- Joined
- Oct 18, 2007
- Messages
- 930
Ok im trying to make a spell that "shoots" or moves the caster quickly to the targeted spell point, but i got a major bug. When i cast it the first time it does nothing. I walk a little bit away from the first cast point, cast the spell again at some random point and i get draged to the first point :S
The spell
If someone know how to fix this, just write anything
The spell
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Start
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Shockwave
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Actions
- Set MovingUnit = (Casting unit)
- Set Point1 = (Target point of ability being cast)
- Set Point2 = (Position of MovingUnit)
- Set Facing = (Angle from Point2 to Point1)
- Set Distance = (Distance between Point1 and Point2)
- Countdown Timer - Start Timer as a Repeating timer that will expire in 0.01 seconds
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Events
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Loop
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Events
- Time - Timer expires
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Distance Greater than 100.00
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Then - Actions
- Special Effect - Create a special effect at Point2 using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
- Set Effect = (Last created special effect)
- Special Effect - Destroy Effect
- Set MovePoint = (Point2 offset by 5.00 towards Facing degrees)
- Custom script: call RemoveLocation(udg_Point2)
- Unit - Move MovingUnit instantly to MovePoint
- Custom script: call RemoveLocation(udg_MovePoint)
- Custom script: call RemoveLocation(udg_Point1)
- Set Point2 = (Position of MovingUnit)
- Set Point1 = (Target point of ability being cast)
- Set Facing = (Angle from Point2 to Point1)
- Set Distance = (Distance between Point1 and Point2)
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Else - Actions
- Custom script: call RemoveLocation(udg_Point2)
- Custom script: call RemoveLocation(udg_MovePoint)
- Custom script: call RemoveLocation(udg_Point1)
- Countdown Timer - Pause Timer
- Set MovingUnit = No unit
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
Code:
Distance - Real - 0 (Default)
Effect - Special Effect
End Point - Point
Facing - Real - 0 (Default)
Move Point - Point
Moving Unit - Unit
Point1 - point
Point2 - point
Timer - timer
If someone know how to fix this, just write anything