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Player one build building or something as the event, Condition: builiding is farm, then make a second trigger that's initially off. make it have a 3 second periodic event, then make the action set player one gold to (player one gold + 1). Then in the first trigger, make it turn that on.
ummm i couldn't find the rules for this section because it said that they were outdated. But any ways here is what MobKing meant (i think):
Code:
Trigger 01
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Farm
Actions
Trigger - Turn on Trigger 02 <gen>
initially on = unchecked
Code:
Trigger 02
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) Current gold
Sorry but that wont work i think, well it would work but not the way he wants it because that would only work for one farm my guess he wants it like tree tags income system. I dont realy know how to do this but im guessing it takes some sort of variable knowledge
Events
Every 3 seconds of game time
Conditions
(none)
Actions
Custom Script: set bj_wantDestroyGroup = true
Unit Group - Pick Every Unit of type Farm and do actions
Add 1 to Owner Of Picked Unit's Current Gold
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