- Joined
- Jul 14, 2011
- Messages
- 3,213
Hi again!
I made a region that changes the name of the player (Instead of Spartipilo, would be Spartipilo (Warrior)). It works, but everytime the hero step on the region, adds an additional (Warrior)
Ex: Spartipilo (Warrior)(Warrior), etc...
I can't turn off the trigger cuz then other players wouldn't be able to change their names.
My 1 questions:
- How to disable trigger only for the player that already left the changename region.
If i change the hero name, then the player has to have the exact same name to load his character. (Player name + (Hero Name)), that's bad. Players need to have the exact same name to save-load.
I think I can solve this by adding the action "Set Player name to (Original Player name)" before generating save code, and then re-set the "Player name + (Hero Name)", so he can continue playing with Player + Hero. name... But I'd like to ask anyway
- Is there a way to solve this in a better way?
I made a region that changes the name of the player (Instead of Spartipilo, would be Spartipilo (Warrior)). It works, but everytime the hero step on the region, adds an additional (Warrior)
Ex: Spartipilo (Warrior)(Warrior), etc...
I can't turn off the trigger cuz then other players wouldn't be able to change their names.
My 1 questions:
- How to disable trigger only for the player that already left the changename region.
If i change the hero name, then the player has to have the exact same name to load his character. (Player name + (Hero Name)), that's bad. Players need to have the exact same name to save-load.
I think I can solve this by adding the action "Set Player name to (Original Player name)" before generating save code, and then re-set the "Player name + (Hero Name)", so he can continue playing with Player + Hero. name... But I'd like to ask anyway
- Is there a way to solve this in a better way?