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Silent Assasin(Hero Request)

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Level 7
Joined
Dec 26, 2006
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303
is your hero rikimaru?

My gosh!! Can't you speak english!!
He say "I once made a Hero for Dota-Allstars but they didnt really like it." which mean the heroes are not used, rikimaru is used from the 5.43 version... geez... Read there, he even put his heroes idea link.. Are you spamming??

Sorry, z3rYu.. I didn't have ID to look there and I either don't want registrating, remembering I am one of Anti-DotA rebel... Can you just copy paste it here??
 
Level 4
Joined
Jan 4, 2007
Messages
67
alright here you go ^^

hadow Bolt (Target: Location)
Throws a Bolt of Poison to a certain location,slowing down and damaging units in its path.
Slows Movement Speed by 20% for 2seconds, has a range of 800. Units hit and damage increase with each level.

Level 1: Hits 2 Targets. 10 Strike Damage/20 Duration Damage
Level 2: Hits 3 Targets. 20 Strike Damage/20 Duration Damage
Level 3: Hits 4 Targets. 20 Strike Damage/35 Duration Damage
Level 4: Hits 5 Targets. 25 Strike Damage/50 Duration Damage

Mana Cost: 80/100/120/130
Cooldown: 20seconds at all levels

Note: This Skill is aimed like e.g. Elunes Arrow. It flies its path until the 800 range or until it hit 2/3/4/5 targets.

The following seems to be a very hard one =/
Copy (Target: Hero)
Aiura copys the ability used on her before.

Level 1: Copied Skill can be used once
Level 2: Copied Skill can be used twice
Level 3: Copied Skill can be used...uhhm 3 times
Level 4: Copied Skill can be used 4 times


Note: If e.g. Storm Bolt was used on her,she has X Charges of it.
Doesnt work with Ultimates like Laguna Blade,because it wouldve been to imba then...

Mana Cost: Like the Copied Skill
Cooldown: Same as above. Like the copied skill

Credits go to DragonHearted for the great revamping Idea!

Devils Field (Activatable)
Aiura calls the devil giving her the power to protect her with a Field around her,dealing damage and pushing away foes. One Field can only hit a hero once

Level 1: 30 Damage lasts 2Seconds
Level 2: 50 Damage lasts 3 Seconds
Level 3: 100 Damage lasts 4 Seconds
Level 4: 200 Damage lasts 5 seconds

Mana Cost: 100/150/200/200
Cooldown: 40/40/35/30 Seconds

Note: This Skill isnt Channeling. She can run with this field around her.
Enemies are pushed out of the field (like 100AoE Around her) - good for Damaging and Escaping
If a Hero was hit by the Devil's Field once he gets a buff for 5seconds that makes the Devils Field not hit him again

ULTIMATE:
IPB ImageSilent Assasin (Activate)
Aiura becomes an Silent Assasin killing enemys more easy.
If activated gains Permanent Invisibility and Assasinate. Also gains Movement Speed

Level 1: Lasts 4 Seconds. +30 Movement Speed
Level 2: Lasts 5.5 Seconds. +50 Movement Speed
Level 3: Lasts 7 Seconds. +75 Movement Speed

Skills gained:
Permanent Invisibility:
Aiura becomes Permanently Invisible to get behind her enemies.

-1 Second fade time at all levels.
Note: When the ultimate is activated becomes instantly invisible without fade time.
Violent Backstab(name may be changed): (Passive, Works like Rikis Backstab)
Aiura is specialised(sorry dunno how to spell x_X) in killing enemies silently from behind.
Deals a great amount of damage if she hits an enemy from behind.

Level 1: 150 damage from behind.
Level 2: 200 damage from behind.
Level 3: 300 damage from behind.
Mana Cost: none
Cooldown: 150/100/80
 
Level 7
Joined
Dec 26, 2006
Messages
303
DotA don't use your hero because it's too powerful, I will try the trigger.. Anyway for copy, I only have intelligence to copy skills in level 1.. Not the same like skills that hit him (Anyway if her hitted by storm bolt then shockwave are storm bolt will replaced by shockwave??)
 
