- Joined
- Aug 14, 2025
- Messages
- 8
Path of the Shaman
Overview
Path of the Shaman (PotS) is open world but story driven single player RPG that contains many familiar aspects, but with focus on the immersion.The main character of the story is orc shaman called Nazgrek.
While inspired by Warcraft's universe, the story, locations, and characters in Path of the Shaman are fictional and non-canonical to Warcraft's timeline.
Map size: 480x480
Although many of the ideas, systems, terrain, etc. are mostly done, the map is still under heavy development.
I will be making casual development videos where you may see some of the process.
More major updates will be separately announced.
| Videos | |
|
|
| Characters |
Main characters
|
| Gameplay |
| Death and resurrection Player and AI companion heroes will be resurrected at the selected graveyard.
|
| Screenshots |
| More to be inserted... Map layout (11.11.2025)
View attachment 554711 Zones and their level ranges (To be updated) View attachment 554712 Screenshots to be inserted...
Screenshots to be inserted...
Screenshots to be inserted...
Screenshots to be inserted...
|
| Features |
| Quests There are hundreds of quests scattering around the map. Some of the quests drive the story forward, while some are optional but may affect the story.
The map has custom item classification system, with item rarity levels and equipment slot of items.
Multiple different factions with reputation levels ranging from Enemy, Hostile, Unfriendly, Neutral, Friendly, Covenant, Exalted. Reputation status effects whether the respective faction will attack you or have the ability to talk to them, get quests, hire or invite companions. Reputations:
Zones: The map is divided into multiple zones and subzones. Each zone have different type and level of units. The environment plays huge role in what kind of creatures and objects are within the zone. The zones have general level suggestion, but it does not mean that they decrepit as the player hero outlevels them. Crafting, dungeon and quests related objectives remain deeply necessary despite higher player hero levels. Leveling can also be continued until max level anywhere, but the rewards in terms of e.g., item drops and experience are lower. Note: Zones, subzones and dungeons are subject to change. Zone: Twilight Grove
Description: This eerie forest is dominated by a colossal dead tree, its twisted branches reaching out like skeletal fingers to the sky. Shadows dance among the gnarled roots, hinting at ancient secrets buried deep within the forest's heart. Level: 3-8 Factions: - Common Entities: Wolf, Bear, Salamander Notable Characters: - Zone: Sereneglade
Description: A tranquil forest expanse with a pristine lake at its heart, where nature thrives in harmony and the air is filled with a sense of peace and tranquility. Level: 1-9 Factions: Horde, Satyr, Gnolls Common Entities: Kobold, Gnoll, Salamander, Wolf, Spider, Stag, Crab, Frenzy Notable Characters: Outcast Jin'Zun, Ragno, Prince Zaekolaerr, Velaria Zone: Emberpeak Highlands
Description: Towering crags of ashen stone pierce the heavens, home to enigmatic stone golems and the fiery guardians of earth, their presence casting an ominous shadow over the desolate landscape. Level: 10-15 Factions: - Common Entities: Dragon, Salamander, Golem, Fire Elemental Notable Characters: Grum Bloodfang, Colossus, Mordrax the Desolator Zone: Dragonfire Peaks
Description: A treacherous mountainous terrain where fierce dragons reign supreme, their fiery breaths lighting up the sky as they clash with fire and earth elementals amidst the rocky crags. Level: 20-30 Factions: Horde, Dark Horde, Bonecrusher Clan, Dwarf Mining Consortium Common Entities: Dragon, Salamander, Basilisk, Fire Elemental, Earth Elemental, Ogre, Dwarf Notable Characters: Morgrok, Scorchion Zone: Thornwoods
Description: A peaceful forest teeming with life, yet fraught with danger as forest trolls, gnolls, and murlocs lurk among the verdant foliage, each vying for dominance over their domain. Level: 1-10 Factions: Horde, Gnolls, Bloodtusk Tribe, Murlocs Common Entities: Wolf, Gnoll, Forest Troll, Murloc, Bear, Stag, Pig Notable Characters: Chieftain Thork, Granis, Garthork, Krezgrel, Drek'thor, Rol'jin, Murgal, Grim, Goblin XXX Zone: Stonetooth Camp
Description: A gnoll encampment in the Thornwoods. Level: 1-10 Factions: Gnolls Common Entities: Gnoll Notable Characters: - Zone: Bloodtusk Tribe
Description: The village of the Bloodtusk Tribe trolls. Level: 1-10 Factions: Bloodtusk Tribe Common Entities: Forest Troll Notable Characters: Rol'jin Zone: Havenwoods
Description: A tranquil forest retreat where humans and murlocs coexist in surprising harmony, their simple settlements nestled amidst the towering trees, a beacon of peace in a troubled world. Level: 5-15 Factions: Alliance, Bonecrusher Clan, Murlocs Common Entities: Forest Troll, Murloc, Ogre, Bear, Stag, Pig, Human Notable Characters: Ogre Lord Mag'thok, Human XXX Zone: Bonecrush Stronghold
