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Selection Circle Color

Level 8
Joined
Feb 20, 2020
Messages
220
Is there anyway to change the color of when you pass the mouse over a unit?
or when you click on the ground to move or to attack?

when you pass the mouse over neutral is yellow, enemy red, ally green,
when you move makes a green arrow, and when you attack to ground makes a red arrow.

How do I change those collors?

I want green to be Teal basicaly.
 
Level 30
Joined
Aug 29, 2012
Messages
1,382
Long story short, it's not really doable, you can find old threads of people try to do just that and not really finding solutions.

The texture of the circle can be changed, the color not so much. It's apparently located in UI\MiscData.txt, but importing a custom version of this file with the change in your map doesn't work, sadly

Oh yeah there's an option to change the selection circle in Game Interface but it's not applied, thanks Blizzardino gg no re :D
 
Level 20
Joined
Jan 3, 2022
Messages
364
iirc you can disable selection circles via natives (called Indicator?) but the unit selections are async, to replicate all that will be nearly impossible (with your custom model). Furthermore, a unit can have its indicator blinking, that's another native/trigger that was often used in campaigns.
 
Warcraft 3 applies tinting color on the selection circle texture which gives it red for enemy, green for friend and yellow for neutral. By having the color of the texture different from white you in a way can change the color in-game. That has to do with considering what the two colors would result after combined. Same for the confirmation model.

feel-me-think-about-it.gif

 
Last edited:
Level 8
Joined
Feb 20, 2020
Messages
220
and how I'm a supposed to do that?
Warcraft 3 applies tinting color on the selection circle texture which gives it red for enemy, green for friend and yellow for neutral. By having the color of the texture different from white you in a way can change the color in-game. That has to do with considering what the two colors would result after combined. Same for the confirmation model.

feel-me-think-about-it.gif

 
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