup = true
Oh and:
  • Then - Actions
  • Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 9.00 towards (Facing of (Picked unit)) degrees)
also leaks, check this post that explains it.

- Best regards, Airandius
 
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