Description: A formidable fortress carved into the rugged mountainside, where ogres reign supreme. Massive gates loom ominously over the surrounding landscape, daring any who would challenge the might of the ogre warlords to enter their domain. Level: 10-15 Factions: Bonecrusher Clan Common Entities: Ogre Notable Characters: Ogre Lord Mag'thok Zone: Vanguard Vale
Description: In this once elven-dominated territory, the air hums with the presence of wraiths and arcane magic, ever vigilant against the encroaching dangers that lurk beyond the borders of their domain. Level: 10-20 Factions: Elarindor Common Entities: Elf, Wretched Elf, Mana Wraith, Lynx, Moth, Basilisk, Human Notable Characters: Aradion The Farseer, Valeria, Lady Serenthia, Elf Mage XXX, Void Entity Zone: Riverbane
Description: Along the winding river, scattered settlements offer respite to weary travelers, but danger lurks in the shadows as bandits prowl the dense undergrowth. Level: 8-12 Factions: Riverbane Citizen, Bandits, Horde Common Entities: Vulture, Crocolisk, Bandit, Human, Stag, Snake, Basilisk Notable Characters: Bandit Leader XXX, Mysterious Wizard, Sarlacc, Turtles Zone: Deadwoods
Description: A haunting forest where ethereal specters roam amidst the twisted trees, their mournful wails echoing through the mist-shrouded glades, alongside the resilient spirit of a small human settlement. Level: 8-14 Factions: - Common Entities: Undead, Flesh Beast, Fel Boar, Diseased Stag Notable Characters: Seralyth, Gar Zone: Felfire Bastion
Description: A dark forest tainted by the presence of fel orcs, their savage war cries echoing through the trees as they lay siege to any who dare to oppose them. At the heart of the stronghold, a towering fortress rises ominously against the blood-red sky, a beacon of despair in a land consumed by darkness. Level: 12-15 Factions: Dark Horde Common Entities: Fel Orc, Fel Boar Notable Characters: XXX Zone: Felfire Citadel
Description: The heart of fel corruption. Level: 12-15 Factions: - Common Entities: Fel Orc Notable Characters: XXX Zone: Stormhaven
Description: A human town, where the human denizens thrive amidst the comforting embrace of their quaint town, shielded from the chaos that lurks beyond its borders. Level: 12-18 Factions: Alliance XXX Common Entities: Human Notable Characters: XXX Zone: Sirensong
Description: Enveloped by the lush foliage of the jungle and the vast expanse of the ocean's embrace, this zone invites contemplation and exploration. Among the foliage, trolls and ogres carve out their territories with blood. Level: 10-15 Factions: Horde, Goblins Common Entities: Tiger, Panther, Raptor, Turtle, Crab, Naga, Troll, Ogre, Crocolisk, Frenzy Notable Characters: Boom Brothers, Blix, Golgar, Vorkatha Zone: Mok'natha
Description: Near the mighty ocean shoreline lies orc settlement of Mok'natha. Level: - Factions: Horde Common Entities: - Notable Characters: - Zone: Ruins of Zul'Garok
Description: Zul'Garok was a small temple settlement of the Sirensong trolls, destroyed by the mighty hydra demigod Jinvorrak, whom the trolls worship. The settlement is still occupied by the trolls to this day, as they desperately try to summon the hydra again. Level: 10-15 Factions: - Common Entities: Jungle Trolls Notable Characters: - Zone: Urgmar
Description: Ogre settlement by the river in Sirensong. Level: 10-15 Factions: - Common Entities: Ogres Notable Characters: - Zone: Serpentshore
Description: Naga serpent worshippers by the Sirensong sea shore. Level: 10-15 Factions: - Common Entities: Naga Notable Characters: Kelziss Zone: Zul'Gurak
Description: Amidst the dense jungle foliage, ancient Gurak'jin Tribe trolls gather in worship of their primal gods, their rituals echoing through the verdant canopy as they pay homage to powers older than time itself. Level: 15-20 Factions: - Common Entities: Jungle Troll Notable Characters: Jinnvorrak Zone: Verdant Plains
Description: XXX An expansive landscape of open fields and lush forests, dotted with small human settlements that thrive amidst the natural beauty of their surroundings. Level: 15-20 Factions: Satyr Common Entities: Chimaera, Bog Beast, Faerie Dragon, Satyr Notable Characters: Chimairo, Morthun Zone: Chimairo's Roost
Description: Roost of the mighty chimera. Level: 15-20 Factions: - Common Entities: Chimaera Notable Characters: Chimairo Zone: The Weeping Hollow
Description: Satyr encampment deep in the swamp of the Verdant Plains. Named after the constant dripping and crying of lost spirits or tormented flora. Level: 15-20 Factions: Satyr Common Entities: Satyr Notable Characters: - Zone: Redwind Pass
Description: Mysterious, but beautiful high mountain pass to travel between the Verdan Plains and the Havenwoods. Level: 15-20 Factions: - Common Entities: Bandit, Basilisk Notable Characters: Zephyros the Tempest, Mountain Giant Zone: xxxSettlement
Description: A mysterious settlement. Level: 10-20 Factions: - Common Entities: Wretched Elf, Mana Wraith Notable Characters: - Zone: Vael'Anorath