Level 7
Joined
Feb 4, 2005
Messages
289
Anti-Dota Rebel.... lol so hilarious. Can't you LIVE with the fact that Dota has turned into a competition worthy game like solo (although I like dota and play it with friends i still laugh at their tourneys compared to solo ones). SO there might be someone who plays other types to play your projects but Dota will stay CUZ it's Not RPG and unless you think os something better,, which i doubt, your projects just won't be played as much as Dota. Law!

P.S. I also laughed at wc3search admins,,, dunno 'whines'? about Dota. Well since tourneys are made it is obviously above your projects, because of the type if you want to say it, because like solo many diff situations may occur. What do you do in an RPG? Do you have any random situation other than another hero? I suggest you take a note and implant it into your brains. Make project, expect as much ppl to enter as those who play the unique brain requiring TDs or RPGs and don't make such silly 'Im against dota' notes cuz the game has reached the peak of custom games itself, because it is good or preferred may be more appropriate.
 
Uhh. That hero is rigged. FOR A DOTA HERO. And thats really badly, some of those things cannot be done with GuI, i suggest you ask a moderator to move this to the JASS section.
And for the Ulti, you might as well not add permanent invisibily and just use windwalk as the base ability. And the backstrike, i dont know if you can detect where a unit is attacked from, but like i said this should be in the JASS section. And that ulti needs to drain all her mana (can be done Via triggers).
 
Level 4
Joined
Jan 4, 2007
Messages
67
@SeaKraken There are already loads of heros (yes in dota..) that e.g. have a backstab or a damage reduce from the back and from the sides.

@Coolsofar
I know the copy skill would be most intresting for everyone but its so damn hard to make =/
I would also like you to do the others first.
But if you still want to do it: Yes it should be overwritten.

Even if this must be coded in Jass its still a request isnt it?
 

Deleted member 126647

D

Deleted member 126647

3.26ly, be careful, if you don't have something constructive to add to the request, don't stray into off-topic flaming.
 
Level 10
Joined
Jan 21, 2007
Messages
576
All those spells wouldnt be to hard to make, the hardest being The copy spell and Devils field.

@Deep sea kracken: In GUI it IS possible to judge where you are being attacked or attacking from (wehter or not your behind your enemy) using angles.

Sorry i am busy making my map right now but i hope someone can help you out!
And guys, yes a lot of people that play DOTA are pricks and we all know it, but not everyone. The game is actualy pretty advanced and intricate if youd take a look at the item and skill requirements/combinations. I personaly dont play DOTA....ever but to be so blatently agaisnt it to the point where you have to has someone copy there complete hero spell ideas from another website is ridiculous.
 
Level 4
Joined
Jan 4, 2007
Messages
67
I managed to do the ultimate by myself now.
Wasnt really hard since i just had to edit a windwalk spell and add triggers that activate perma invis and backstab.
 
Level 2
Joined
Sep 24, 2006
Messages
26
Backstab can be made in GUI, you just have to detect the facing angles of the attacker and attacked unit. Use a mathematical formula to detect when the difference between the facing angles of the attacking and attacked units are... i'll say... between -50 and 50.

As for your first skill, detecting when a unit is hit is easy, then you remove (units hit) from (maximum units hit), when it reaches zero you turn off the slowing trigger.

If you want more help on World Edior triggering, I suggest you visit www.thehelper.net and get some help. There are many great triggerers out there.
 
Level 2
Joined
Sep 24, 2006
Messages
26
I can't exactly list out the full trigger, but I think you would activate it, that turns on a trigger for 5 seconds that periodically creates dummies that cast Thunder Clap, detect if a unit is in range of the shield, then pushback the picked units if that don't have the Thunder Clap buff.

I might post the full trigger when I have time.
 
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