Path of the Shaman

Path of the Shaman (PotS) is open world but story driven single player RPG that contains many familiar aspects, but with focus on the immersion. The main character of the story is orc shaman called Nazgrek. While inspired by Warcraft's universe, the story, locations, and characters in Path of the Shaman are fictional and non-canonical to Warcraft's timeline.

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Quick update

Level 4
Joined
Aug 14, 2025
Messages
7

Path of the Shaman

Quick update what has happened "behind the scenes".

Systems:
TerrainDamage
- Lava and other hostile environment now causes damage to the units.
GatherNodes - improved system with sublibraries which now can be managed together with ItemManager. Basically, helps me to create coherent gather node spawn points / timers for herbs, fishs, ore veins, crystals veins and etc.


Terraining
There has been some terrain work around the whole map, mainly focusing on the dungeon/indoor areas.
Here is quick look at "Wyrmhold Sanctum" dungeon from World Editor while saving the map.
Number of doodads keeps getting will eventually reach even greater numbers...

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WC3 ItemManager / PotS Database:
I developed tool to help me manage items, loot tables, gather nodes in centralized system.
The application utilizes SQL database backend while using simple C# frontend.
I mainly developed it to aid automate JASS libraries for custom inventory and equipment system, but it is also helpful with search functions etc. In short, its a multipurpose tool.
There is also some auto-generate features for creating different kinds of items faster (mainly poorer quality ones).

Here are some screenshots of the application:
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