- Joined
- Dec 29, 2006
- Messages
- 359
I gave all the units in my ORPG the Wander ability to make it look more ORPGey. Problem is, some of them wander, others dont, but they are all based off of neutral hostile units and they all have the wander ability.
i really cant see why they dont both wander if they both have the ability ill look into it,
also maddawgs comment of that lots of units wandering could cause lag all depends really, if they somehow all wander at the exact same time it will most likely cause a spike but if they just go about it randomly it shouldnt be to bad as its just movement and doesnt involve triggers or any advanced game commands.
Tested it out i went over everything and i cant find why they wouldnt wander cause all mine did, i gave 20 units wander all had different specs and they all wandered, make sure its an ordinary ability though and not a default active cause a few had that and they didnt wander
since theres already a topic on the wander ability,
it seems that neutral hostile units who have wander, sometimes dont attack players like they should, anyone know why?
Its probably because wander is originally a critter ability and its innate AI tells it not to attack because it normally can't.
so there should be an option somewhere in the AI editor right? i should check that out...