Description: A quiet elven refuge populated by the elven remnants of Elarindor. Level: 10-20 Factions: Elarindor Common Entities: Elf Notable Characters: Elf Mage XXX Zone: Coliseum of Ages
Description: Within the crumbling ruins of this ancient arena, warriors clash in epic battles for glory and honor, their deeds echoing through the annals of history. Level: - Factions: - Common Entities: - Notable Characters: - Zone: Ghostwalk Ridge
Description: Along the borderlands of the haunted Deadwoods, this treacherous realm harbors a coveted gold mine, where orcs maintain a tenuous outpost amidst the lingering spectres of the past. Level: 5-10 Factions: - Common Entities: Diseased Stag, Undead, Spider Notable Characters: Watcher XXX, Watcher YYY Zone: Ironspine Post
Description: A fortified orcish outpost in hostile territory. Level: - Factions: Horde Common Entities: - Notable Characters: - Zone: Dawnhold
Description: Dawnhold, once mighty city of humans, destroyed by the fel orcs and left in ruins. Only a small harbour was left intact. Eerie sounds echo within the city's walls; is it desolace after all? Level: 15-18 Factions: - Common Entities: Undead Notable Characters: Skeleton Mage XXX, Watcher XXX Dungeons Dungeon: Gnoll Hideout
Description: A dark hideout infested with gnolls and other... beings. Level: 5-12 Factions: - Common Entities: Gnoll, Undead Notable Characters: Impaler, Deathlord Fel'Dok The Crypt
Description: An ancient crypt filled with undead. Level: 8-20 Factions: - Common Entities: Undead, Rat, Cockroach Notable Characters: Skullreaver, Rotspine, Bone Golem, Darkmaw the Soul Devourer, Marduk the Endbringer Dungeon: Wyrmhold Sanctum
Description: Deep within this cavern, the dragon mother slumbers. Level: 20-25 Factions: - Common Entities: Dragon Notable Characters: Dragonmother XXX Dungeon: Boom Mine
Description: XXX Level: 10-15 Factions: Goblins Common Entities: Goblin Notable Characters: Mad Blix Dungeon: Firelands
Description: One of the areas of elemental fire, eternally burning. Level: 20-30 Factions: - Common Entities: Fire Elemental, Earth Elemental Notable Characters: Ragnaros, Core Hound Crafting & gathering Different herbs, ore veins, crystals etc. spawn dynamically around the zones. The locations of different materials may vary depending on the zone and the environment itself.
Recruit wandering AI heroes to your companion group. The companions can be controlled with different modes (Passive, Normal, Aggressive, Hold Positions, Follow Nazgrek/Zul'kis, ...). The AI heroes will talk to player or other companions in different scenarios. Rogue
XXX description of the hero, faction and his abilities. Faction: Horde Type: Melee Abilities:
Warrior
XXX description of the hero, faction and his abilities. Faction: Horde Type: Melee Abilities:
Warlock
XXX description of the hero, faction and his abilities. Faction: Horde (TBD whether the warlock should be considered as Neutral) Type: Ranged Abilities:
Restoration Shaman
XXX description of the hero, faction and his abilities. Faction: Horde Type: Ranged Abilities:
Engineer
XXX description of the hero, faction and his abilities. Faction: Goblins Type: Melee Abilities:
Paladin
XXX description of the hero, faction and his abilities. Faction: Riverbane Citizen Type: Melee Abilities:
Faction: Horde
Pet You may tame beast to be as your pet. Shadowclaw (wolf) is initially your first pet. Different beasts have different attribute weights, e.g., wolf having more dodge and crit while bear has more health, armor, and block chance. The pets can be leveled and they are independent of player Hero's level. Each time pet levels up, its stats are increased. Type: Melee / Tank
Stats distribution:
Type: Melee / DPS
Stats distribution:
Type: Melee / Tank
Stats distribution:
Type: Melee / DPS
Stats distribution:
Type: Melee / Hybrid
Stats distribution:
Travel systems Travel to other continents safely via ships or flying wyverns. Shipmasters and flightmasters are indicated on the map with green icons. Arenas Gain Arena Marks by defeating opponents or successfully surviving waves of enemies in the Arena. Additional stats
Initially, Nazgrek has enhancement shaman abilities, but you may choose what abilities you get with your ability points you receive per level. The abilities are similar to WoW and WC3 shaman. Different specialization increase the effects of some abilities or unlock some specialization specific abilities.
The environment is dynamic with long day-night cycle. Random snow events, that are common on certain areas; snowy environment will affect all nearby units with cold which will slightly slow down movement attack speed. If the unit is affected by cold for extended period of time, it will get Frostbite which will reduce armor and negatively impact health regeneration. Frostbite can be removed by going near camp fire or going inside a tent. Dynamic Minimap The minimap is more RPG-like and high quality and bound to smaller section of the map. There is also "enlarge" function to bring the map to the center of the screen for better view, e.g., searching quest giver, objective, etc. Sounds
|