Nicely done. I am guessing you are adding in a death animation from another model and attaching it to the bones of the HoTS port using Reteras? I was always horrid at doing that.
There is also a technique you can use to incorporate all 4 of the diffuse, specular, normal, and emissive textures that come from the HoTS game files. In effect you bake these textures together in Photoshop. This technique stops the HoTS textures from looking washed out when ported to SD. I'll see if I can find the documentation I wrote up on this technique.
Found it:
1.) Layer 1 Specular texture in color dodge mode
2.) Layer 2 Normal texture in overlay mode
3.) Layer 3 Diffuse texture unmodified
Save as a single image file, convert to .dds texture, attach to model.
For the emissive do this:
View attachment 499718