- Joined
- Dec 22, 2010
- Messages
- 16
I've recently decided to make a foray into triggering spells (GUI) as i have become fond of the world editor on WC3. For the current hero I am creating, I was attempting to think of some abilities that might be original and i came up with an ability similar to the Haunt ability of the "Spectre" from DotA. It is a passive ability that gives no bonuses, but when the Hero dies, a number of units spawn around the killer of said hero. I have it all worked out except how to make it so the units actually spawn.
Help would be greatly appreciated, and thanks in advance.
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Fiery Vengeance
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Events
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Unit - Firelord 0000 <gen> Dies
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Conditions
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(Learned Hero Skill) Equal to Fiery Vengeance
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Actions
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Set FieryVengeanceWraiths = (Last created unit group)
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Unit - Create ((Level of Fiery Vengeance for (Triggering unit)) + 3) Fiery Vengeance unit for (Triggering player) at (Position of (Killing unit)) facing (Facing of (Killing unit)) degrees
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Unit Group - Order FieryVengeanceWraiths to Attack (Killing unit)
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Wait 10.00 seconds
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Unit Group - Pick every unit in FieryVengeanceWraiths and do (Unit - Remove (Triggering unit) from the game)
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Help would be greatly appreciated, and thanks in advance.