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Need help with 3 things!! very important

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I have some stuff from import manager how do i put those in my map. I have them in the import manger already. I need to upload a model my friend made for me a skin and last but not least a skill. (they are already in the manger but i do NOT know how to put them in the map)
Second and my biggest problem for hero spells and hero Icons i need to use custom pictures which i have but how do i add them to the map. Can anyone help me? I need this very much thank you for anyone who helps.

Last but not least i posted this before but i only got 1/2 of the question awnsred
I am making Custom Races I know how to make the races and how to branch the units and stuff together but Can i Rename the Races? (Example NightElves Changed to Ninjas)

-On a side note if anyone knows were i can find Anime Skins or models please contact me. I do not need them immediately but it would be appricated.

Last time i posted i think i wasn't Detailed enough so I'm putting all the information I would be indebted to anyone who can help me.
 
Level 6
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well if your freind made the stuff ask him how to import them, or go find a tutorial... second of all your second question is basically the same as your second... and third u can go into advanced section if u have TFT and change them... if u don't its impossible... this isn't very hard to do... just go find tutorials to do this stuff.
 
Level 2
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ive been looking for tutorials and couldn't find any thats why i posted for help.....
and the second question should be the same as the second question because their the same question lool.
and the 1 and second question are not the same.
basically question one is asking how do i use the import manger
and the second question ask how do i add custom skill icons and hero icons to a map.
 
Level 2
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Okay i get how to "import the stuff" its just i have no clue what the hell the custom path thing is thats what im having troble with.
TRUE Example: i have my Loading screen and icons in the manger how do i put them in my map? They are Jpeg files at the moment, and the files are the right sizes.
 
Level 2
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okay but how do i actually get the loading screen into the map. When i check the map description (loading screen part) it says there are no appropriate files when i have made the correct size and format loading screen whats the problem then?
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
I have some stuff from import manager how do i put those in my map. I have them in the import manger already. I need to upload a model my friend made for me a skin and last but not least a skill. (they are already in the manger but i do NOT know how to put them in the map)

The models need no path, leave the war3imported path (it's initial path after importation). The skin, however, should have a custom path. I think it's path name is somehow connected to the model, but since I'm not a specialist when it comes to Models, you should ask your friend for the path.

Second and my biggest problem for hero spells and hero Icons i need to use custom pictures which i have but how do i add them to the map. Can anyone help me? I need this very much thank you for anyone who helps.

Add the image (it has to be 64x64 .BLP image) and add the path:
ReplaceableTextures\CommandButtons\BTNIconName.blp

Example:
Code:
ReplaceableTextures\CommandButtons\BTNChainLightning.blp

Remember that there are also Disabled and Passive icons. In this case, we use:
Code:
ReplaceableTextures\CommandButtonsDisabled\DISBTNIconName.blp
ReplaceableTextures\PassiveButtons\PASBTNIconName.blp


I am making Custom Races I know how to make the races and how to branch the units and stuff together but Can i Rename the Races? (Example NightElves Changed to Ninjas)

At the top of the World Editor, there's a table with File, View, etc. Choose Advanced, and then Game Interface. Find Night Elves and change it to whatever you like (Remember to confirm the Use Custom Game Interface button)
 
Level 2
Joined
Mar 9, 2007
Messages
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The models need no path, leave the war3imported path (it's initial path after importation). The skin, however, should have a custom path. I think it's path name is somehow connected to the model, but since I'm not a specialist when it comes to Models, you should ask your friend for the path.



Add the image (it has to be 64x64 .BLP image) and add the path:
ReplaceableTextures\CommandButtons\BTNIconName.blp

Example:
Code:
ReplaceableTextures\CommandButtons\BTNChainLightning.blp

Remember that there are also Disabled and Passive icons. In this case, we use:
Code:
ReplaceableTextures\CommandButtonsDisabled\DISBTNIconName.blp
ReplaceableTextures\PassiveButtons\PASBTNIconName.blp




At the top of the World Editor, there's a table with File, View, etc. Choose Advanced, and then Game Interface. Find Night Elves and change it to whatever you like (Remember to confirm the Use Custom Game Interface button)
Thank you very much this was sooo helpfull, depending on how i change the races and such will that change the map starting building aswell.
Example: Player 1 selects a race i will refer to it as race A, Race A's starting structure and units will be on the map at start instead of humans Correct?
Or do i need to change that somewhere else
 
Level 2
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Mar 21, 2007
Messages
11
For the loading screen you need a loading screen file.View attachment LoadingScreen.mdx
Then you need to make your picture 1024x768 or 800x600 (I like 800x600 the best) after it is resized and the picture is done go into wc3 image extractor II (View attachment Wc3_Image_Extractor_II.zip) Open your image with this program then go into Save>Image Set the quality to 75% and make sure to save it as a blp. In your map go into your importer, import the loadingscreen.mdx make the custom path for it LoadingScreen.mdx make sure you have capitals. Then import your blp file and name the custom path FullScreen.blp. Last go into Scenario>Map Loading Screen check the button that sais use imported file and select LoadingScreen.mdx.YOUR DONE!!!
 
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