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Simple editor question.

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Feb 21, 2010
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How can I make unit requirements. For instance: an firebat requires an techlab built at the batrracks.
 
Level 3
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Feb 21, 2010
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Just go to the object editor and edit the requirements.for example;
go to your custom unit,the firebat,and techtree requirements and add the techlab.

But the area for requirements is grey, I cant edit it and it is stuck on none.
Also an unit like marauder doesn't has an requirement either, but it still requires an techlab.
 
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Level 3
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Jun 11, 2005
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If memory doesn't fail me (I'm not on my PC right now), I belive that requirements are selected at the unit you use to build/train the other units. So go to the barracks, and see where it you set the units it can train (if it is not there, then go to the abbility "training (barracks)", again I'm not at the Pc so I don't remember exactly where that is right now).

Anyway, where you choose what units the structure trains, you can edit the list and set the units you want, on each unit you can choose the requirements.

Each requirement is an individual entity at the data editor. Say you require the techlab AND the ghost academy (for Ghosts). Then thats ONE requirement that has both techlab and ghost academy (this is why GE Data editor is kinda gay...).


For your pyrobat, you can simply re-use the already made requirement of techlab.
If you want to create your own custom requirements, go to the data editor -> requirements, copy one (with similar properties, like techlab requirement) and then edit it. You can choose what unit/s you must have to train it.

To sum up:
- Create your own data entity in the "requirements" and create your own set of requirements (Everything you'll need for "x" unit, either 1, 2 or more structures, all in one entity) (unless that already exist, so you can reuse that).
- Go to where you choose units you train, and add/edit "X" unit and look for the requirement list, look for your requirement (either the one you created, or a pre-made you are using).
-???
-Profit.
 
Level 3
Joined
Feb 21, 2010
Messages
37
If memory doesn't fail me (I'm not on my PC right now), I belive that requirements are selected at the unit you use to build/train the other units. So go to the barracks, and see where it you set the units it can train (if it is not there, then go to the abbility "training (barracks)", again I'm not at the Pc so I don't remember exactly where that is right now).

Anyway, where you choose what units the structure trains, you can edit the list and set the units you want, on each unit you can choose the requirements.

Each requirement is an individual entity at the data editor. Say you require the techlab AND the ghost academy (for Ghosts). Then thats ONE requirement that has both techlab and ghost academy (this is why GE Data editor is kinda gay...).


For your pyrobat, you can simply re-use the already made requirement of techlab.
If you want to create your own custom requirements, go to the data editor -> requirements, copy one (with similar properties, like techlab requirement) and then edit it. You can choose what unit/s you must have to train it.

To sum up:
- Create your own data entity in the "requirements" and create your own set of requirements (Everything you'll need for "x" unit, either 1, 2 or more structures, all in one entity) (unless that already exist, so you can reuse that).
- Go to where you choose units you train, and add/edit "X" unit and look for the requirement list, look for your requirement (either the one you created, or a pre-made you are using).
-???
-Profit.

Thanks
Problem is, when i create an requirement, and then go to select it at the unit´s requirement thing, the requirement whon´t show up..
 
Level 3
Joined
Feb 21, 2010
Messages
37
I'm going to try to help you out, step by step (now I'm on my good PC :) ). I'll put some screenies, but keep in mind my game is in spanish (though I'll try to do my best to explain everything). I just made it work, so should work for you as well.

http://img823.imageshack.us/i/gehelp1.png/

http://img826.imageshack.us/i/gehelp2.png/

http://img683.imageshack.us/i/gehelp3.png/

Thank you very much. I think I now get why it doesn't show up when I created the requirement. Seems like i didn't add a name. Not shure yet yet but I think I get it now : )
+rep
 
Level 3
Joined
Feb 21, 2010
Messages
37
I'm going to try to help you out, step by step (now I'm on my good PC :) ). I'll put some screenies, but keep in mind my game is in spanish (though I'll try to do my best to explain everything). I just made it work, so should work for you as well.

http://img823.imageshack.us/i/gehelp1.png/

http://img826.imageshack.us/i/gehelp2.png/

http://img683.imageshack.us/i/gehelp3.png/

Well it seems like I still got the same prob, I create an requirement then I go to select it but it just isn't there..
 
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