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Project Battleships

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Level 5
Joined
Jul 17, 2006
Messages
145
Heres a hopefully good map that everyone should like. I am mostly done with it, all that remains is to de-bug anything i couldent pick out. Suggestions are welcome, but they proablly wont get used untill later versions, unless their very easy to add in.

Anyways, id just like a few people to test it and tell me any bugs they found, and give me their feedback :pirate:

EDIT: The captians level every 4 levels, even though i forgot to change it in the map here :/ Apperently you cant change attachments when your editing, and i figure its not really worth double posting.

Edit:lol, dont test this map yet, im having some problems with the captians - i though i had fixed them all though..... :/
 

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  • Project Battleships v 1.04 protected BETA.w3x
    376.5 KB · Views: 68
Last edited:
Level 5
Joined
Jul 17, 2006
Messages
145
Alright, i figure this is worth double-posting for seeing as otherwise the map wouldent be working to its full capacity :p


:/ how is it .3 megs larger when all i did was edit one section of a line of triggering? :/
 

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  • Project Battleships v 1.04 protected BETA.w3x
    376.8 KB · Views: 74
Level 1
Joined
Oct 19, 2006
Messages
3
You need more ships, captains, and weapons. You also need more trading missions for the trader
 
Level 1
Joined
Oct 19, 2006
Messages
3
You need to buff Captian Rodger's fuel. Most of your weapons need range and all of the rapid fire weapons should have decreased range.You also need more misc items
 
Level 1
Joined
Oct 19, 2006
Messages
3
Also your goblin repair wood needs to be nerfed. It's price should be increased and increase cooldown. You should set a limit to how much it repairs also
 

Archian

Site Director
Level 62
Joined
Jan 1, 2006
Messages
3,087
myself said:
Talk about your projects in development. Release beta tests, get useful feedback, ask questions for improval before the final release.

Ahem, Ralle.. Cough* Cough*
This is a board for people who wants feedback of their map before the release, I dont know about you but i'd rather have complete finnished maps in the resource section then unfinnished maps :eekani:
 
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